Add mods: technic, moreores, paintings, Nyancat (Pbj_pup). Small fix: sandwiches
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1404 changed files with 156555 additions and 211 deletions
82
mods/technic_plus_beta/technic_chests/init.lua
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82
mods/technic_plus_beta/technic_chests/init.lua
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local S = minetest.get_translator(minetest.get_current_modname())
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local modpath = minetest.get_modpath("technic_chests")
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technic = rawget(_G, "technic") or {}
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technic.chests = {}
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technic.chests.colors = {
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{"black", S("Black")},
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{"blue", S("Blue")},
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{"brown", S("Brown")},
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{"cyan", S("Cyan")},
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{"dark_green", S("Dark Green")},
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{"dark_grey", S("Dark Grey")},
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{"green", S("Green")},
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{"grey", S("Grey")},
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{"magenta", S("Magenta")},
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{"orange", S("Orange")},
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{"pink", S("Pink")},
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{"red", S("Red")},
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{"violet", S("Violet")},
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{"white", S("White")},
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{"yellow", S("Yellow")},
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}
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function technic.chests.change_allowed(pos, player, owned, protected)
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if owned then
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if minetest.is_player(player) and not default.can_interact_with_node(player, pos) then
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return false
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end
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elseif protected then
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if minetest.is_protected(pos, player:get_player_name()) then
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return false
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end
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end
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return true
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end
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if minetest.get_modpath("digilines") then
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dofile(modpath.."/digilines.lua")
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end
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dofile(modpath.."/formspec.lua")
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dofile(modpath.."/inventory.lua")
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dofile(modpath.."/register.lua")
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dofile(modpath.."/chests.lua")
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-- Undo all of the locked wooden chest recipes, and just make them use a padlock.
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minetest.register_on_mods_loaded(function()
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minetest.clear_craft({output = "default:chest_locked"})
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minetest.register_craft({
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output = "default:chest_locked",
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recipe = {
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{ "group:wood", "group:wood", "group:wood" },
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{ "group:wood", "basic_materials:padlock", "group:wood" },
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{ "group:wood", "group:wood", "group:wood" }
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}
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})
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minetest.register_craft({
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output = "default:chest_locked",
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type = "shapeless",
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recipe = {
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"default:chest",
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"basic_materials:padlock"
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}
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})
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end)
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-- Conversion for old chests
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minetest.register_lbm({
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name = "technic_chests:old_chest_conversion",
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nodenames = {"group:technic_chest"},
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run_at_every_load = false,
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action = function(pos, node)
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-- Use `on_construct` function because that has data from register function
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local def = minetest.registered_nodes[node.name]
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if def and def.on_construct then
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def.on_construct(pos)
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end
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end,
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})
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