Add mods: technic, moreores, paintings, Nyancat (Pbj_pup). Small fix: sandwiches

This commit is contained in:
N-Nachtigal 2025-06-05 16:15:56 +02:00
parent 15e8e696a2
commit fb09deddc1
1404 changed files with 156555 additions and 211 deletions

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The MIT License (MIT)
Copyright © 2021 Jordan Irwin (AntumDeluge)
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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## Cleaner mod for Luanti
### Description:
A [Luanti (Minetest)][Luanti] mod that can be used to remove/replace unknown entities, nodes, & items. Originally forked from [PilzAdam's ***clean*** mod][f.pilzadam].
![screenshot](screenshot.png)
### Licensing:
- Code: [MIT](LICENSE.txt)
- Textures: CC0
### Requirements:
- Luanti minimum version: 5.0
- Depends: none
### Usage:
Registering items, entities, etc. for cleaning can be done in `cleaner.json` in the world directory. If it does not exist it will be created automatically when the server is started.
It is formatted as follows:
```json
{
"entities" :
{
"remove" : []
},
"items" :
{
"replace" : {}
},
"nodes" :
{
"remove" : [],
"replace" : {}
},
"ores" :
{
"remove" : []
}
}
```
Cleaning nodes example:
```json
{
"nodes" :
{
"remove" : [
"old:node_1",
"old:node_2",
],
"replace" : {
"old:node_3" : "new:node_1",
"old:node_4" : "new:node_2",
}
},
}
```
`remove` key works for nodes, entities, & ores. `replace` key works for nodes & items. Their functions are self-explanatory.
#### Settings:
```
cleaner.unsafe
- Enables unsafe methods & commands (remove_ore).
- type: bool
- default: false
```
### Links:
- [![ContentDB](https://content.luanti.org/packages/AntumDeluge/cleaner/shields/title/)][ContentDB]
- [Forum](https://forum.luanti.org/viewtopic.php?t=18381)
- [Git repo](https://github.com/AntumMT/mod-cleaner)
- [Reference](https://antummt.github.io/mod-cleaner/reference/latest/)
- [Changelog](changelog.txt)
- [TODO](TODO.txt)
[Luanti]: https://luanti.org/
[f.pilzadam]: https://forum.luanti.org/viewtopic.php?t=2777
[ContentDB]: https://content.luanti.org/packages/AntumDeluge/cleaner/

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TODO:
- update world file when chat commands are used
- update inventories when items are replaced:
- creative
- storage (chests, etc.)
- add LBM when removing an item if it is a node
- add "radius" option for pencil or "xlen", "ylen", & "zlen" options
- add "xrotate" & "zrorate" modes for pencil
- don't require "server" priv for "find_unknown_nodes" & "find_neaby_nodes" commands
- add chat command to find nodes with specified attributes
- may be better to update player inventories on login than add aliases for items
- use aliases for unknown nodes instead of LBM
- only use LBM when a node to replace is still registered

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--- Cleaner API
--
-- @topic api
local replace_items = {}
local replace_nodes = {}
--- Retrieves list of items to be replaced.
--
-- @treturn table Items to be replaced.
function cleaner.get_replace_items()
return replace_items
end
--- Retrieves list of nodes to be replaced.
--
-- @treturn table Nodes to be replaced.
function cleaner.get_replace_nodes()
return replace_nodes
end
--- Registers an entity to be removed.
--
-- @tparam string src Entity technical name.
function cleaner.register_entity_removal(src)
core.register_entity(":" .. src, {
on_activate = function(self, ...)
self.object:remove()
end,
})
end
--- Registers a node to be removed.
--
-- @tparam string src Node technical name.
function cleaner.register_node_removal(src)
core.register_node(":" .. src, {
groups = {to_remove=1},
})
end
local function update_list(inv, listname, src, tgt)
if not inv then
cleaner.log("error", "cannot update list of unknown inventory")
return
end
local list = inv:get_list(listname)
if not list then
cleaner.log("warning", "unknown inventory list: " .. listname)
return
end
for idx, stack in pairs(list) do
if stack:get_name() == src then
local new_stack = ItemStack(tgt)
new_stack:set_count(stack:get_count())
inv:set_stack(listname, idx, new_stack)
end
end
end
--- Replaces an item with another registered item.
--
-- @tparam string src Technical name of item to be replaced.
-- @tparam string tgt Technical name of item to be used in place.
-- @tparam[opt] bool update_players `true` updates inventory lists associated with players (default: `false`).
function cleaner.replace_item(src, tgt, update_players)
update_players = not (update_players ~= true)
if not core.registered_items[tgt] then
return false, S('Cannot use unknown item "@1" as replacement.', tgt)
end
if not core.registered_items[src] then
cleaner.log("info", "\"" .. src .. "\" not registered, not unregistering")
else
cleaner.log("warning", "overriding registered item \"" .. src .. "\"")
core.unregister_item(src)
if core.registered_items[src] then
cleaner.log("error", "could not unregister \"" .. src .. "\"")
end
end
core.register_alias(src, tgt)
if core.registered_aliases[src] == tgt then
cleaner.log("info", "registered alias \"" .. src .. "\" for \"" .. tgt .. "\"")
else
cleaner.log("error", "could not register alias \"" .. src .. "\" for \"" .. tgt .. "\"")
end
local bags = core.get_modpath("bags") ~= nil
local armor = core.get_modpath("3d_armor") ~= nil
-- update player inventories
if update_players then
for _, player in ipairs(core.get_connected_players()) do
local pinv = player:get_inventory()
update_list(pinv, "main", src, tgt)
if bags then
for i = 1, 4 do
update_list(pinv, "bag" .. i .. "contents", src, tgt)
end
end
if armor then
local armor_inv = core.get_inventory({type="detached", name=player:get_player_name() .. "_armor"})
update_list(armor_inv, "armor", src, tgt)
end
end
end
return true
end
--- Registeres an item to be replaced.
--
-- @tparam string src Technical name of item to be replaced.
-- @tparam string tgt Technical name of item to be used in place.
function cleaner.register_item_replacement(src, tgt)
replace_items[src] = tgt
end
--- Registers a node to be replaced.
--
-- @tparam string src Technical name of node to be replaced.
-- @tparam string tgt Technical name of node to be used in place.
function cleaner.register_node_replacement(src, tgt)
core.register_node(":" .. src, {
groups = {to_replace=1},
})
replace_nodes[src] = tgt
cleaner.register_item_replacement(src, tgt)
end
--- Unsafe Methods.
--
-- Enabled with [cleaner.unsafe](settings.html#cleaner.unsafe) setting.
--
-- @section unsafe
if cleaner.unsafe then
local remove_ores = {}
--- Retrieves list of ores to be removed.
--
-- @treturn table Ores to be removed.
function cleaner.get_remove_ores()
return remove_ores
end
--- Registers an ore to be removed after server startup.
--
-- @tparam string src Ore technical name.
function cleaner.register_ore_removal(src)
table.insert(remove_ores, src)
end
--- Removes an ore definition.
--
-- @tparam string src Ore technical name.
function cleaner.remove_ore(src)
local remove_ids = {}
local total_removed = 0
local registered = false
for id, def in pairs(core.registered_ores) do
if def.ore == src then
table.insert(remove_ids, id)
registered = true
end
end
for _, id in ipairs(remove_ids) do
core.registered_ores[id] = nil
if core.registered_ores[id] then
cleaner.log("error", "unable to unregister ore " .. id)
else
total_removed = total_removed + 1
end
end
return registered, total_removed
end
end

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2025-01-18
----------
- fix undeclared global
- added nil check after reading world data file
v1.2.1
----
- use sounds mod for sounds
- added nil check after reading world data file
v1.2
----
- added API
- added support for unregistering ores (unsafe)
- added setting for enabling "unsafe" methods & commands
- all types are loaded from <world_path>/cleaner.json file
- added localization support
- added Spanish localization
- added pencil tool for erasing, adding, & swapping nodes
- added chat commands:
- remove_entities
- remove_nodes
- replace_items
- replace_nodes
- find_unknown_nodes
- find_nearby_nodes
- remove_ores (unsafe)
- ctool (manages wielded cleaner tool settings)
v1.1
----
- uses "register_lbm" with "run_at_every_load" instead of "register_abm" to save resources
- suggested by bell07 ( https://forum.luanti.org/viewtopic.php?p=325519#p325519 )
v1.0
----
- changed license to MIT
- "clean_entities" & "clean_nodes" files now use json format
- nodes can be replaced with other nodes
- items can be replaced with other items (<world_path>/clean_items.json file)
v0.4
----
- changed technical name to "cleaner"
- re-added functionality to clean nodes
v0.3
----
- removed functionality for cleaning anything other than entities
v0.2
----
- changed license to CC0
- added some log output
- entities to be cleaned can be configured & loaded from world directory
v0.1
----
- forked from PilzAdam's "clean" mod @ forum post updated: 2013-06-08
- replaced deprecated call to "minetest.env"

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--- Cleaner Chat Commands
--
-- @topic commands
local S = core.get_translator(cleaner.modname)
local aux = dofile(cleaner.modpath .. "/misc_functions.lua")
local function pos_list(ppos, radius)
local plist = {}
for x = ppos.x - radius, ppos.x + radius, 1 do
for y = ppos.y - radius, ppos.y + radius, 1 do
for z = ppos.z - radius, ppos.z + radius, 1 do
table.insert(plist, {x=x, y=y, z=z})
end
end
end
return plist
end
local param_def = {
radius = {name=S("radius"), desc=S("Search radius.")},
entity = {name=S("entity"), desc=S("Entity technical name.")},
node = {name=S("node"), desc=S("Node technical name.")},
old_node = {name=S("old_node"), desc=S("Technical name of node to be replaced.")},
new_node = {name=S("new_node"), desc=S("Technical name of node to be used in place.")},
old_item = {name=S("old_item"), desc=S("Technical name of item to be replaced.")},
new_item = {name=S("new_item"), desc=S("Technical name of item to be used in place.")},
ore = {name=S("ore"), desc=S("Ore technical name.")},
action = {name=S("action"),
desc=S('Action to execute. Can be one of "@1", "@2", or "@3".', "status", "setmode", "setnode")},
value = {name=S("value"), desc=S('Mode or node to be set for tool (not required for "@1" action).', "status")},
}
local cmd_repo = {
entity = {
cmd = "remove_entities",
params = {"entity"},
oparams = {radius=100},
},
rem_node = {
cmd = "remove_nodes",
params = {"node"},
oparams = {radius=5},
},
rep_node = {
cmd = "replace_nodes",
params = {"old_node", "new_node"},
oparams = {radius=5},
},
find_node = {
cmd = "find_unknown_nodes",
oparams = {radius=100},
},
near_node = {
cmd = "find_nearby_nodes",
oparams = {radius=5},
},
item = {
cmd = "replace_items",
params = {"old_item", "new_item"},
},
ore = {
cmd = "remove_ores",
params = {"ore"},
},
tool = {
cmd = "ctool",
params = {"action", "value"},
},
param = {
missing = S("Missing parameter."),
excess = S("Too many parameters."),
mal_radius = S("Radius must be a number."),
},
}
for k, def in pairs(cmd_repo) do
if k ~= "param" then
local cmd_help = {
param_string = "",
usage_string = "/" .. def.cmd,
}
if def.params or def.oparams then
if def.params then
local params = {}
for _, p in ipairs(def.params) do
-- translate
table.insert(params, S(p))
end
cmd_help.param_string = "<" .. table.concat(params, "> <") .. ">"
end
end
if def.oparams then
for k, v in pairs(def.oparams) do
local op = k
if type(op) == "number" then
op = v
end
cmd_help.param_string = cmd_help.param_string .. " [" .. S(op) .. "]"
end
end
if cmd_help.param_string ~= "" then
cmd_help.usage_string = cmd_help.usage_string .. " " .. cmd_help.param_string
end
cmd_repo[k].help = cmd_help
end
end
local function get_cmd_def(cmd)
for k, v in pairs(cmd_repo) do
if v.cmd == cmd then return v end
end
end
local function format_usage(cmd)
local def = get_cmd_def(cmd)
if def then
return S("Usage:") .. "\n " .. def.help.usage_string
end
end
local function format_params(cmd)
local def = get_cmd_def(cmd)
local param_count
-- FIXME: unused?
local all_params = {}
if def.params then
for _, p in ipairs(def.params) do
table.insert(all_params, p)
end
end
if def.oparams then
for k, v in pairs(def.oparams) do
end
end
local retval = ""
local p_count = 0
if def.params then
for _, p in ipairs(def.params) do
if p_count == 0 then
retval = retval .. S("Params:")
end
retval = retval .. "\n " .. S(p) .. ": " .. param_def[p].desc
p_count = p_count + 1
end
end
if def.oparams then
for k, v in pairs(def.oparams) do
if p_count == 0 then
retval = retval .. S("Params:")
end
local p = k
local dvalue = v
if type(p) == "number" then
p = v
dvalue = nil
end
retval = retval .. "\n " .. S(p) .. ": " .. param_def[p].desc
if dvalue then
retval = retval .. " (" .. S("default: @1", dvalue) .. ")"
end
p_count = p_count + 1
end
end
return retval
end
local function format_help(cmd)
return format_usage(cmd) .. "\n\n" .. format_params(cmd)
end
local function check_radius(radius, pname)
local is_admin = core.check_player_privs(pname, {server=true})
if not is_admin and radius > 10 then
radius = 10
return radius, S("You do not have permission to set radius that high. Reduced to @1.", radius)
end
if radius > 100 then
radius = 100
return radius, S("Radius is too high. Reduced to @1.", radius)
end
return radius
end
--- Removes nearby entities.
--
-- @chatcmd remove_entities
-- @param entity Entity technical name.
-- @tparam[opt] int radius Search radius (default: 100).
-- @priv server
-- @usage
-- # remove all mobs:horse entities within a radius of 10 nodes
-- /remove_entities mobs:horse 10
core.register_chatcommand(cmd_repo.entity.cmd, {
privs = {server=true},
description = S("Remove an entity from game.") .. "\n\n"
.. format_params(cmd_repo.entity.cmd),
params = cmd_repo.entity.help.param_string,
func = function(name, param)
local entity
local radius = cmd_repo.entity.oparams.radius
if param:find(" ") then
entity = param:split(" ")
radius = tonumber(entity[2])
entity = entity[1]
else
entity = param
end
local err
if not entity or entity:trim() == "" then
err = cmd_repo.param.missing
elseif not radius then
err = cmd_repo.param.mal_radius
end
local radius, msg = check_radius(radius, name)
if msg then
core.chat_send_player(name, msg)
end
if err then
return false, err .. "\n\n" .. format_help(cmd_repo.entity.cmd)
end
local player = core.get_player_by_name(name)
local total_removed = 0
for _, object in ipairs(core.get_objects_inside_radius(player:get_pos(), radius)) do
local lent = object:get_luaentity()
if lent then
if lent.name == entity then
object:remove()
total_removed = total_removed + 1
end
else
if object:get_properties().infotext == entity then
object:remove()
total_removed = total_removed + 1
end
end
end
return true, S("Removed @1 entities.", total_removed)
end,
})
--- Removes nearby nodes.
--
-- @chatcmd remove_nodes
-- @param node Node technical name.
-- @tparam[opt] int radius Search radius (default: 5).
-- @priv server
-- @usage
-- # remove all default:dirt nodes within a radius of 10
-- /remove_nodes default:dirt 10
core.register_chatcommand(cmd_repo.rem_node.cmd, {
privs = {server=true},
description = S("Remove a node from game.") .. "\n\n"
.. format_params(cmd_repo.rem_node.cmd),
params = cmd_repo.rem_node.help.param_string,
func = function(name, param)
local nname
local radius = cmd_repo.rem_node.oparams.radius
if param:find(" ") then
nname = param:split(" ")
radius = tonumber(nname[2])
nname = nname[1]
else
nname = param
end
local err
if not nname or nname:trim() == "" then
err = cmd_repo.param.missing
elseif not radius then
err = cmd_repo.param.mal_radius
end
local radius, msg = check_radius(radius, name)
if msg then
core.chat_send_player(name, msg)
end
if err then
return false, err .. "\n\n" .. format_help(cmd_repo.rem_node.cmd)
end
local ppos = core.get_player_by_name(name):get_pos()
local total_removed = 0
for _, npos in ipairs(pos_list(ppos, radius)) do
local node = core.get_node_or_nil(npos)
if node and node.name == nname then
core.remove_node(npos)
total_removed = total_removed + 1
end
end
return true, S("Removed @1 nodes.", total_removed)
end,
})
--- Replaces an item.
--
-- @chatcmd replace_items
-- @param old_item Technical name of item to replace.
-- @param new_item Technical name of item to be used in place.
-- @priv server
-- @usage
-- # replace default:sword_wood with default:sword_mese
-- /replace_items default:sword_wood default:sword_mese
core.register_chatcommand(cmd_repo.item.cmd, {
privs = {server=true},
description = S("Replace an item in game.") .. "\n\n"
.. format_params(cmd_repo.item.cmd),
params = cmd_repo.item.help.param_string,
func = function(name, param)
if not param:find(" ") then
return false, cmd_repo.param.missing .. "\n\n" .. format_help(cmd_repo.item.cmd)
end
local src = param:split(" ")
local tgt = src[2]
src = src[1]
local retval, msg = cleaner.replace_item(src, tgt, true)
if not retval then
return false, msg
end
return true, S("Success!")
end,
})
--- Replaces nearby nodes.
--
-- @chatcmd replace_nodes
-- @param old_node Technical name of node to replace.
-- @param new_node Technical name of node to be used in place.
-- @tparam[opt] int radius Search radius (default: 5).
-- @priv server
-- @usage
-- # replace all default:dirt nodes with default:cobble within a radius of 10
-- /replace_nodes default:dirt default:cobble 10
core.register_chatcommand(cmd_repo.rep_node.cmd, {
privs = {server=true},
description = S("Replace a node in game.") .. "\n\n"
.. format_params(cmd_repo.rep_node.cmd),
params = cmd_repo.rep_node.help.param_string,
func = function(name, param)
local help = format_help(cmd_repo.rep_node.cmd)
if not param:find(" ") then
return false, cmd_repo.param.missing .. "\n\n" .. help
end
local radius = cmd_repo.rep_node.oparams.radius
local params = param:split(" ")
local src = params[1]
local tgt = tostring(params[2])
if #params > 2 then
radius = tonumber(params[3])
end
if not radius then
return false, cmd_repo.param.mal_radius .. "\n\n" .. help
end
local radius, msg = check_radius(radius, name)
if msg then
core.chat_send_player(name, msg)
end
if not core.registered_nodes[tgt] then
return false, S('Cannot use unknown node "@1" as replacement.', tgt)
end
local total_replaced = 0
local ppos = core.get_player_by_name(name):get_pos()
for _, npos in ipairs(pos_list(ppos, radius)) do
local node = core.get_node_or_nil(npos)
if node and node.name == src then
if core.swap_node(npos, {name=tgt}) then
total_replaced = total_replaced + 1
else
cleaner.log("error", "could not replace node at " .. core.pos_to_string(npos, 0))
end
end
end
return true, S("Replaced @1 nodes.", total_replaced)
end,
})
--- Checks for nearby unknown nodes.
--
-- @chatcmd find_unknown_nodes
-- @tparam[opt] int radius Search radius (default: 100).
-- @priv server
-- @usage
-- # print names of all unknown nodes within radius of 10
-- /find_unknown_nodes 10
core.register_chatcommand(cmd_repo.find_node.cmd, {
privs = {server=true},
description = S("Find names of unknown nodes.") .. "\n\n"
.. format_params(cmd_repo.find_node.cmd),
params = cmd_repo.find_node.help.param_string,
func = function(name, param)
local help = format_help(cmd_repo.find_node.cmd)
if param:find(" ") then
return false, cmd_repo.param.excess .. "\n\n" .. help
end
local radius = cmd_repo.find_node.oparams.radius
if param and param:trim() ~= "" then
radius = tonumber(param)
end
if not radius then
return false, cmd_repo.param.mal_radius .. "\n\n" .. help
end
local radius, msg = check_radius(radius, name)
if msg then
core.chat_send_player(name, msg)
end
local ppos = core.get_player_by_name(name):get_pos()
local checked_nodes = {}
local unknown_nodes = {}
for _, npos in ipairs(pos_list(ppos, radius)) do
local node = core.get_node_or_nil(npos)
if node and not checked_nodes[node.name] then
if not core.registered_nodes[node.name] then
table.insert(unknown_nodes, node.name)
end
checked_nodes[node.name] = true
end
end
local node_count = #unknown_nodes
if node_count > 0 then
msg = S("Found unknown nodes: @1", node_count) .. "\n " .. table.concat(unknown_nodes, ", ")
else
msg = S("No unknown nodes found.")
end
return true, msg
end,
})
--- Finds names of nearby nodes.
--
-- @chatcmd find_nearby_nodes
-- @tparam[opt] int radius Search radius (default: 5).
-- @priv server
-- @usage
-- # print names of all node types found within radius of 10
-- /find_nearby_nodes 10
core.register_chatcommand(cmd_repo.near_node.cmd, {
privs = {server=true},
description = S("Find names of nearby nodes.") .. "\n\n"
.. format_params(cmd_repo.near_node.cmd),
params = cmd_repo.near_node.help.param_string,
func = function(name, param)
local help = format_help(cmd_repo.near_node.cmd)
if param:find(" ") then
return false, cmd_repo.param.excess .. "\n\n" .. help
end
local radius = cmd_repo.near_node.oparams.radius
if param and param:trim() ~= "" then
radius = tonumber(param)
end
if not radius then
return false, cmd_repo.param.mal_radius .. "\n\n" .. help
end
local radius, msg = check_radius(radius, name)
if msg then
core.chat_send_player(name, msg)
end
local ppos = core.get_player_by_name(name):get_pos()
local node_names = {}
for _, npos in ipairs(pos_list(ppos, radius)) do
local node = core.get_node_or_nil(npos)
if node and not node_names[node.name] then
node_names[node.name] = true
end
end
local found_nodes = {}
for k, _ in pairs(node_names) do
table.insert(found_nodes, k)
end
local msg
local node_count = #found_nodes
if node_count > 0 then
msg = S("Nearby nodes: @1", node_count) .. "\n " .. table.concat(found_nodes, ", ")
else
msg = S("No nearby nodes found.")
end
return true, msg
end,
})
--- Unsafe Commands.
--
-- Enabled with [cleaner.unsafe](settings.html#cleaner.unsafe) setting.
--
-- @section unsafe
if cleaner.unsafe then
--- Registers an ore to be removed.
--
-- @chatcmd remove_ores
-- @param ore Ore technical name.
-- @priv server
-- @note This action is reverted after server restart. To make changes permanent,
-- use the [cleaner.json](config.html#cleaner.json) config.
-- @usage
-- # remove all registered ores that add default:stone_with_iron to world
-- /remove_ores default:stone_with_iron
core.register_chatcommand(cmd_repo.ore.cmd, {
privs = {server=true},
description = S("Remove an ore from game.") .. "\n\n"
.. format_params(cmd_repo.ore.cmd),
params = cmd_repo.ore.help.param_string,
func = function(name, param)
local err
if not param or param:trim() == "" then
err = cmd_repo.param.missing
elseif param:find(" ") then
err = cmd_repo.param.excess
end
if err then
return false, err .. "\n\n" .. format_help(cmd_repo.ore.cmd)
end
local success = false
local msg
local registered, total_removed = cleaner.remove_ore(param)
if not registered then
msg = S('Ore "@1" not found, not unregistering.', param)
else
msg = S("Unregistered @1 ores (this will be undone after server restart).", total_removed)
success = true
end
return success, msg
end
})
end
--- @section end
--- Manages settings for wielded [cleaner tool](tools.html).
--
-- <h3>Required Privileges:</h3>
--
-- - server
--
-- @chatcmd ctool
-- @param action Action to execute. Can be "status", "setmode", or "setnode".
-- @param value Mode or node to be set for tool (not required for "status" action).
-- @usage
-- # while cleaner:pencil is wielded, configure to place default:dirt node when used
-- /ctool setmode write
-- /ctool setnode default:dirt
core.register_chatcommand(cmd_repo.tool.cmd, {
privs = {server=true},
description = S("Manage settings for wielded cleaner tool.") .. "\n\n"
.. format_params(cmd_repo.tool.cmd),
params = cmd_repo.tool.help.param_string,
func = function(name, param)
local action, value = param
local idx = param:find(" ")
if idx then
param = string.split(param, " ")
action = param[1]
value = param[2]
end
local help = format_help(cmd_repo.tool.cmd)
local player = core.get_player_by_name(name)
local stack = player:get_wielded_item()
local iname = aux.tool:format_name(stack)
local imeta = stack:get_meta()
if iname ~= "cleaner:pencil" then
return false, S("Unrecognized wielded item: @1", iname) .. "\n\n" .. help
end
if action == "status" then
core.chat_send_player(name, iname .. ": " .. S("mode") .. "=" .. imeta:get_string("mode")
.. ", " .. S("node") .. "=" .. imeta:get_string("node"))
return true
end
if not action or not value then
return false, S("Missing parameter.") .. "\n\n" .. help
end
if action == "setmode" then
stack = aux.tool:set_mode(stack, value, name)
elseif action == "setnode" then
stack = aux.tool:set_node(stack, value, name)
else
return false, S("Unrecognized action: @1", action) .. "\n\n" .. help
end
return player:set_wielded_item(stack)
end,
})

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local aux = dofile(cleaner.modpath .. "/misc_functions.lua")
-- populate entities list from file in world path
local entities_data = aux.get_world_data().entities
-- START: backward compat
local e_path = core.get_worldpath() .. "/clean_entities.json"
local e_file = io.open(e_path, "r")
if e_file then
cleaner.log("action", "found deprecated clean_entities.json, updating")
local data_in = core.parse_json(e_file:read("*a"))
e_file:close()
if data_in and data_in.remove then
for _, r in ipairs(data_in.remove) do
table.insert(entities_data.remove, r)
end
end
-- don't read deprecated file again
os.rename(e_path, e_path .. ".old")
end
local e_path_old = core.get_worldpath() .. "/clean_entities.txt"
e_file = io.open(e_path_old, "r")
if e_file then
cleaner.log("action", "found deprecated clean_entities.txt, converting to json")
local data_in = string.split(e_file:read("*a"), "\n")
for _, e in ipairs(data_in) do
e = e:trim()
if e ~= "" and e:sub(1, 1) ~= "#" then
table.insert(entities_data.remove, e)
end
end
e_file:close()
os.rename(e_path_old, e_path_old .. ".bak") -- don't read deprecated file again
end
-- END: backward compat
entities_data.remove = aux.clean_duplicates(entities_data.remove)
-- update json file with any changes
aux.update_world_data("entities", entities_data)
core.register_on_mods_loaded(function()
for _, e in ipairs(entities_data.remove) do
cleaner.log("action", "registering entity for removal: " .. e)
cleaner.register_entity_removal(e)
end
end)

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mods/.cleaner/init.lua Normal file
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cleaner = {}
cleaner.modname = core.get_current_modname()
cleaner.modpath = core.get_modpath(cleaner.modname)
local cleaner_debug = core.settings:get_bool("enable_debug_mods", false)
function cleaner.log(lvl, msg)
if lvl == "debug" and not cleaner_debug then return end
if lvl and not msg then
msg = lvl
lvl = nil
end
msg = "[" .. cleaner.modname .. "] " .. msg
if lvl == "debug" then
msg = "[DEBUG] " .. msg
lvl = nil
end
if not lvl then
core.log(msg)
else
core.log(lvl, msg)
end
end
local aux = dofile(cleaner.modpath .. "/misc_functions.lua")
-- initialize world file
aux.update_world_data()
local scripts = {
"settings",
"api",
"chat",
"tools",
"entities",
"nodes",
"items",
"ores",
}
for _, script in ipairs(scripts) do
dofile(cleaner.modpath .. "/" .. script .. ".lua")
end

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mods/.cleaner/items.lua Normal file
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local aux = dofile(cleaner.modpath .. "/misc_functions.lua")
-- populate items list from file in world path
local items_data = aux.get_world_data().items
-- START: backward compat
local i_path = core.get_worldpath() .. "/clean_items.json"
local i_file = io.open(i_path, "r")
if i_file then
cleaner.log("action", "found deprecated clean_items.json, updating")
local data_in = core.parse_json(i_file:read("*a"))
i_file:close()
if data_in and data_in.replace then
for k, v in pairs(data_in.replace) do
if not items_data.replace[k] then
items_data.replace[k] = v
end
end
end
-- don't read deprecated file again
os.rename(i_path, i_path .. ".old")
end
-- END: backward compat
aux.update_world_data("items", items_data)
for i_old, i_new in pairs(items_data.replace) do
cleaner.register_item_replacement(i_old, i_new)
end
-- register actions for after server startup
core.register_on_mods_loaded(function()
for i_old, i_new in pairs(cleaner.get_replace_items()) do
cleaner.log("action", "registering item \"" .. i_old .. "\" to be replaced with \"" .. i_new .. "\"")
local retval, msg = cleaner.replace_item(i_old, i_new)
if not retval then
cleaner.log("warning", msg)
end
end
end)

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# textdomain:cleaner
# Translators: Jordan Irwin (AntumDeluge)
# chat commands
entity=entidad
mode=modo
node=nodo
radius=radio
old_item=objeto_antiguo
new_item=objeto_nuevo
old_node=nodo_antiguo
new_node=nodo_nuevo
ore=mineral
action=acción
value=valor
Usage:=Uso:
Params:=Parámetros:
default: @1=por defecto: @1
Search radius.=Radio de búsqueda.
Entity technical name.=Nombre técnico de entidad.
Node technical name.=Nombre técnico de nodo.
Technical name of node to be replaced.=Nombre técnico del nodo reemplazado.
Technical name of node to be used in place.=Nombre técnico del nodo de reemplazo.
Technical name of item to be replaced.=Nombre técnico del objeto reemplazado.
Technical name of item to be used in place.=Nombre técnico del objeto de reemplazo.
Ore technical name.=Nombre técnico de mineral.
Action to execute. Can be one of "@1", "@2", or "@3".=La acción para ejecutar. Puede ser "@1", "@2", o "@3".
Mode or node to be set for tool (not required for "@1" action).=Modo o nodo para configurar a la herramienta (no se requiere para la acción de "@1").
Remove an entity from game.=Eliminar una entidad del juego.
Remove a node from game.=Eliminar un nodo del juego.
Replace an item in game.=Sustituir un objecto del juego.
Replace a node in game.=Sustituir un nodo del juego.
Find names of unknown nodes.=Descubrir los nombres de nodos desconocidos.
Find names of nearby nodes.=Descubrir los nombres de nodos cercanos.
Remove an ore from game.=Eliminar un mineral del juego.
Missing parameter.=Parámetro extraviado.
Too many parameters.=Demasiados parámetros.
Radius must be a number.=El radio debe ser un número.
Cannot use unknown item "@1" as replacement.=El objeto "@1" es desonocido, no se puede utilizar como sustitución.
Cannot use unknown node "@1" as replacement.=El nodo "@1" es desonocido, no se puede utilizar como sustitución.
Replaced @1 nodes.=Nodos sustituidos: @1
Removed @1 nodes.=Se eliminaron @1 nodos.
Removed @1 entities.=Se eliminaron @1 entidades.
Found unknown nodes: @1=Se encontraron @1 nodos desconocidos.
No unknown nodes found.=No se encontraron nodos desconocidos.
Nearby nodes: @1=Nodos cercanos: @1
No nearby nodes found.=No se encontraron nodos cercanos.
Ore "@1" not found, not unregistering.=No se encontró el mineral "@1", se mantiene registrado.
Unregistered @1 ores (this will be undone after server restart).=Se anuló @1 minerales del registro.
Success!=¡Éxito!
Manage settings for wielded cleaner tool.=Administrar a los ajustes de la herramienta cleaner empuñada.
Unrecognized wielded item: @1=Objeto empuñado desconocido: @1
Unrecognized action: @1=Acción desconocido: @1
You do not have permission to set radius that high. Reduced to @1.=No tienes permiso para poner al radio tan alto. Se reduce a @1.
Radius is too high. Reduced to @1.=El radio es demasiado alto. Se reduce a @1.
# tools:
@1: mode set to: @2=@1: modo configurado para: @2
@1: node set to: @2=@1: nodo configurado para: @2
Modes for tool "@1" not available.=Modos para herramienta "@1" no disponibles.
You do not have permission to use this item. Missing privs: @1=No tienes permiso para usar este objeto. Privs que faltan: @1
Unknown mode: @1=Modo desconocido: @1
Can't place node there.=No se puede poner nodo allí.
Cannot place unknown node: @1=No se puede poner nodo desconocido: @1

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# textdomain:cleaner
# Translators:
# chat commands
entity=
mode=
node=
radius=
old_item=
new_item=
old_node=
new_node=
ore=
action=
value=
Usage:=
Params:=
default: @1=
Search radius.=
Entity technical name.=
Node technical name.=
Technical name of node to be replaced.=
Technical name of node to be used in place.=
Technical name of item to be replaced.=
Technical name of item to be used in place.=
Ore technical name.=
Action to execute. Can be one of "@1", "@2", or "@3".=
Mode or node to be set for tool (not required for "@1" action).=
Remove an entity from game.=
Remove a node from game.=
Replace an item in game.=
Replace a node in game.=
Find names of unknown nodes.=
Find names of nearby nodes.=
Remove an ore from game.=
Missing parameter.=
Too many parameters.=
Radius must be a number.=
Cannot use unknown item "@1" as replacement.=
Cannot use unknown node "@1" as replacement.=
Replaced @1 nodes.=
Removed @1 nodes.=
Removed @1 entities.=
Found unknown nodes: @1=
No unknown nodes found.=
Nearby nodes: @1=
No nearby nodes found.=
Ore "@1" not found, not unregistering.=
Unregistered @1 ores (this will be undone after server restart).=
Success!=
Manage settings for wielded cleaner tool.=
Unrecognized wielded item: @1=
Unrecognized action: @1=
You do not have permission to set radius that high. Reduced to @1.=
Radius is too high. Reduced to @1.=
# tools:
@1: mode set to: @2=
Modes for tool "@1" not available.=
@1: node set to: @2=
You do not have permission to use this item. Missing privs: @1=
Can't place node there.=
Unknown mode: @1=
Cannot place unknown node: @1=

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local S = core.get_translator(cleaner.modname)
--- Cleans duplicate entries from indexed table.
--
-- @local
-- @function clean_duplicates
-- @tparam table t
-- @treturn table
local function clean_duplicates(t)
local tmp = {}
for _, v in ipairs(t) do
tmp[v] = true
end
t = {}
for k in pairs(tmp) do
table.insert(t, k)
end
return t
end
local world_file = core.get_worldpath() .. "/cleaner.json"
local function get_world_data()
local wdata = {}
local buffer = io.open(world_file, "r")
if buffer then
local err
wdata, err = core.parse_json(buffer:read("*a"), nil, true)
buffer:close()
if wdata == nil then
cleaner.log("warning", "reading world data file failed: " .. world_file)
wdata = {}
end
end
local rem_types = {"entities", "nodes", "ores",}
local rep_types = {"items", "nodes",}
for _, t in ipairs(rem_types) do
wdata[t] = wdata[t] or {}
wdata[t].remove = wdata[t].remove or {}
end
for _, t in ipairs(rep_types) do
wdata[t] = wdata[t] or {}
wdata[t].replace = wdata[t].replace or {}
end
return wdata
end
local function update_world_data(t, data)
local wdata = get_world_data()
if t and data then
wdata[t].remove = data.remove
wdata[t].replace = data.replace
end
local json_string = core.write_json(wdata, true):gsub("\"remove\" : null", "\"remove\" : []")
:gsub("\"replace\" : null", "\"replace\" : {}")
local buffer = io.open(world_file, "w")
if buffer then
buffer:write(json_string)
buffer:close()
return true
end
return false
end
local tool = {
modes = {
["cleaner:pencil"] = {"erase", "write", "swap"},
},
format_name = function(self, stack)
local iname = stack:get_name()
if iname == "cleaner:pencil_1" then
iname = "cleaner:pencil"
end
return iname
end,
set_mode = function(self, stack, mode, pname)
local iname = self:format_name(stack)
if not self.modes[iname] then
if pname then
core.chat_send_player(pname, iname .. ": " .. S("unknown mode: @1", mode))
end
cleaner.log("warning", iname .. ": unknown mode: " .. mode)
return stack
end
local imeta = stack:get_meta()
imeta:set_string("mode", mode)
if pname then
core.chat_send_player(pname, S("@1: mode set to: @2", iname, imeta:get_string("mode")))
end
local new_stack
if mode == "erase" then
new_stack = ItemStack("cleaner:pencil_1")
else
new_stack = ItemStack("cleaner:pencil")
end
local new_meta = new_stack:get_meta()
new_meta:from_table(imeta:to_table())
return new_stack
end,
next_mode = function(self, stack, pname)
local iname = self:format_name(stack)
local modes = self.modes[iname]
if not modes then
return false, stack, S('Modes for tool "@1" not available.', stack:get_name())
end
local imeta = stack:get_meta()
local current_mode = imeta:get_string("mode")
if not current_mode or current_mode:trim() == "" then
return true, self:set_mode(stack, modes[1], pname)
end
local idx = 1
for _, m in ipairs(modes) do
if current_mode == m then
break
end
idx = idx + 1
end
return true, self:set_mode(stack, modes[idx+1] or modes[1], pname)
end,
set_node = function(self, stack, node, pname)
local imeta = stack:get_meta()
imeta:set_string("node", node)
if pname then
core.chat_send_player(pname, S("@1: node set to: @2", stack:get_name(), imeta:get_string("node")))
end
return stack
end,
}
local use_sounds = core.global_exists("sounds")
local sound_handle
tool.on_use = function(stack, user, pointed_thing)
if not user:is_player() then return end
local pname = user:get_player_name()
if not core.get_player_privs(pname).server then
core.chat_send_player(pname, S("You do not have permission to use this item. Missing privs: @1", "server"))
return stack
end
if sound_handle then
core.sound_stop(sound_handle)
sound_handle = nil
end
if pointed_thing.type == "node" then
local npos = core.get_pointed_thing_position(pointed_thing)
local imeta = stack:get_meta()
local mode = imeta:get_string("mode")
local new_node_name = imeta:get_string("node")
if mode == "erase" then
core.remove_node(npos)
if use_sounds then
local sound_handle = sounds.pencil_erase({object=user})
end
return stack
elseif core.registered_nodes[new_node_name] then
if mode == "swap" then
core.swap_node(npos, {name=new_node_name})
if use_sounds then
local sound_handle = sounds.pencil_write({object=user})
end
elseif mode == "write" then
local node_above = core.get_node_or_nil(pointed_thing.above)
if not node_above or node_above.name == "air" then
core.set_node(pointed_thing.above, {name=new_node_name})
if use_sounds then
local sound_handle = sounds.pencil_write({object=user})
end
else
core.chat_send_player(pname, S("Can't place node there."))
end
else
core.chat_send_player(pname, S("Unknown mode: @1", mode))
end
return stack
end
core.chat_send_player(pname, S("Cannot place unknown node: @1", new_node_name))
return stack
end
end
tool.on_secondary_use = function(stack, user, pointed_thing)
if not user:is_player() then return end
local pname = user:get_player_name()
if not core.get_player_privs(pname).server then
core.chat_send_player(pname, S("You do not have permission to use this item. Missing privs: @1", "server"))
return stack
end
local success, stack, msg = tool.next_mode(tool, stack, pname)
if not success then
core.chat_send_player(pname, msg)
end
return stack
end
tool.on_place = function(stack, placer, pointed_thing)
if not placer:is_player() then return end
local pname = placer:get_player_name()
if not core.get_player_privs(pname).server then
core.chat_send_player(pname, S("You do not have permission to use this item. Missing privs: @1", "server"))
return stack
end
if pointed_thing.type == "node" then
local node = core.get_node_or_nil(core.get_pointed_thing_position(pointed_thing))
if node then
stack = tool:set_node(stack, node.name, pname)
end
end
return stack
end
return {
clean_duplicates = clean_duplicates,
get_world_data = get_world_data,
update_world_data = update_world_data,
tool = tool,
}

9
mods/.cleaner/mod.conf Normal file
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name = cleaner
description = A mod that can be used to remove/replace unknown entities, nodes, & items.
version = 2025-01-18
license = MIT
author = AntumDeluge
min_minetest_version = 5.0
optional_depends = sounds
release = 29398
title = Cleaner

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local aux = dofile(cleaner.modpath .. "/misc_functions.lua")
-- populate nodes list from file in world path
local nodes_data = aux.get_world_data().nodes
-- START: backward compat
local n_path = core.get_worldpath() .. "/clean_nodes.json"
local n_file = io.open(n_path, "r")
if n_file then
cleaner.log("action", "found deprecated clean_nodes.json, updating")
local data_in = core.parse_json(n_file:read("*a"))
n_file:close()
if data_in then
if data_in.remove then
for _, r in ipairs(data_in.remove) do
table.insert(nodes_data.remove, r)
end
end
if data_in.replace then
for k, v in pairs(data_in.replace) do
if not nodes_data.replace[k] then
nodes_data.replace[k] = v
end
end
end
end
-- don't read deprecated file again
os.rename(n_path, n_path .. ".old")
end
local n_path_old = core.get_worldpath() .. "/clean_nodes.txt"
n_file = io.open(n_path_old, "r")
if n_file then
cleaner.log("action", "found deprecated clean_nodes.txt, converting to json")
local data_in = string.split(n_file:read("*a"), "\n")
for _, e in ipairs(data_in) do
e = e:trim()
if e ~= "" and e:sub(1, 1) ~= "#" then
table.insert(nodes_data.remove, e)
end
end
n_file:close()
os.rename(n_path_old, n_path_old .. ".old") -- don't read deprecated file again
end
-- END: backward compat
nodes_data.remove = aux.clean_duplicates(nodes_data.remove)
-- update json file with any changes
aux.update_world_data("nodes", nodes_data)
core.register_lbm({
name = "cleaner:remove_nodes",
nodenames = {"group:to_remove"},
run_at_every_load = true,
action = function(pos, node)
core.remove_node(pos)
end,
})
core.register_lbm({
name = "cleaner:replace_nodes",
nodenames = {"group:to_replace"},
run_at_every_load = true,
action = function(pos, node)
local new_node_name = cleaner.get_replace_nodes()[node.name]
if core.registered_nodes[new_node_name] then
core.swap_node(pos, {name=new_node_name})
else
cleaner.log("error", "cannot replace with unregistered node \"" .. tostring(new_node_name) .. "\"")
end
end,
})
core.register_on_mods_loaded(function()
for _, n in ipairs(nodes_data.remove) do
cleaner.log("action", "registering node for removal: " .. n)
cleaner.register_node_removal(n)
end
for n_old, n_new in pairs(nodes_data.replace) do
cleaner.log("action", "registering node \"" .. n_old .. "\" to be replaced with \"" .. n_new .. "\"")
cleaner.register_node_replacement(n_old, n_new)
end
end)

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if not cleaner.unsafe then return end
local aux = dofile(cleaner.modpath .. "/misc_functions.lua")
local ores_data = aux.get_world_data().ores
for _, ore in ipairs(ores_data.remove) do
cleaner.register_ore_removal(ore)
end
core.register_on_mods_loaded(function()
for _, ore in ipairs(cleaner.get_remove_ores()) do
cleaner.log("action", "unregistering ore: " .. ore)
cleaner.remove_ore(ore)
end
end)

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--- Cleaner Settings
--
-- @topic settings
--- Enables unsafe methods & chat commands.
--
-- - `cleaner.remove_ore`
-- - `/remove_ores`
--
-- @setting cleaner.unsafe
-- @settype bool
-- @default false
cleaner.unsafe = core.settings:get_bool("cleaner.unsafe", false)

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# Enables unsafe methods & chat commands.
#
# - cleaner.remove_ore
# - /remove_ores
cleaner.unsafe (Enable unsafe methods) bool false

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mods/.cleaner/tools.lua Normal file
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--- Cleaner Tools
--
-- @topic tools
local S = core.get_translator(cleaner.modname)
local aux = dofile(cleaner.modpath .. "/misc_functions.lua")
--- Master Pencil
--
-- @tool cleaner:pencil
-- @img cleaner_pencil.png
-- @priv server
-- @usage
-- place (right-click):
-- - when not pointing at a node, changes modes
-- - when pointing at a node, sets node to be used
--
-- use (left-click):
-- - executes action for current mode:
-- - erase: erases pointed node
-- - write: adds node
-- - swap: replaces pointed node
core.register_tool(cleaner.modname .. ":pencil", {
description = S("Master Pencil"),
inventory_image = "cleaner_pencil.png",
liquids_pointable = true,
on_use = aux.tool.on_use,
on_secondary_use = aux.tool.on_secondary_use,
on_place = aux.tool.on_place,
})
core.register_tool(cleaner.modname .. ":pencil_1", {
description = S("Master Pencil"),
inventory_image = "cleaner_pencil.png^[transformFXFY",
liquids_pointable = true,
groups = {not_in_creative_inventory=1},
on_use = aux.tool.on_use,
on_secondary_use = aux.tool.on_secondary_use,
on_place = aux.tool.on_place,
})

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-- mod check and sound settings
local def = core.get_modpath("default")
local mcl = core.get_modpath("mcl_core")
local snd = mcl and mcl_sounds.node_sound_glass_defaults() or default.node_sound_glass_defaults()
-- Nyan Cat node
core.register_node(":nyancat:nyancat", {
description = "Nyan Cat",
tiles = {
"nyancat_side.png",
"nyancat_side.png",
"nyancat_side.png",
"nyancat_side.png",
"nyancat_back.png",
"nyancat_front.png",
},
paramtype = "light",
light_source = 15,
paramtype2 = "facedir",
groups = { cracky = 2, handy = 1 },
is_ground_content = false,
sounds = snd,
_mcl_hardness = 1,
})
-- Rainbow node
core.register_node(":nyancat:nyancat_rainbow", {
description = "Rainbow",
tiles = {
"nyancat_rainbow.png^[transformR90",
"nyancat_rainbow.png^[transformR90",
"nyancat_rainbow.png",
},
paramtype = "light",
light_source = 15,
paramtype2 = "facedir",
groups = { cracky = 2, handy = 1 },
is_ground_content = false,
sounds = snd,
_mcl_hardness = 1,
})
-- Fuels
core.register_craft({
type = "fuel",
recipe = "nyancat:nyancat",
burntime = 10,
})
core.register_craft({
type = "fuel",
recipe = "nyancat:nyancat_rainbow",
burntime = 10,
})
-- helper function to place Nyan/Pup/Moo with rainbow tail
local types = { "nyancat:nyancat" }
local function place(pos, facedir, length)
if facedir > 3 then
facedir = 0
end
local tailvec = core.facedir_to_dir(facedir)
local p = { x = pos.x, y = pos.y, z = pos.z }
local num = math.random(#types)
core.swap_node(p, { name = types[num], param2 = facedir })
for i = 1, length do
p.x = p.x + tailvec.x
p.z = p.z + tailvec.z
core.swap_node(p, { name = "nyancat:nyancat_rainbow", param2 = facedir })
end
end
-- Do we generate PB&J Pup and Nyan Cat's in world?
local function generate(minp, maxp, seed)
local height_min = -31000
local height_max = -32
local chance = 1000
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
local pr = PseudoRandom(seed + 9324342)
local max_num_nyancats = math.floor(volume / (16 * 16 * 16))
for i = 1, max_num_nyancats do
if pr:next(0, 1000) == 0 then
local x0 = pr:next(minp.x, maxp.x)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x = x0, y = y0, z = z0}
nyancat.place(p0, pr:next(0, 3), pr:next(3, 15))
end
end
end
core.register_on_generated(generate)
if def then
default.generate_nyancats = generate
end --Legacy
-- Legacy
core.register_alias("default:nyancat", "nyancat:nyancat")
core.register_alias("default:nyancat_rainbow", "nyancat:nyancat_rainbow")
if def then
default.make_nyancat = place
end
print("[MOD] PB&J Pup loaded")

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@ -4,32 +4,39 @@
local S = airutils.S local S = airutils.S
local module_name = "airutils" local module_name = "airutils"
--[[
if core.get_modpath("technic") then if core.get_modpath("technic") then
if technic then if technic then
technic.register_extractor_recipe({input = {"farming:wheat 33"}, output = "biofuel:biofuel 1"}) local extractor_recipes = {
technic.register_extractor_recipe({input = {"farming:corn 33"}, output = "biofuel:biofuel 1"}) { "farming:wheat 33", "biofuel:biofuel" },
technic.register_extractor_recipe({input = {"farming:potato 33"}, output = "biofuel:biofuel 1"}) { "farming:corn 33", "biofuel:biofuel" },
technic.register_extractor_recipe({input = {"default:papyrus 99"}, output = "biofuel:biofuel 1"}) { "farming:potato 33", "biofuel:biofuel" },
end { "default:papyrus 99", "biofuel:biofuel" },
end }
for _, data in ipairs(extractor_recipes) do
technic.register_extractor_recipe({ input = { data[1] }, output = data[2] })
end
end
end
]]--
if core.get_modpath("basic_machines") then if core.get_modpath("basic_machines") then
if basic_machines then if basic_machines then
basic_machines.grinder_recipes["farming:wheat"] = {50,"biofuel:biofuel",1} basic_machines.grinder_recipes["farming:wheat"] = { 50, "biofuel:biofuel", 1 }
basic_machines.grinder_recipes["farming:corn"] = {50,"biofuel:biofuel",1} basic_machines.grinder_recipes["farming:corn"] = { 50, "biofuel:biofuel", 1 }
basic_machines.grinder_recipes["farming:potato"] = {50,"biofuel:biofuel",1} basic_machines.grinder_recipes["farming:potato"] = { 50, "biofuel:biofuel", 1 }
basic_machines.grinder_recipes["default:papyrus"] = {70,"biofuel:biofuel",1} basic_machines.grinder_recipes["default:papyrus"] = { 70, "biofuel:biofuel", 1 }
end end
end end
if core.get_modpath("default") then if core.get_modpath("default") then
core.register_craft({ core.register_craft({
output = module_name .. ":biofuel_distiller", output = module_name .. ":biofuel_distiller",
recipe = { recipe = {
{"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"}, { "default:copper_ingot", "default:copper_ingot", "default:copper_ingot" },
{"default:steel_ingot" , "", "default:steel_ingot"}, { "default:steel_ingot", "", "default:steel_ingot" },
{"default:steel_ingot" , "default:steel_ingot", "default:steel_ingot"}, { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" },
}, },
}) })
end end
@ -37,17 +44,16 @@ if core.get_modpath("mcl_core") then
core.register_craft({ core.register_craft({
output = module_name .. ":biofuel_distiller", output = module_name .. ":biofuel_distiller",
recipe = { recipe = {
{"mcl_copper:copper_ingot", "mcl_copper:copper_ingot", "mcl_copper:copper_ingot"}, { "mcl_copper:copper_ingot", "mcl_copper:copper_ingot", "mcl_copper:copper_ingot" },
{"mcl_core:iron_ingot" , "", "mcl_core:iron_ingot"}, { "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
{"mcl_core:iron_ingot" , "mcl_core:iron_ingot", "mcl_core:iron_ingot"}, { "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" },
}, },
}) })
end end
-- biofuel -- biofuel
local new_gallon_id = "airutils:biofuel" local new_gallon_id = "airutils:biofuel"
core.register_craftitem(new_gallon_id,{ core.register_craftitem(new_gallon_id, {
description = S("Bio Fuel"), description = S("Bio Fuel"),
inventory_image = "airutils_biofuel_inv.png", inventory_image = "airutils_biofuel_inv.png",
}) })
@ -61,43 +67,60 @@ core.register_craft({
core.register_alias("biofuel:biofuel", new_gallon_id) --for the old biofuel core.register_alias("biofuel:biofuel", new_gallon_id) --for the old biofuel
local ferment = { local ferment = {
{"default:papyrus", new_gallon_id}, { "default:papyrus", new_gallon_id },
{"farming:wheat", new_gallon_id}, { "farming:wheat", new_gallon_id },
{"farming:corn", new_gallon_id}, { "farming:corn", new_gallon_id },
{"farming:baked_potato", new_gallon_id}, { "farming:baked_potato", new_gallon_id },
{"farming:potato", new_gallon_id} { "farming:potato", new_gallon_id },
} }
local ferment_groups = {'flora', 'leaves', 'flower', 'sapling', 'tree', 'wood', 'stick', 'plant', 'seed', local ferment_groups = {
'leafdecay', 'leafdecay_drop', 'mushroom', 'vines' } "flora",
"leaves",
"flower",
"sapling",
"tree",
"wood",
"stick",
"plant",
"seed",
"leafdecay",
"leafdecay_drop",
"mushroom",
"vines",
}
-- distiller -- distiller
local biofueldistiller_formspec = "size[8,9]" local biofueldistiller_formspec = "size[8,9]"
.. "list[current_name;src;2,1;1,1;]" .. airutils.get_itemslot_bg(2, 1, 1, 1) .. "list[current_name;src;2,1;1,1;]"
.. "list[current_name;dst;5,1;1,1;]" .. airutils.get_itemslot_bg(5, 1, 1, 1) .. airutils.get_itemslot_bg(2, 1, 1, 1)
.. "list[current_player;main;0,5;8,4;]" .. airutils.get_itemslot_bg(0, 5, 8, 4) .. "list[current_name;dst;5,1;1,1;]"
.. airutils.get_itemslot_bg(5, 1, 1, 1)
.. "list[current_player;main;0,5;8,4;]"
.. airutils.get_itemslot_bg(0, 5, 8, 4)
.. "listring[current_name;dst]" .. "listring[current_name;dst]"
.. "listring[current_player;main]" .. "listring[current_player;main]"
.. "listring[current_name;src]" .. "listring[current_name;src]"
.. "listring[current_player;main]" .. "listring[current_player;main]"
.. "image[3.5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]" .. "image[3.5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"
core.register_node( module_name .. ":biofuel_distiller", { core.register_node(module_name .. ":biofuel_distiller", {
description = S("Biofuel Distiller"), description = S("Biofuel Distiller"),
tiles = {"airutils_black.png", "airutils_aluminum.png", "airutils_copper.png" }, tiles = { "airutils_black.png", "airutils_aluminum.png", "airutils_copper.png" },
drawtype = "mesh", drawtype = "mesh",
mesh = "airutils_biofuel_distiller.b3d", mesh = "airutils_biofuel_distiller.b3d",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = { groups = {
choppy = 2, oddly_breakable_by_hand = 1, flammable = 2 choppy = 2,
oddly_breakable_by_hand = 1,
flammable = 2,
}, },
legacy_facedir_simple = true, legacy_facedir_simple = true,
on_place = core.rotate_node, on_place = core.rotate_node,
on_construct = function(pos) on_construct = function(pos)
local meta = core.get_meta(pos) local meta = core.get_meta(pos)
meta:set_string("formspec", biofueldistiller_formspec) meta:set_string("formspec", biofueldistiller_formspec)
@ -110,13 +133,11 @@ core.register_node( module_name .. ":biofuel_distiller", {
inv:set_size("dst", 1) inv:set_size("dst", 1)
end, end,
can_dig = function(pos,player) can_dig = function(pos, player)
local meta = core.get_meta(pos) local meta = core.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
if not inv:is_empty("dst") if not inv:is_empty("dst") or not inv:is_empty("src") then
or not inv:is_empty("src") then
return false return false
end end
@ -124,7 +145,6 @@ core.register_node( module_name .. ":biofuel_distiller", {
end, end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player) allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if core.is_protected(pos, player:get_player_name()) then if core.is_protected(pos, player:get_player_name()) then
return 0 return 0
end end
@ -133,7 +153,6 @@ core.register_node( module_name .. ":biofuel_distiller", {
end, end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player) allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if core.is_protected(pos, player:get_player_name()) then if core.is_protected(pos, player:get_player_name()) then
return 0 return 0
end end
@ -146,7 +165,6 @@ core.register_node( module_name .. ":biofuel_distiller", {
end, end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if core.is_protected(pos, player:get_player_name()) then if core.is_protected(pos, player:get_player_name()) then
return 0 return 0
end end
@ -159,20 +177,20 @@ core.register_node( module_name .. ":biofuel_distiller", {
end, end,
on_metadata_inventory_put = function(pos) on_metadata_inventory_put = function(pos)
local timer = core.get_node_timer(pos) local timer = core.get_node_timer(pos)
timer:start(5) timer:start(5)
end, end,
on_timer = function(pos) on_timer = function(pos)
local meta = core.get_meta(pos)
local meta = core.get_meta(pos) ; if not meta then return end if not meta then
return
end
local inv = meta:get_inventory() local inv = meta:get_inventory()
-- is barrel empty? -- is barrel empty?
if not inv or inv:is_empty("src") then if not inv or inv:is_empty("src") then
meta:set_float("status", 0.0) meta:set_float("status", 0.0)
meta:set_string("infotext", S("Fuel Distiller")) meta:set_string("infotext", S("Fuel Distiller"))
@ -182,7 +200,7 @@ core.register_node( module_name .. ":biofuel_distiller", {
-- does it contain any of the source items on the list? -- does it contain any of the source items on the list?
local has_item local has_item
--normal items --normal items
for n = 1, #ferment do for n = 1, #ferment do
if inv:contains_item("src", ItemStack(ferment[n][1])) then if inv:contains_item("src", ItemStack(ferment[n][1])) then
has_item = n has_item = n
@ -190,22 +208,22 @@ core.register_node( module_name .. ":biofuel_distiller", {
end end
end end
--groups --groups
local has_group local has_group
if not has_item then if not has_item then
local inv_content = inv:get_list("src") local inv_content = inv:get_list("src")
if inv_content then if inv_content then
for k, v in pairs(inv_content) do for k, v in pairs(inv_content) do
local item_name = v:get_name() local item_name = v:get_name()
for n = 1, #ferment_groups do for n = 1, #ferment_groups do
if core.get_item_group(item_name, ferment_groups[n]) == 1 then if core.get_item_group(item_name, ferment_groups[n]) == 1 then
has_group = n has_group = n
break break
end end
end end
end end
end end
end end
if not has_item and not has_group then if not has_item and not has_group then
return false return false
@ -229,17 +247,17 @@ core.register_node( module_name .. ":biofuel_distiller", {
meta:set_string("infotext", S("Fuel Distiller @1% done", status)) meta:set_string("infotext", S("Fuel Distiller @1% done", status))
meta:set_float("status", status + 5) meta:set_float("status", status + 5)
else else
if not has_group then if not has_group then
inv:remove_item("src", ferment[has_item][1]) inv:remove_item("src", ferment[has_item][1])
inv:add_item("dst", ferment[has_item][2]) inv:add_item("dst", ferment[has_item][2])
else else
for i,itemstack in pairs(inv:get_list("src")) do for i, itemstack in pairs(inv:get_list("src")) do
inv:remove_item("src", ItemStack(itemstack:get_name().." 1")) inv:remove_item("src", ItemStack(itemstack:get_name() .. " 1"))
end end
inv:add_item("dst", new_gallon_id) inv:add_item("dst", new_gallon_id)
end end
meta:set_float("status", 0,0) meta:set_float("status", 0, 0)
end end
if inv:is_empty("src") then if inv:is_empty("src") then
@ -252,16 +270,16 @@ core.register_node( module_name .. ":biofuel_distiller", {
}) })
--lets remove the old one --lets remove the old one
core.register_node(":".."biofuel:biofuel_distiller", { core.register_node(":" .. "biofuel:biofuel_distiller", {
groups = {old_biofuel=1}, groups = { old_biofuel = 1 },
}) })
core.register_abm({ core.register_abm({
nodenames = {"group:old_biofuel"}, nodenames = { "group:old_biofuel" },
interval = 1, interval = 1,
chance = 1, chance = 1,
action = function(pos, node) action = function(pos, node)
--core.remove_node(pos) --core.remove_node(pos)
core.swap_node(pos,{name = module_name..":biofuel_distiller"}) core.swap_node(pos, { name = module_name .. ":biofuel_distiller" })
end, end,
}) })

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@ -0,0 +1,13 @@
name: luacheck
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./

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@ -0,0 +1,7 @@
globals = {
"minetest", "basic_materials", "crafting",
}
read_globals = {
"default", "xcompat",
}

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@ -0,0 +1,600 @@
License for code: LGPL 3.0
License for media and all other assets: CC-by-SA 4.0
###############################################################################
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
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based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
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You may convey a covered work under sections 3 and 4 of this License
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# Basic Materials mod
mod that adds basic material nodes and items
## Install
### Option 1: use content tab in minetest
* click the content tab
* search for basic materials
* click install on basic materials
### Option 2: download from [ContentDB](https://content.minetest.net/packages/VanessaE/basic_materials/)
* click the above link or search for basic materials on ContentDB
* select the download button on the basic materials page
* extract the zip downloaded from the previous step
* place in your mods folder
### Option 3: use git
* `git clone https://github.com/mt-mods/basic_materials.git`
* `cd basic_materials`

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minetest.register_alias("homedecor:plastic_sheeting", "basic_materials:plastic_sheet")
minetest.register_alias("homedecor:plastic_strips", "basic_materials:plastic_strip")
minetest.register_alias("homedecor:empty_spool", "basic_materials:empty_spool")
minetest.register_alias("homedecor:oil_extract", "basic_materials:oil_extract")
minetest.register_alias("homedecor:paraffin", "basic_materials:paraffin")
minetest.register_alias("homedecor:plastic_base", "basic_materials:paraffin")
minetest.register_alias("homedecor:terracotta_base", "basic_materials:terracotta_base")
minetest.register_alias("gloopblocks:wet_cement", "basic_materials:wet_cement")
minetest.register_alias("gloopblocks:cement", "basic_materials:cement_block")
minetest.register_alias("technic:concrete", "basic_materials:concrete_block")
minetest.register_alias("homedecor:ic", "basic_materials:ic")
minetest.register_alias("homedecor:motor", "basic_materials:motor")
minetest.register_alias("technic:motor", "basic_materials:motor")
minetest.register_alias("homedecor:heating_element", "basic_materials:heating_element")
minetest.register_alias("homedecor:power_crystal", "basic_materials:energy_crystal_simple")
minetest.register_alias("homedecor:copper_wire", "basic_materials:copper_wire")
minetest.register_alias("technic:fine_copper_wire", "basic_materials:copper_wire")
minetest.register_alias("technic:fine_silver_wire", "basic_materials:silver_wire")
minetest.register_alias("technic:fine_gold_wire", "basic_materials:gold_wire")
minetest.register_alias("homedecor:steel_wire", "basic_materials:steel_wire")
minetest.register_alias("homedecor:brass_ingot", "basic_materials:brass_ingot")
minetest.register_alias("technic:brass_ingot", "basic_materials:brass_ingot")
minetest.register_alias("technic:brass_block", "basic_materials:brass_block")
minetest.register_alias("homedecor:copper_strip", "basic_materials:copper_strip")
minetest.register_alias("homedecor:steel_strip", "basic_materials:steel_strip")
minetest.register_alias("homedecor:chainlink_brass", "basic_materials:chainlink_brass")
minetest.register_alias("chains:chain", "basic_materials:chain_steel")
minetest.register_alias("chains:chain_brass", "basic_materials:chain_brass")
minetest.register_alias("pipeworks:gear", "basic_materials:gear_steel")
minetest.register_alias("technic:rebar", "basic_materials:steel_bar")
minetest.register_alias_force("mesecons_materials:silicon", "basic_materials:silicon")
minetest.register_alias_force("glooptest:chainlink", "basic_materials:chainlink_steel")
minetest.register_alias_force("homedecor:chainlink_steel", "basic_materials:chainlink_steel")

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@ -0,0 +1,188 @@
local S = minetest.get_translator("basic_materials")
minetest.register_craftitem("basic_materials:plastic_sheet", {
description = S("Plastic sheet"),
inventory_image = "basic_materials_plastic_sheet.png",
})
minetest.register_craftitem("basic_materials:plastic_strip", {
description = S("Plastic strips"),
groups = { strip = 1 },
inventory_image = "basic_materials_plastic_strip.png",
})
minetest.register_craftitem("basic_materials:empty_spool", {
description = S("Empty wire spool"),
inventory_image = "basic_materials_empty_spool.png"
})
minetest.register_craftitem("basic_materials:oil_extract", {
description = S("Oil extract"),
inventory_image = "basic_materials_oil_extract.png",
})
minetest.register_craftitem("basic_materials:paraffin", {
description = S("Unprocessed paraffin"),
inventory_image = "basic_materials_paraffin.png",
})
minetest.register_craftitem("basic_materials:terracotta_base", {
description = S("Uncooked Terracotta Base"),
inventory_image = "basic_materials_terracotta_base.png",
})
minetest.register_craftitem("basic_materials:wet_cement", {
description = S("Wet Cement"),
inventory_image = "basic_materials_wet_cement.png",
})
minetest.register_craftitem("basic_materials:silicon", {
description = S("Silicon lump"),
inventory_image = "basic_materials_silicon.png",
})
minetest.register_craftitem("basic_materials:ic", {
description = S("Simple Integrated Circuit"),
inventory_image = "basic_materials_ic.png",
})
minetest.register_craftitem("basic_materials:motor", {
description = S("Simple Motor"),
inventory_image = "basic_materials_motor.png",
})
minetest.register_craftitem("basic_materials:heating_element", {
description = S("Heating element"),
inventory_image = "basic_materials_heating_element.png",
})
minetest.register_craftitem("basic_materials:energy_crystal_simple", {
description = S("Simple energy crystal"),
inventory_image = "basic_materials_energy_crystal.png",
})
minetest.register_craftitem("basic_materials:steel_wire", {
description = S("Spool of steel wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_steel_wire.png"
})
minetest.register_craftitem("basic_materials:copper_wire", {
description = S("Spool of copper wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_copper_wire.png"
})
minetest.register_craftitem("basic_materials:silver_wire", {
description = S("Spool of silver wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_silver_wire.png"
})
minetest.register_craftitem("basic_materials:gold_wire", {
description = S("Spool of gold wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_gold_wire.png"
})
minetest.register_craftitem("basic_materials:stainless_steel_wire", {
description = S("Spool of stainless steel wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_stainless_steel_wire.png"
})
minetest.register_craftitem("basic_materials:aluminum_wire", {
description = S("Spool of aluminum wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_aluminum_wire.png"
})
minetest.register_craftitem("basic_materials:steel_strip", {
description = S("Steel Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_steel_strip.png"
})
minetest.register_craftitem("basic_materials:copper_strip", {
description = S("Copper Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_copper_strip.png"
})
minetest.register_craftitem("basic_materials:lead_strip", {
description = S("Lead Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_lead_strip.png"
})
minetest.register_craftitem("basic_materials:gold_strip", {
description = S("Gold Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_gold_strip.png"
})
minetest.register_craftitem("basic_materials:stainless_steel_strip", {
description = S("Stainless Steel Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_stainless_steel_strip.png"
})
minetest.register_craftitem("basic_materials:aluminum_strip", {
description = S("Aluminum Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_aluminum_strip.png"
})
minetest.register_craftitem("basic_materials:steel_bar", {
description = S("Steel Bar"),
inventory_image = "basic_materials_steel_bar.png",
})
minetest.register_craftitem("basic_materials:carbon_steel_bar", {
description = S("Carbon Steel Bar"),
inventory_image = "basic_materials_carbon_steel_bar.png",
})
minetest.register_craftitem("basic_materials:stainless_steel_bar", {
description = S("Stainless Steel Bar"),
inventory_image = "basic_materials_stainless_steel_bar.png",
})
minetest.register_craftitem("basic_materials:aluminum_bar", {
description = S("Aluminum Bar"),
inventory_image = "basic_materials_aluminum_bar.png",
})
minetest.register_craftitem("basic_materials:chainlink_brass", {
description = S("Chainlinks (brass)"),
groups = { chainlinks = 1 },
inventory_image = "basic_materials_chainlink_brass.png"
})
minetest.register_craftitem("basic_materials:chainlink_steel", {
description = S("Chainlinks (steel)"),
groups = { chainlinks = 1 },
inventory_image = "basic_materials_chainlink_steel.png"
})
minetest.register_craftitem("basic_materials:brass_ingot", {
description = S("Brass Ingot"),
inventory_image = "basic_materials_brass_ingot.png",
})
minetest.register_craftitem("basic_materials:gear_steel", {
description = S("Steel gear"),
inventory_image = "basic_materials_gear_steel.png"
})
minetest.register_craftitem("basic_materials:padlock", {
description = S("Padlock"),
inventory_image = "basic_materials_padlock.png"
})
if minetest.get_modpath("hades_materials") then
minetest.register_alias_force("basic_materials:plastic_sheet", "hades_materials:plastic_sheeting")
minetest.register_alias_force("basic_materials:paraffin", "hades_materials:plastic_base")
minetest.register_alias_force("basic_materials:silicon", "hades_materials:silicon")
end

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@ -0,0 +1,441 @@
local materials = xcompat.materials
local have_hades_materials = minetest.get_modpath("hades_materials")
local function compress_craft(input)
local buffer = {}
for _, item in pairs(input) do
if type(item)=="table" then
for _, inneritem in pairs(item) do
buffer[inneritem] = (buffer[inneritem] or 0) + 1
end
elseif item ~= "" then
buffer[item] = (buffer[item] or 0) + 1
end
end
local output = {}
for item, count in pairs(buffer) do
output[#output + 1] = item .. " " .. count
end
return output
end
local function register_craft(input)
if minetest.get_modpath("rp_crafting") then
local rp_craft = compress_craft(input.recipe)
if #rp_craft > crafting.MAX_INPUTS then
minetest.log("error", "[basic_materials] unable to register craft for " .. input.output)
return
end
crafting.register_craft({
output = input.output,
items = rp_craft
})
else
minetest.register_craft(input)
end
end
-- Craft recipes
register_craft({
output = "basic_materials:chainlink_brass 12",
recipe = {
{"", "basic_materials:brass_ingot", "basic_materials:brass_ingot"},
{"basic_materials:brass_ingot", "", "basic_materials:brass_ingot"},
{"basic_materials:brass_ingot", "basic_materials:brass_ingot", ""},
},
})
register_craft({
output = "basic_materials:chain_steel 2",
recipe = {
{"basic_materials:chainlink_steel"},
{"basic_materials:chainlink_steel"},
{"basic_materials:chainlink_steel"}
}
})
register_craft({
output = "basic_materials:chain_brass 2",
recipe = {
{"basic_materials:chainlink_brass"},
{"basic_materials:chainlink_brass"},
{"basic_materials:chainlink_brass"}
}
})
register_craft( {
type = "shapeless",
output = "basic_materials:brass_ingot 9",
recipe = {"basic_materials:brass_block"},
})
register_craft( {
output = "basic_materials:brass_block",
recipe = {
{"basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot"},
{"basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot"},
{"basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot"},
},
})
register_craft( {
output = "basic_materials:plastic_strip 9",
recipe = {
{"basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet"}
},
})
register_craft( {
output = "basic_materials:empty_spool 3",
recipe = {
{"basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet"},
{"", "basic_materials:plastic_sheet", ""},
{"basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet"}
},
})
if have_hades_materials then
minetest.clear_craft({
type = "shapeless",
recipe = {"group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves"}
})
end
register_craft({
type = "shapeless",
output = "basic_materials:oil_extract 2",
recipe = {"group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves"}
})
-- Cooking recipes
if not have_hades_materials then
minetest.register_craft({
type = "cooking",
output = "basic_materials:plastic_sheet",
recipe = "basic_materials:paraffin",
})
end
minetest.register_craft({
type = "cooking",
output = "basic_materials:paraffin",
recipe = "basic_materials:oil_extract",
})
minetest.register_craft({
type = "cooking",
output = "basic_materials:cement_block",
recipe = "basic_materials:wet_cement",
cooktime = 8
})
-- Fuel recipes
minetest.register_craft({
type = "fuel",
recipe = "basic_materials:plastic_sheet",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "basic_materials:oil_extract",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "basic_materials:paraffin",
burntime = 30,
})
register_craft({
output = "basic_materials:concrete_block 6",
recipe = {
{"group:sand", "basic_materials:wet_cement", materials.gravel},
{"basic_materials:steel_bar", "basic_materials:wet_cement", "basic_materials:steel_bar"},
{materials.gravel, "basic_materials:wet_cement", "group:sand"},
}
})
register_craft( {
output = "basic_materials:motor 2",
recipe = {
{materials.mese_crystal_fragment, "basic_materials:copper_wire", "basic_materials:plastic_sheet"},
{materials.copper_ingot, materials.steel_ingot, materials.steel_ingot},
{materials.mese_crystal_fragment, "basic_materials:copper_wire", "basic_materials:plastic_sheet"}
},
replacements = {
{"basic_materials:copper_wire", "basic_materials:empty_spool"},
{"basic_materials:copper_wire", "basic_materials:empty_spool"},
}
})
register_craft( {
output = "basic_materials:heating_element 2",
recipe = {
{materials.copper_ingot, materials.mese_crystal_fragment, materials.copper_ingot}
},
})
register_craft({
--type = "shapeless",
output = "basic_materials:energy_crystal_simple 2",
recipe = {
{materials.mese_crystal_fragment, materials.torch, materials.mese_crystal_fragment},
{materials.diamond, materials.gold_ingot, materials.diamond}
},
})
register_craft( {
output = "basic_materials:copper_wire 2",
type = "shapeless",
recipe = {
materials.copper_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
register_craft( {
output = "basic_materials:gold_wire 2",
type = "shapeless",
recipe = {
materials.gold_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
register_craft( {
output = "basic_materials:steel_wire 2",
type = "shapeless",
recipe = {
materials.steel_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
if materials.stainless_steel_ingot then
register_craft( {
output = "basic_materials:stainless_steel_wire 2",
type = "shapeless",
recipe = {
materials.stainless_steel_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
end
if materials.aluminum_ingot then
register_craft( {
output = "basic_materials:aluminum_wire 2",
type = "shapeless",
recipe = {
materials.aluminum_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
end
register_craft( {
output = "basic_materials:steel_strip 12",
recipe = {
{"", materials.steel_ingot, ""},
{materials.steel_ingot, "", ""},
},
})
register_craft( {
output = "basic_materials:copper_strip 12",
recipe = {
{"", materials.copper_ingot, ""},
{materials.copper_ingot, "", ""},
},
})
register_craft( {
output = "basic_materials:gold_strip 12",
recipe = {
{"", materials.gold_ingot, ""},
{materials.gold_ingot, "", ""},
},
})
if materials.lead_ingot then
register_craft( {
output = "basic_materials:lead_strip 12",
recipe = {
{"", materials.lead_ingot, ""},
{materials.lead_ingot, "", ""},
},
})
end
if materials.stainless_steel_ingot then
register_craft( {
output = "basic_materials:stainless_steel_strip 12",
recipe = {
{"", materials.stainless_steel_ingot, ""},
{materials.stainless_steel_ingot, "", ""},
},
})
end
if materials.aluminum_ingot then
register_craft( {
output = "basic_materials:aluminum_strip 12",
recipe = {
{"", materials.aluminum_ingot, ""},
{materials.aluminum_ingot, "", ""},
},
})
end
register_craft( {
output = "basic_materials:steel_bar 6",
recipe = {
{"", "", materials.steel_ingot},
{"", materials.steel_ingot, ""},
{materials.steel_ingot, "", ""},
},
})
if materials.carbon_steel_ingot then
register_craft( {
output = "basic_materials:carbon_steel_bar 6",
recipe = {
{"", "", materials.carbon_steel_ingot},
{"", materials.carbon_steel_ingot, ""},
{materials.carbon_steel_ingot, "", ""},
},
})
end
if materials.stainless_steel_ingot then
register_craft( {
output = "basic_materials:stainless_steel_bar 6",
recipe = {
{"", "", materials.stainless_steel_ingot},
{"", materials.stainless_steel_ingot, ""},
{materials.stainless_steel_ingot, "", ""},
},
})
end
if materials.aluminum_ingot then
register_craft( {
output = "basic_materials:aluminum_bar 6",
recipe = {
{"", "", materials.aluminum_ingot},
{"", materials.aluminum_ingot, ""},
{materials.aluminum_ingot, "", ""},
},
})
end
register_craft( {
output = "basic_materials:padlock 2",
recipe = {
{"basic_materials:steel_bar"},
{materials.steel_ingot},
{materials.steel_ingot},
},
})
register_craft({
output = "basic_materials:chainlink_steel 12",
recipe = {
{"", materials.steel_ingot, materials.steel_ingot},
{materials.steel_ingot, "", materials.steel_ingot},
{materials.steel_ingot, materials.steel_ingot, ""},
},
})
register_craft( {
output = "basic_materials:gear_steel 6",
recipe = {
{"", materials.steel_ingot, ""},
{materials.steel_ingot,"basic_materials:chainlink_steel", materials.steel_ingot},
{"", materials.steel_ingot, ""}
},
})
register_craft( {
type = "shapeless",
output = "basic_materials:terracotta_base 8",
recipe = {
materials.water_bucket,
materials.clay_lump,
materials.gravel,
},
replacements = {{materials.water_bucket, materials.empty_bucket}},
})
register_craft({
type = "shapeless",
output = "basic_materials:wet_cement 3",
recipe = {
materials.dirt,
materials.dye_dark_grey,
materials.dye_dark_grey,
materials.dye_dark_grey,
materials.water_bucket
},
replacements = {{materials.water_bucket, materials.empty_bucket}},
})
if not have_hades_materials then
register_craft( {
output = "basic_materials:silicon 4",
recipe = {
{materials.sand, materials.sand},
{materials.sand, materials.steel_ingot},
},
})
end
register_craft( {
output = "basic_materials:ic 4",
recipe = {
{"basic_materials:silicon", "basic_materials:silicon"},
{"basic_materials:silicon", materials.copper_ingot},
},
})
-- Without moreores, there still should be a way to create brass.
register_craft( {
output = "basic_materials:brass_ingot 9",
recipe = {
{materials.copper_ingot, materials.tin_ingot, materials.copper_ingot},
{materials.gold_ingot, materials.copper_ingot, materials.tin_ingot},
{materials.copper_ingot, materials.tin_ingot, materials.copper_ingot},
},
})
if materials.silver_ingot then
register_craft( {
output = "basic_materials:silver_wire 2",
type = "shapeless",
recipe = {
materials.silver_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
register_craft( {
type = "shapeless",
output = "basic_materials:brass_ingot 3",
recipe = {
materials.copper_ingot,
materials.copper_ingot,
materials.silver_ingot,
},
})
end

View file

@ -0,0 +1,14 @@
-- Basic materials mod
-- by Vanessa Dannenberg
-- This mod supplies all those little random craft items that everyone always
-- seems to need, such as metal bars (ala rebar), plastic, wire, and so on.
basic_materials = {}
basic_materials.mod = { author = "Vanessa Dannenberg" }
basic_materials.modpath = minetest.get_modpath("basic_materials")
dofile(basic_materials.modpath .. "/nodes.lua")
dofile(basic_materials.modpath .. "/craftitems.lua")
dofile(basic_materials.modpath .. "/crafts.lua")
dofile(basic_materials.modpath .. "/aliases.lua")

View file

@ -0,0 +1,33 @@
# textdomain: basic_materials
Silicon lump=Siliziumklumpen
Simple Integrated Circuit=Einfacher Integrierter Schaltkreis
Simple Motor=Einfacher Motor
Heating element=Heizelement
Simple energy crystal=Einfacher Energiekristall
Spool of steel wire=Spule mit Stahldraht
Spool of copper wire=Spule mit Kupferdraht
Spool of silver wire=Spule mit Silberdraht
Spool of gold wire=Spule mit Golddraht
Steel Strip=Stahlstreifen
Copper Strip=Kupferstreifen
Steel Bar=Stahlstab
Chainlinks (brass)=Messingkettenglieder
Chainlinks (steel)=Stahlkettenglieder
Brass Ingot=Messingbarren
Steel gear=Stahlzahnrad
Padlock=Vorhängeschloss
Chain (steel, hanging)=Hängende Stahlkette
Chain (brass, hanging)=Hängende Messingkette
Brass Block=Messingblock
Oil extract=Ölextrakt
Unprocessed paraffin=Unverarbeitetes Paraffin
Uncooked Terracotta Base=Ungebranntes Terrakotta
Wet Cement=Nasser Zement
Cement=Zement
Concrete Block=Betonblock
Plastic sheet=Kunststoffplatte
Plastic strips=Kunststoffstreifen
Empty wire spool=Leere Drahtspule

View file

@ -0,0 +1,33 @@
# textdomain: basic_materials
Silicon lump=Morceau de silicium
Simple Integrated Circuit=Circuit intégré simple
Simple Motor=Moteur simple
Heating element=Élément chauffant
Simple energy crystal=Cristal dénergie simple
Spool of steel wire=Bobine de fil dacier
Spool of copper wire=Bobine de fil de cuivre
Spool of silver wire=Bobine de fil dargent
Spool of gold wire=Bobine de fil dor
Steel Strip=Bande de acier
Copper Strip=Bande de cuivre
Steel Bar=Barre dacier
Chainlinks (brass)=Maillon en laiton
Chainlinks (steel)=Maillon en acier
Brass Ingot=Lingot de laiton
Steel gear=Rouage en acier
Padlock=Cadenas
Chain (steel, hanging)=Chaine en acier
Chain (brass, hanging)=Chaine en laiton
Brass Block=Bloc de laiton
Oil extract=Extrait dhuile
Unprocessed paraffin=Paraffine non transformée
Uncooked Terracotta Base=Argile crue
Wet Cement=Ciment humide
Cement=Ciment
Concrete Block=Bloc de béton
Plastic sheet=Morceau de plastique
Plastic strips=Bande de plastique
Empty wire spool=Bobine de fil vide

View file

@ -0,0 +1,34 @@
# textdomain: basic_materials
# Author: Salvo 'LtWorf' Tomaselli <tiposchi@tiscali.it>
Silicon lump=Grumo di silicio
Simple Integrated Circuit=Circuito integrato semplice
Simple Motor=Motore semplice
Heating element=Elemento riscaldante
Simple energy crystal=Cristallo di energia semplice
Spool of steel wire=Bobina di filo d'acciaio
Spool of copper wire=Bobina di filo di rame
Spool of silver wire=Bobina di filo d'argento
Spool of gold wire=Bobina di filo d'oro
Steel Strip=Striscia d'acciaio
Copper Strip=Striscia di rame
Steel Bar=Barra d'acciaio
Chainlinks (brass)=Catena (ottone)
Chainlinks (steel)=Catena (acciaio)
Brass Ingot=Lingotto di ottone
Steel gear=Ingranaggio d'acciaio
Padlock=Catenaccio
Chain (steel, hanging)=Catena (acciaio, pendente)
Chain (brass, hanging)=Catena (ottone, pendente)
Brass Block=Blocco di ottone
Oil extract=Estratto d'olio
Unprocessed paraffin=Paraffina grezza
Uncooked Terracotta Base=Argilla cruda
Wet Cement=Cemento umido
Cement=Cemento
Concrete Block=Blocco di calcestruzzo
Plastic sheet=Foglio di plastica
Plastic strips=Striscia di plastica
Empty wire spool=Rocchetto vuoto

View file

@ -0,0 +1,33 @@
# textdomain: basic_materials
Silicon lump=Кусок Кремния
Simple Integrated Circuit=Микросхема
Simple Motor=Мотор
Heating element=Нить Накала
Simple energy crystal=Энергетический Кристалл
Spool of steel wire=Катушка Стальной Проволоки
Spool of copper wire=Катушка Медной Проволоки
Spool of silver wire=Катушка Серебрянной Проволоки
Spool of gold wire=Катушка Золотой Проволоки
Steel Strip=Стальная Полоса
Copper Strip=Медная Полоса
Steel Bar=Стальной Прут
Chainlinks (brass)=Латунные Звенья
Chainlinks (steel)=Стальные Звенья
Brass Ingot=Латунный Брусок
Steel gear=Стальная Шестерня
Padlock=Навесной Замок
Chain (steel, hanging)=Стальная Цепь
Chain (brass, hanging)=Латунная Цепь
Brass Block=Латунный Блок
Oil extract=Масляный Экстракт
Unprocessed paraffin=Необработанный Парафин
Uncooked Terracotta Base=Ком Мокрого Терракота
Wet Cement=Ком Мокрого Цемента
Cement=Цемент
Concrete Block=Железобетон
Plastic sheet=Пластиковый Лист
Plastic strips=Пластиковая Полоса
Empty wire spool=Пустая Катушка

View file

@ -0,0 +1,8 @@
name = basic_materials
depends = xcompat
optional_depends = moreores, default, mesecons_materials, dye, bucket, fl_stone, fl_trees, mcl_sounds, hades_core, hades_sounds, hades_materials, hades_dye, hades_bucket, hades_extraores, hades_mesecons_materials, aloz, rp_crafting, mcl_core, mcl_copper
min_minetest_version = 5.2.0
release = 23751
author = mt-mods
description = Provides a small selection of "basic" materials and items that other mods should use when possible -- things like steel bars and chains, wire, plastic strips and sheets, and more.
title = Basic Materials and items

View file

@ -0,0 +1,881 @@
# Blender v2.73 (sub 0) OBJ File: 'chains.blend'
# www.blender.org
o Torus.016_Torus
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v -0.009826 -0.379748 0.040970
v -0.009826 -0.406012 0.000002
v 0.009826 -0.379748 0.040970
v 0.009826 -0.406012 0.000002
v 0.014044 -0.391975 0.048870
v 0.014044 -0.423304 0.000002
v 0.000000 -0.316336 0.080195
v -0.014044 -0.316336 0.069112
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v 0.009826 -0.316336 0.057941
v 0.014044 -0.316336 0.069112
v 0.000000 -0.231564 0.055211
v -0.014044 -0.240700 0.048870
v -0.009826 -0.252925 0.040970
v 0.009826 -0.252925 0.040970
v 0.014044 -0.240700 0.048870
v 0.000000 -0.202695 0.000002
v -0.014044 -0.209368 0.000002
v -0.009826 -0.226661 0.000002
v 0.009826 -0.226661 0.000002
v 0.014044 -0.209368 0.000002
v 0.000000 -0.231564 -0.055206
v -0.014044 -0.240700 -0.048868
v -0.009826 -0.252925 -0.040967
v 0.009826 -0.252925 -0.040967
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v -0.014044 -0.316336 -0.069108
v -0.009826 -0.316336 -0.057936
v 0.009826 -0.316336 -0.057936
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v 0.000000 -0.400361 -0.055206
v -0.014044 -0.391975 -0.048868
v -0.009826 -0.379748 -0.040967
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v 0.000000 -0.262249 0.000002
v -0.061672 -0.233381 0.000002
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v -0.045765 -0.212018 0.008798
v 0.000000 -0.238285 0.008798
v -0.054590 -0.224245 0.012574
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v -0.089582 -0.148609 0.000002
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v 0.054590 0.111319 0.012574
v 0.000000 0.079988 0.012574
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local S = minetest.get_translator("basic_materials")
local sound_api = xcompat.sounds
local chains_sbox = {type = "fixed",fixed = { -0.1, -0.5, -0.1, 0.1, 0.5, 0.1 }}
minetest.register_node("basic_materials:cement_block", {
description = S("Cement"),
tiles = {"basic_materials_cement_block.png"},
is_ground_content = false,
groups = {cracky=2, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
sounds = sound_api.node_sound_stone_defaults(),
})
minetest.register_node("basic_materials:concrete_block", {
description = S("Concrete Block"),
tiles = {"basic_materials_concrete_block.png",},
is_ground_content = false,
groups = {cracky=1, concrete=1, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
sounds = sound_api.node_sound_stone_defaults(),
})
minetest.register_node("basic_materials:chain_steel", {
description = S("Chain (steel, hanging)"),
drawtype = "mesh",
mesh = "basic_materials_chains.obj",
tiles = {"basic_materials_chain_steel.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "basic_materials_chain_steel_inv.png",
is_ground_content = false,
groups = {cracky=3, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
selection_box = chains_sbox,
})
minetest.register_node("basic_materials:chain_brass", {
description = S("Chain (brass, hanging)"),
drawtype = "mesh",
mesh = "basic_materials_chains.obj",
tiles = {"basic_materials_chain_brass.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "basic_materials_chain_brass_inv.png",
is_ground_content = false,
groups = {cracky=3, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
selection_box = chains_sbox,
})
minetest.register_node("basic_materials:brass_block", {
description = S("Brass Block"),
tiles = { "basic_materials_brass_block.png" },
is_ground_content = false,
groups = {cracky=1, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
sounds = sound_api.node_sound_metal_defaults()
})

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137
mods/fakelib/API.md Normal file
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# API Documentation
## Quick Links
- [`fakelib.is_player(x)`](#fakelibis_playerx)
- [`fakelib.is_metadata(x)`](#fakelibis_metadatax)
- [`fakelib.is_inventory(x)`](#fakelibis_inventoryx)
- [`fakelib.is_vector(x, [add_metatable])`](#fakelibis_vectorx-add_metatable)
- [`fakelib.create_player([options])`](#fakelibcreate_playeroptions)
- [`fakelib.create_inventory([sizes])`](#fakelibcreate_inventorysizes)
- [`fakelib.create_metadata([data])`](#fakelibcreate_metadatadata)
## Type checks
#### **`fakelib.is_player(x)`**
Checks if a value is a player. Only returns true for real players and `fakelib`'s fake players.
**Arguments**
- `x` - Any value. The value to be checked.
#### **`fakelib.is_inventory(x)`**
Checks if a value is an inventory. Only returns true for real inventories and `fakelib`'s fake inventories.
**Arguments**
- `x` - Any value. The value to be checked.
#### **`fakelib.is_metadata(x)`**
Checks if a value is metadata. Only returns true for real metadata and `fakelib`'s fake metadata.
**Arguments**
- `x` - Any value. The value to be checked.
#### **`fakelib.is_vector(x, [add_metatable])`**
Checks if a value is a vector. Returns true for any table with `x`, `y`, and `z` values that are numbers.
**Arguments**
- `x` - Any value. The value to be checked.
- `add_metatable` - Boolean, optional. Add the vector metatable to basic vectors.
## Creation
#### **`fakelib.create_player([options])`**
Creates a new fake player.
**Arguments**
- `options` - Definition table, optional. Specifies player data. See [`options`](#options) below. Can also be a string as shorthand to set the player name only.
#### **`fakelib.create_inventory([sizes])`**
Creates a new fake player.
**Arguments**
- `sizes` - Definition table, optional. Specifies list names and sizes. See [`sizes`](#sizes) below.
#### **`fakelib.create_metadata([data])`**
Creates a new fake player.
**Arguments**
- `data` - Definition table, optional. Specifies metadata keys and values. See [`data`](#data) below.
## Definition tables.
#### **`options`**
Specifies player data. Used by [`fakelib.create_player([options])`](#fakelibcreate_playeroptions).
All values are optional.
- `name` - String. Player name. Unlike real player names, this can contain any characters.
- `position` - Vector. Player position.
- `direction` - Vector. Player look direction.
- `controls` - Table. Player controls. Uses the same format returned by `player:get_player_controls()`.
- `metadata` - Metadata. Player metadata. Can be fake metadata or a reference to real metadata.
- `inventory` - Inventory. Player inventory. Can be a fake inventory or a reference to a real inventory.
- `wield_list` - String. Selected inventory list. Must be a list that exists in the player's inventory.
- `wield_index` - Number. Selected list index. Must be an index that exists in the selected list.
Example:
```lua
local options = {
name = "sam",
position = vector.new(1, 5, 3),
direction = vector(1, 0, 0),
controls = {sneak = true},
}
local player = fakelib.create_player(options)
```
#### **`sizes`**
Specifies list names and sizes. Used by [`fakelib.create_inventory([sizes])`](#fakelibcreate_inventorysizes).
List names must be strings, and list sizes must be numbers greater than zero.
Example:
```lua
local sizes = {
main = 32,
craft = 9,
craftpreview = 1,
craftresult = 1,
}
local inv = fakelib.create_inventory(sizes)
```
#### **`data`**
Specifies metadata keys and values. Used by [`fakelib.create_metadata([data])`](#fakelibcreate_metadatadata).
Keys must be strings, and values must be strings or numbers.
Example:
```lua
local data = {
enabled = "true",
energy = 300,
}
local meta = fakelib.create_metadata(data)
```

21
mods/fakelib/LICENSE Normal file
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@ -0,0 +1,21 @@
MIT License
Copyright (c) 2024 OgelGames
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

26
mods/fakelib/README.md Normal file
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# Minetest fake userdata library [fakelib]
[![luacheck](https://github.com/OgelGames/fakelib/workflows/luacheck/badge.svg)](https://github.com/OgelGames/fakelib/actions)
[![License](https://img.shields.io/badge/License-MIT-green.svg)](LICENSE.md)
[![Minetest](https://img.shields.io/badge/Minetest-5.0+-blue.svg)](https://www.minetest.net)
[![ContentDB](https://content.minetest.net/packages/OgelGames/fakelib/shields/downloads/)](https://content.minetest.net/packages/OgelGames/fakelib/)
## Overview
This mod is a code library for creating fake userdata (players, inventories and metadata), replicating their functionality as closely as possible.
## Usage
Simply add `fakelib` to your mod's dependencies, and call any of the API functions from your code.
See [API.md](API.md) for detailed documentation.
## Installation
Download the [master branch](https://github.com/OgelGames/fakelib/archive/master.zip) or the [latest release](https://github.com/OgelGames/fakelib/releases), and follow [the usual installation steps](https://wiki.minetest.net/Installing_Mods).
Alternatively, you can download and install the mod from [ContentDB](https://content.minetest.net/packages/OgelGames/fakelib) or the online content tab in Minetest.
## License
All code is licensed under the [MIT License](LICENSE).

53
mods/fakelib/init.lua Normal file
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fakelib = {}
local function check(n, v, a, b)
local t = type(v)
if t == a or t == b then
return v
end
local info = debug.getinfo(2, "n")
local f = info.name or "?"
if info.namewhat ~= "method" then
-- Offset argument number when called using '.' instead of ':'
n = n + 1
end
error(string.format("bad argument #%i to '%s' (%s expected, got %s)", n, f, a, t), 3)
end
local function secure_table(t, index, id)
setmetatable(t, {
__index = index,
__newindex = {},
__metatable = id,
})
return t
end
local path = minetest.get_modpath("fakelib")
for _,file in pairs({"metadata", "inventory", "player"}) do
loadfile(path.."/"..file..".lua")(check, secure_table)
end
dofile(path.."/misc.lua")
-- Tests are not included in releases, so check for them before registering the command.
local tests = loadfile(path.."/tests.lua")
if tests and minetest.is_singleplayer() then
minetest.register_chatcommand("fakelib_test", {
description = "Test fakelib's API.",
params = "[<run error tests>]",
func = function(_, param)
local start_time = minetest.get_us_time()
local success = tests(param == "true")
local end_time = minetest.get_us_time()
if success then
return true, string.format("Testing completed in %i us", end_time - start_time)
end
return true, "Testing failed. See console for errors."
end,
})
end

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mods/fakelib/inventory.lua Normal file
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local fake_inventory = {}
local identifier = "fakelib:inventory"
local check, secure_table = ...
-- API functions
----------------------------------------
function fakelib.is_inventory(x)
if type(x) == "userdata" and x.get_lists then
return true
elseif type(x) == "table" and getmetatable(x) == identifier then
return true
end
return false
end
function fakelib.create_inventory(sizes)
local lists = {}
if type(sizes) == "table" then
for listname, size in pairs(sizes) do
if type(listname) == "string" and type(size) == "number" and size > 0 then
local list = {}
for i=1, size do
list[i] = ItemStack()
end
lists[listname] = list
end
end
end
return secure_table({lists = lists}, fake_inventory, identifier)
end
-- Helper functions
----------------------------------------
local function copy_list(list)
local copy = {}
for i=1, #list do
copy[i] = ItemStack(list[i])
end
return copy
end
local function stack_matches(a, b, match_meta)
if a:get_name() ~= b:get_name() then
return false
end
if match_meta then
if a:get_wear() ~= b:get_wear() then
return false
end
return a:get_meta():equals(b:get_meta())
end
return true
end
-- Inventory functions
----------------------------------------
function fake_inventory:is_empty(listname)
check(1, listname, "string", "number")
local list = self.lists[tostring(listname)]
if not list or #list == 0 then
return true
end
for _,stack in ipairs(list) do
if not stack:is_empty() then
return false
end
end
return true
end
function fake_inventory:get_size(listname)
check(1, listname, "string", "number")
local list = self.lists[tostring(listname)]
return list and #list or 0
end
function fake_inventory:set_size(listname, size)
check(1, listname, "string", "number")
check(2, size, "number")
listname = tostring(listname)
if size ~= size or size < 0 then
return false
end
size = math.floor(size)
if size == 0 then
self.lists[listname] = nil
return true
end
local list = self.lists[listname] or {}
if #list < size then
for i=#list+1, size do
list[i] = ItemStack()
end
elseif #list > size then
for i=size+1, #list do
list[i] = nil
end
end
self.lists[listname] = list
return true
end
function fake_inventory:get_width(listname)
check(1, listname, "string", "number")
local list = self.lists[tostring(listname)]
return list and list.width or 0
end
function fake_inventory:set_width(listname, width)
check(1, listname, "string", "number")
check(2, width, "number")
local list = self.lists[tostring(listname)]
if not list or width ~= width or width < 0 then
return false
end
width = math.floor(width)
list.width = width > 0 and width or nil
return true
end
function fake_inventory:get_stack(listname, i)
check(1, listname, "string", "number")
check(2, i, "number")
i = math.floor(i)
local list = self.lists[tostring(listname)]
if not list or not list[i] then
return ItemStack()
end
return ItemStack(list[i])
end
function fake_inventory:set_stack(listname, i, stack)
check(1, listname, "string", "number")
check(2, i, "number")
stack = ItemStack(stack)
i = math.floor(i)
local list = self.lists[tostring(listname)]
if not list or not list[i] or stack:is_empty() then
return false
end
list[i] = stack
return true
end
function fake_inventory:get_list(listname)
check(1, listname, "string", "number")
local list = self.lists[tostring(listname)]
return list and copy_list(list) or nil
end
function fake_inventory:set_list(listname, list)
check(1, listname, "string", "number")
listname = tostring(listname)
if list == nil then
self.lists[listname] = nil
return
end
check(2, list, "table")
local new_list, size = {}, 0
for i,s in pairs(list) do
check(4, i, "number")
if i > size then
size = i
end
new_list[i] = ItemStack(s)
end
for i=1, size do
if not new_list[i] then
new_list[i] = ItemStack()
end
end
self.lists[listname] = new_list
end
function fake_inventory:get_lists()
local lists = {}
for listname, list in pairs(self.lists) do
lists[listname] = copy_list(list)
end
return lists
end
function fake_inventory:set_lists(lists)
check(1, lists, "table")
local new_lists = {}
for listname, list in pairs(lists) do
check(3, listname, "string", "number")
check(3, list, "table")
listname = tostring(listname)
local new_list, size = {}, 0
for i,s in pairs(list) do
check(5, i, "number")
if i > size then
size = i
end
new_list[i] = ItemStack(s)
end
for i=1, size do
if not new_list[i] then
new_list[i] = ItemStack()
end
end
new_lists[listname] = new_list
end
self.lists = new_lists
end
function fake_inventory:add_item(listname, stack)
check(1, listname, "string", "number")
stack = ItemStack(stack)
local list = self.lists[tostring(listname)]
if not list or #list == 0 or stack:is_empty() then
return stack
end
local empty = {}
for _,s in ipairs(list) do
if s:is_empty() then
table.insert(empty, s)
else
stack = s:add_item(stack)
if stack:is_empty() then
return stack
end
end
end
for _,s in ipairs(empty) do
stack = s:add_item(stack)
if stack:is_empty() then
return stack
end
end
return stack
end
function fake_inventory:room_for_item(listname, stack)
check(1, listname, "string", "number")
stack = ItemStack(stack)
local list = self.lists[tostring(listname)]
if not list or #list == 0 or stack:is_empty() then
return false
end
for _,s in ipairs(copy_list(list)) do
stack = s:add_item(stack)
if stack:is_empty() then
return true
end
end
return false
end
function fake_inventory:contains_item(listname, stack, match_meta)
check(1, listname, "string", "number")
stack = ItemStack(stack)
local list = self.lists[tostring(listname)]
if not list or stack:is_empty() or stack:is_empty() then
return false
end
local count = stack:get_count()
for _,s in ipairs(list) do
if stack_matches(stack, s, match_meta) then
count = count - s:get_count()
if count <= 0 then
return true
end
end
end
return false
end
function fake_inventory:remove_item(listname, stack)
check(1, listname, "string", "number")
stack = ItemStack(stack)
local list = self.lists[tostring(listname)]
if not list or #list == 0 or stack:is_empty() then
return ItemStack()
end
local name, remaining, removed = stack:get_name(), stack:get_count()
for i=#list, 1, -1 do
local s = list[i]
if s:get_name() == name then
s = s:take_item(remaining)
remaining = remaining - s:get_count()
if not removed then
removed = s
else
removed:set_count(removed:get_count() + s:get_count())
end
if remaining == 0 then
break
end
end
end
return removed or ItemStack()
end
function fake_inventory.get_location()
return {type = "undefined"}
end

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local fake_metadata = {}
local identifier = "fakelib:metadata"
local check, secure_table = ...
-- API functions
----------------------------------------
function fakelib.is_metadata(x)
if type(x) == "userdata" and x.get_keys then
return true
elseif type(x) == "table" and getmetatable(x) == identifier then
return true
end
return false
end
function fakelib.create_metadata(data)
local fields = {}
if type(data) == "table" then
for k,v in pairs(data) do
if type(k) == "string" and type(v) == "string" then
fields[k] = v
end
end
end
return secure_table({fields = fields}, fake_metadata, identifier)
end
-- Metadata functions
----------------------------------------
function fake_metadata:contains(key)
check(1, key, "string", "number")
key = tostring(key)
return self.fields[key] ~= nil
end
function fake_metadata:get(key)
check(1, key, "string", "number")
key = tostring(key)
return self.fields[key]
end
function fake_metadata:set_string(key, value)
check(1, key, "string", "number")
check(2, value, "string", "number")
key = tostring(key)
value = tostring(value)
if value == "" then
self.fields[key] = nil
end
self.fields[key] = value
end
function fake_metadata:get_string(key)
check(1, key, "string", "number")
key = tostring(key)
return self.fields[key] or ""
end
function fake_metadata:set_int(key, value)
check(1, key, "string", "number")
check(2, value, "number")
key = tostring(key)
if value >= 2^31 then
value = 0
end
self.fields[key] = string.format("%i", value)
end
function fake_metadata:get_int(key)
check(1, key, "string", "number")
key = tostring(key)
return tonumber(self.fields[key]) or 0
end
function fake_metadata:set_float(key, value)
check(1, key, "string", "number")
check(2, value, "number")
key = tostring(key)
self.fields[key] = string.format("%s", value)
end
function fake_metadata:get_float(key)
check(1, key, "string", "number")
key = tostring(key)
return tonumber(self.fields[key]) or 0
end
function fake_metadata:get_keys()
local keys = {}
for key in pairs(self.fields) do
table.insert(keys, key)
end
return keys
end
function fake_metadata:to_table()
return {fields = table.copy(self.fields)}
end
function fake_metadata:from_table(data)
if type(data) ~= "table" or type(data.fields) ~= "table" then
self.fields = {}
return true
end
local fields = {}
for k,v in pairs(data.fields) do
check(4, k, "string")
check(5, v, "string", "number")
fields[k] = tostring(v)
end
self.fields = fields
return true
end
function fake_metadata:equals(other)
if not fakelib.is_metadata(other) then
check(1, other, "MetaDataRef")
end
local fields = other:to_table().fields
for k,v in pairs(self.fields) do
if fields[k] == v then
fields[k] = nil
elseif fields[k] ~= nil then
return false
end
end
if next(fields) == nil then
return true
end
return false
end

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