local S = minetest.get_translator("animalworld") local random = math.random mobs:register_mob("animalworld:monkey", { stepheight = 3, type = "animal", passive = false, attack_type = "dogshoot", dogshoot_switch = 1, dogshoot_count_max = 3, -- shoot for 10 seconds dogshoot_count2_max = 5, -- dogfight for 3 seconds shoot_interval = 1, arrow = "animalworld:pooball", shoot_offset = 0.8, group_attack = true, owner_loyal = true, attack_npcs = true, reach = 2, damage = 4, hp_min = 15, hp_max = 35, armor = 100, collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.95, 0.5}, visual = "mesh", mesh = "Monkey.b3d", textures = { {"texturemonkey.png"}, {"texturemonkey2.png"}, {"texturemonkey3.png"}, {"texturemonkey4.png"}, {"texturemonkey5.png"}, }, makes_footstep_sound = true, sounds = { random = "animalworld_monkey", attack = "animalworld_monkey2", damage = "animalworld_monkey3", }, walk_velocity = 2, run_velocity = 3, walk_chance = 20, jump = true, jump_height = 8, pushable = true, follow = {"default:apple", "farming:potato", "mcl_farming:beetroot_item", "mcl_farming:carrot_item", "mcl_farming:melon_item", "mcl_farming:potato_item", "mcl_farming:pumpkin_item", "mcl_farming:wheat_item", "mcl_farming:sweet_berry", "ethereal:banana_bread", "farming:carrot", "farming:seed_rice", "farming:corn", "farming:wheat", "farming:beans", "farming:barley", "farming:oat", "farming:rye", "mobs:cheese", "farming:bread", "ethereal:banana_bread", "ethereal:banana", "farming:cabbage", "farming:lettuce", "farming:melon_slice", "animalworld:termitequeen", "animalworld:locust_roasted", "livingdesert:date_palm_fruits", "livingdesert:figcactus_fruit"}, view_range = 15, replace_rate = 10, replace_what = {"farming:soil", "farming:soil_wet"}, replace_with = "default:dirt", stay_near = {{"default:acacia_tree", "mcl_core:jungletree", "mcl_core:jungleleaves", "mcl_trees:leaves_jungle", "mcl_trees:leaves_mangrove", "default:acacia_leaves", "default:jungleleaves", "naturalbiomes:bamboo_leaves", "naturalbiomes:bambooforest_groundgrass", "livingjungle:samauma_trunk", "livingjungle:samauma_leaves"}, 5}, drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 3}, }, water_damage = 1, lava_damage = 5, light_damage = 0, fear_height = 4, animation = { speed_normal = 100, stand_speed = 75, stand_start = 350, stand_end = 450, walk_start = 0, walk_end = 100, punch_start = 100, punch_end = 200, shoot_start = 200, shoot_end = 300, die_start = 200, die_end = 300, die_speed = 50, die_loop = false, die_rotate = true, }, on_rightclick = function(self, clicker) if mobs:feed_tame(self, clicker, 8, true, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 0, 25, 0, false, nil) then return end end, }) if not mobs.custom_spawn_animalworld then mobs:spawn({ name = "animalworld:monkey", nodes = {"default:dry_dirt_with_dry_grass", "mcl_core:jungletree", "mcl_core:dirt_with_gras", "default:dirt_with_rainforest_litter", "default:jungleleaves", "naturalbiomes:bambooforest_litter", "livingjungle:jungleground", "livingjungle:leafyjungleground"}, neighbors = {"default:jungletree", "mcl_trees:tree_jungle", "mcl_core:jungletree", "mcl_core:jungleleaves", "mcl_trees:leaves_jungle", "mcl_trees:leaves_mangrove", "livingjungle:alocasia", "livingjungle:flamingoflower", "livingjungle:samauma_trunk", "group:grass", "group:normal_grass", "naturalbiomes:bambooforest_groundgrass", "naturalbiomes:bambooforest_groundgrass2"}, min_light = 0, interval = 60, chance = 2000, -- 15000 active_object_count = 6, min_height = 30, max_height = 75, day_toggle = true, on_spawn = function(self, pos) local nods = minetest.find_nodes_in_area_under_air( {x = pos.x - 4, y = pos.y - 3, z = pos.z - 4}, {x = pos.x + 4, y = pos.y + 3, z = pos.z + 4}, {"default:dry_dirt_with_dry_grass", "default:dirt_with_rainforest_litter", "default:jungleleaves", "naturalbiomes:bambooforest_litter", "livingjungle:jungleground", "livingjungle:leafyjungleground"}) if nods and #nods > 0 then -- min herd of 6 local iter = math.min(#nods, 6) -- print("--- monkey at", minetest.pos_to_string(pos), iter) for n = 1, iter do local pos2 = nods[random(#nods)] local kid = random(4) == 1 and true or nil pos2.y = pos2.y + 2 if minetest.get_node(pos2).name == "air" then mobs:add_mob(pos2, { name = "animalworld:monkey", child = kid}) end end end end }) end mobs:register_egg("animalworld:monkey", S("Monkey"), "amonkey.png") mobs:register_arrow("animalworld:pooball", { visual = "sprite", visual_size = {x=.5, y=.5}, textures = {"animalworld_pooball.png"}, velocity = 12, drop = true, hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups = {fleshy=13}, }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups = {fleshy=13}, }, nil) end, hit_node = function(self, pos, node) end, })