local S = minetest.get_translator("animalworld") mobs:register_mob("animalworld:mosquito", { type = "monster", passive = false, attack_type = "dogfight", reach = 1, damage = 1, hp_min = 1, hp_max = 5, armor = 100, collisionbox = {-0.1, -0.01, -0.1, 0.1, 0.1, 0.1}, visual = "mesh", mesh = "Mosquito.b3d", visual_size = {x = 1, y = 1}, textures = { {"texturemosquito.png"}, }, sounds = { random = "animalworld_mosquito", attack = "animalworld_mosquito", damage = "animalworld_mosquito", death = "animalworld_mosquito", }, makes_footstep_sound = false, stay_near = {"naturalbiomes:alderswamp_reed", 5}, view_range = 15, walk_velocity = 2, walk_chance = 50, run_velocity = 3, fly = true, fly_in = {"air"}, floats = 0, runaway = false, jump = true, jump_height = 6, stepheight = 3, drops = {name = "animalworld:fishfood", chance = 1, min = 1, max = 1 }, water_damage = 1, lava_damage = 4, light_damage = 0, fear_height = 0, animation = { speed_normal = 400, stand_start = 0, stand_end = 100, walk_start = 0, walk_end = 100, punch_start = 100, punch_end = 200, die_start = 100, die_end = 200, die_speed = 50, die_loop = false, die_rotate = true, }, }) if not mobs.custom_spawn_animalworld then mobs:spawn({ name = "animalworld:mosquito", nodes = {"naturalbiomes:alderswamp_reed", "mcl_core:dirt_with_grass", "naturalbiomes:alderswamp_reed2", "naturalbiomes:alderswamp_reed3", "naturalbiomes:swampgrass", "livingjungle:jungleground", "livingjungle:leafyjungleground"}, neighbors = {"air"}, min_light = 0, interval = 30, chance = 200, -- 15000 active_object_count = 2, min_height = 0, max_height = 50, day_toggle = false }) end mobs:register_egg("animalworld:mosquito", S("Mosquito"), "amosquito.png") mobs:alias_mob("animalworld:mosquito", "animalworld:mosquito")