local modpath = minetest.get_modpath("frost_land") minetest.register_node("frost_land:frost_land_grass", { description = "Frost Land Grass", tiles = {"frost_land_grass.png", "default_dirt.png", {name = "default_dirt.png^frost_land_grass_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.25}, }), }) minetest.register_node("frost_land:frost_land_wood", { description = "Frost Land Wood", paramtype2 = "facedir", place_param2 = 0, tiles = {"frost_land_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("frost_land:frost_land_tree", { description = "Frost Land Tree", tiles = {"frost_land_tree_top.png", "frost_land_tree_top.png", "frost_land_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) doors.register_trapdoor("frost_land:frost_land_trapdoor", { description = "Frost Land Trapdoor", inventory_image = "frost_land_trapdoor.png", wield_image = "frost_land_trapdoor.png", tile_front = "frost_land_trapdoor.png", tile_side = "frost_land_trapdoor_side.png", gain_open = 0.06, gain_close = 0.13, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1}, }) doors.register("frost_land_door", { tiles = {{ name = "doors_frost_land_door.png", backface_culling = true }}, description = "Frost Land Door", inventory_image = "doors_item_frost_land.png", groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, gain_open = 0.06, gain_close = 0.13, recipe = { {"frost_land:frost_land_wood", "frost_land:frost_land_wood"}, {"frost_land:frost_land_wood", "frost_land:frost_land_wood"}, {"frost_land:frost_land_wood", "frost_land:frost_land_wood"}, } }) stairs.register_stair_and_slab( "frost_land_wood", "frost_land:frost_land_wood", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, {"frost_land_wood.png"}, "Frost Land Wood Stair", "Frost Land Wood Slab", default.node_sound_wood_defaults(), true ) doors.register_fencegate("frost_land:gate_frost_land", { description = "Frost Land Wood Fence Gate", texture = "frost_land_wood.png", material = "frost_land:frost_land_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} }) default.register_fence("frost_land:fence_frost_land_wood", { description = "Frost Land Wood Fence", texture = "frost_land_wood.png", inventory_image = "frost_land_fence_overlay.png^frost_land_wood.png^" .. "frost_land_fence_overlay.png^[makealpha:255,126,126", wield_image = "frost_land_fence_overlay.png^frost_land_wood.png^" .. "frost_land_fence_overlay.png^[makealpha:255,126,126", material = "frost_land:frost_land_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() }) default.register_fence_rail("frost_land:fence_rail_frost_land_wood", { description = "Frost Land Wood Fence Rail", texture = "frost_land_wood.png", inventory_image = "frost_land_fence_rail_overlay.png^frost_land_wood.png^" .. "frost_land_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "frost_land_fence_rail_overlay.png^frost_land_wood.png^" .. "frost_land_fence_rail_overlay.png^[makealpha:255,126,126", material = "frost_land:frost_land_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() }) --[[ Trees ]] local trees = { { name = "Frigid", grow_function = function(pos) minetest.remove_node(pos) minetest.place_schematic({x = pos.x-3, y = pos.y, z = pos.z-3}, modpath.."/schematics/frost_tree_1.mts", "random", nil, false) end, }, { name = "Icy", grow_function = function(pos) minetest.remove_node(pos) minetest.place_schematic({x = pos.x-4, y = pos.y, z = pos.z-4}, modpath.."/schematics/tree_4.mts", "random", nil, false) end, }, } for index,def in ipairs(trees) do local sapling = "frost_land:frost_land_sapling_" .. index local image = "frost_land_sapling_" .. index .. ".png" local leaves = "frost_land:frost_land_leaves_" .. index -- Register leaves minetest.register_node("frost_land:frost_land_leaves_" .. index, { description = def.name .. " Frost Land Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"frost_leaves_" .. index .. ".png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {sapling}, rarity = 20}, {items = {leaves}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) -- Register sapling minetest.register_node(sapling, { description = def.name .. " Frost Land Sapling", drawtype = "plantlike", tiles = {image}, inventory_image = image, wield_image = image, paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = function(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) else def.grow_function(pos) end end, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, sapling, -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) -- Register sapling crafting recipe minetest.register_craft({ output = sapling, recipe = { {"", leaves, ""}, {leaves, "default:stick", leaves} }, }) -- Add bonemeal integration if supported if minetest.get_modpath("bonemeal") ~= nil then bonemeal:add_sapling({ {sapling, def.grow_function, "soil"}, }) end end