local modpath = minetest.get_modpath("prairie") minetest.register_node("prairie:prairie_dirt_with_grass", { description = "Prairie Dirt With Grass", tiles = {"prairie_grass.png", "default_dirt.png", {name = "default_dirt.png^prairie_grass_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) --[[ Trees ]] local trees = { { name = "Sunny", grow_function = function(pos) minetest.remove_node(pos) minetest.place_schematic({x = pos.x-4, y = pos.y, z = pos.z-4}, modpath.."/schematics/prairie_tree_1.mts", "random", nil, false) end, }, { name = "Cheerful", grow_function = function(pos) minetest.remove_node(pos) minetest.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, modpath.."/schematics/prairie_tree_2.mts", "random", nil, false) end, }, } for index,def in ipairs(trees) do local sapling = "prairie:prairie_sapling_" .. index local image = "prairie_sapling_" .. index .. ".png" local leaves = "prairie:prairie_leaves_" .. index -- Register leaves minetest.register_node("prairie:prairie_leaves_" .. index, { description = def.name .. " Prairie Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"prairie_leaves_" .. index .. ".png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {sapling}, rarity = 20}, {items = {leaves}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) -- Register sapling minetest.register_node(sapling, { description = def.name .. " Prairie Sapling", drawtype = "plantlike", tiles = {image}, inventory_image = image, wield_image = image, paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = function(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return else def.grow_function(pos) end end, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, sapling, -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) -- Register sapling crafting recipe minetest.register_craft({ output = sapling, recipe = { {"", leaves, ""}, {leaves, "default:stick", leaves} }, }) -- Add bonemeal integration if supported if mod_bonemeal then bonemeal:add_sapling({ {node, def.grow_function, "soil"}, }) end end