activate = true minetest.register_chatcommand( "death", { description = "Enable or disable death coordinates", params = " | ", privs = {ban = true}, func = function(name, param) if param == "true" then activate = true minetest.chat_send_all(minetest.colorize("#00FF00", "*** [Server]: Death coordinates are enabled!")) music = minetest.sound_play( "notify", { loop = false, gain = 1.0 } ) end if param == "false" then activate = false minetest.chat_send_all(minetest.colorize("#FF0000", "*** [Server]: Death coordinates are disabled!")) music = minetest.sound_play( "notify", { loop = false, gain = 1.0 } ) end end } ) minetest.register_on_dieplayer( function(player) if activate == true then local pname = player:get_player_name() local pos = player:getpos() pos.x = math.floor(pos.x) pos.y = math.floor(pos.y) pos.z = math.floor(pos.z) minetest.chat_send_player( pname, core.get_color_escape_sequence("#FF0000") .. "*** [Server] - Last Dead At: " .. pos.x .. ", " .. pos.y .. ", " .. pos.z ) music = minetest.sound_play( "die", { loop = false, gain = 1.0 } ) end end )