--This creates the livingdesert object. livingdesert = {} --This creates the livingdesert.settings object, and fills it with either the menu selected choices as defined in settingtypes.txt, or default values, (In this case, false). livingdesert.settings = { clear_biomes = minetest.settings:get_bool("livingdesert.clear_biomes") or false, clear_decos = minetest.settings:get_bool("livingdesert.clear_decos") or false, clear_ores = minetest.settings:get_bool("livingdesert.clear_ores") or false, } if livingdesert.settings.clear_biomes then minetest.clear_registered_biomes() end if livingdesert.settings.clear_decos then minetest.clear_registered_decorations() end if livingdesert.settings.clear_ores then minetest.clear_registered_ores() end local path = minetest.get_modpath(minetest.get_current_modname()) .. "/" -- plants dofile(path .. "desertplants.lua") -- dofile(path .. "colddesert.lua") -- dofile(path .. "yurts.lua") -- dofile(path .. "dye.lua") -- dofile(path .. "crafting.lua") -- dofile(path .. "leafdecay.lua") -- dofile(path .. "hunger.lua") --