local S = minetest.get_translator("livingjungle") local modname = "livingjungle" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") -- grass minetest.register_decoration({ name = "livingjungle:grass1", deco_type = "simple", place_on = {"livingjungle:jungleground"}, sidelen = 16, fill_ratio = 0.115, y_max = 31000, y_min = 2, decoration = "livingjungle:grass1", }) minetest.register_node("livingjungle:grass1", { description = S"Jungle Bushplant", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"livingjungle_junglegrass.png"}, inventory_image = "livingjungle_junglegrass.png", wield_image = "livingjungle_junglegrass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "livingjungle:grass2", deco_type = "simple", place_on = {"livingjungle:jungleground"}, sidelen = 16, fill_ratio = 0.115, y_max = 31000, y_min = 2, decoration = "livingjungle:grass2", }) minetest.register_node("livingjungle:grass2", { description = S"Jungle Fern", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"livingjungle_junglefern.png"}, inventory_image = "livingjungle_junglefern.png", wield_image = "livingjungle_junglefern.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) --- decor plants minetest.register_node("livingjungle:alocasia", { description = S"Alocasia Bush", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"livingjungle_alocasia.png"}, inventory_image = "livingjungle_alocasia.png", wield_image = "livingjungle_alocasia.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "livingjungle:livingjungle:alocasia", deco_type = "simple", place_on = {"livingjungle:leafyjungleground"}, sidelen = 16, noise_params = { offset = -0.025, scale = 0.09, spread = {x = 100, y = 100, z = 100}, seed = 3602, octaves = 4, persist = 0.9, }, y_max = 31000, y_min = 1, decoration = "livingjungle:alocasia", }) minetest.register_node("livingjungle:flamingoflower", { description = S"Flamingo Flower", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"livingjungle_flamingoflower.png"}, inventory_image = "livingjungle_flamingoflower.png", wield_image = "livingjungle_flamingoflower.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "livingjungle:flamingoflower", deco_type = "simple", place_on = {"livingjungle:leafyjungleground"}, sidelen = 16, noise_params = { offset = -0.025, scale = 0.09, spread = {x = 100, y = 100, z = 100}, seed = 722, octaves = 4, persist = 0.9, }, y_max = 31000, y_min = 1, decoration = "livingjungle:flamingoflower", }) minetest.register_node("livingjungle:stinkflower_core", { description = S("Stinkflower"), tiles = { "livingjungle_stinkflower_middle.png", "livingjungle_stinkflower_middle.png", "livingjungle_stinkflower_middle.png" }, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, paramtype2 = "facedir", on_place = minetest.rotate_node, }) minetest.register_node("livingjungle:stinkflower_leaf", { description = S("Stinkflower Leaf"), tiles = { "livingjungle_stinkflower_side.png", "livingjungle_stinkflower_side.png", "livingjungle_stinkflower_side.png" }, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, paramtype2 = "facedir", on_place = minetest.rotate_node, }) minetest.register_decoration({ deco_type = "schematic", place_on = {"livingjungle:jungleground"}, place_offset_y = 1, sidelen = 16, noise_params = { scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 111, octaves = 3, persist = 0.8, }, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("livingjungle").."/schematics/stinkflower.mts", flags = "place_center_x, place_center_z", rotation = "random", }) --- trees -- New giantforest paleo samauma tree local function grow_new_samauma_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 13, y = pos.y - 0, z = pos.z - 13}, modpath.."/schematics/samauma_tree.mts", "0", nil, false) end if minetest.get_modpath("bonemeal") then bonemeal:add_sapling({ {"livingjungle:samauma_sapling", grow_new_samauma_tree, "soil"}, }) end -- samauma trunk minetest.register_node("livingjungle:samauma_trunk", { description = S("Samauma Trunk"), tiles = { "livingjungle_samauma_trunk_top.png", "livingjungle_samauma_trunk_top.png", "livingjungle_samauma_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- paleo samauma wood minetest.register_node("livingjungle:samauma_wood", { description = S("Samauma Wood"), tiles = {"livingjungle_samauma_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "livingjungle:samauma_wood 4", recipe = {{"livingjungle:samauma_trunk"}} }) minetest.register_node("livingjungle:samauma_leaves", { description = S("Samauma Leaves"), drawtype = "allfaces_optional", waving = 1, visual_scale = 1.0, tiles = {"livingjungle_samauma_leaves.png"}, special_tiles = {"livingjungle_samauma_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'livingjungle:samauma_sapling'}, rarity = 50, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'livingjungle:samauma_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("livingjungle:samauma_sapling", { description = S("Samauma Sapling"), drawtype = "plantlike", tiles = {"livingjungle_samauma_sapling.png"}, inventory_image = "livingjungle_samauma_sapling.png", wield_image = "livingjungle_samauma_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_samauma_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "livingjungle:samauma_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "livingjungle_samauma_wood", "livingjungle:samauma_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"livingjungle_samauma_wood.png"}, S("Samauma Stair"), S("Samauma Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "livingjungle_samauma_trunk", "livingjungle:samauma_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"livingjungle_samauma_trunk_top.png", "livingjungle_samauma_trunk_top.png", "livingjungle_samauma_trunk.png"}, S("Samauma Trunk Stair"), S("Samauma Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "livingjungle:gate_samauma_wood", { description = S("Samauma Wood Fence Gate"), texture = "livingjungle_samauma_wood.png", material = "livingjungle:samauma_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "livingjungle:fence_samauma_wood", { description = S("Samauma Fence"), texture = "livingjungle_samauma_fencewood.png", inventory_image = "default_fence_overlay.png^livingjungle_samauma_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^livingjungle_samauma_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "livingjungle:samauma_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "livingjungle:fence_rail_samauma_wood", { description = S("Samauma Fence Rail"), texture = "livingjungle_samauma_fencewood.png", inventory_image = "default_fence_rail_overlay.png^livingjungle_samauma_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^livingjungle_samauma_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "livingjungle:samauma_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) minetest.register_decoration({ name = "livingjungle:samauma_tree", deco_type = "schematic", place_on = {"livingjungle:leafyjungleground"}, place_offset_y = -3, sidelen = 16, fill_ratio = 0.00095, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("livingjungle").."/schematics/samauma_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingjungle:samauma_tree2", deco_type = "schematic", place_on = {"livingjungle:leafyjungleground"}, place_offset_y = -3, sidelen = 16, fill_ratio = 0.00095, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("livingjungle").."/schematics/samauma_tree2.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingjungle:samauma_tree3", deco_type = "schematic", place_on = {"livingjungle:leafyjungleground"}, place_offset_y = -3, sidelen = 16, fill_ratio = 0.00935, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("livingjungle").."/schematics/samauma_tree3.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingjungle:samauma_tree11", deco_type = "schematic", place_on = {"livingjungle:leafyjungleground"}, place_offset_y = -3, sidelen = 16, fill_ratio = 0.00095, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("livingjungle").."/schematics/samauma_tree11.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingjungle:samauma_tree22", deco_type = "schematic", place_on = {"livingjungle:leafyjungleground"}, place_offset_y = -3, sidelen = 16, fill_ratio = 0.00095, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("livingjungle").."/schematics/samauma_tree22.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingjungle:samauma_tree33", deco_type = "schematic", place_on = {"livingjungle:leafyjungleground"}, place_offset_y = -3, sidelen = 16, fill_ratio = 0.00935, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("livingjungle").."/schematics/samauma_tree33.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_node("livingjungle:lianabranch", { description = S("Liana Branch"), drawtype = "plantlike", waving = 1, tiles = {"livingjungle_liana_branch.png"}, inventory_image = "livingjungle_liana_branch.png", wield_image = "livingjungle_liana_branch.png", paramtype = "light", sunlight_propagates = true, climbable = true, walkable = false, selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16}, }, groups = {snappy = 3, flammable = 2, winleafdecay = 3}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node("livingjungle:lianabranch3", { description = S("Liana Branch"), drawtype = "raillike", waving = 1, tiles = {"livingjungle_liana_branch3.png"}, inventory_image = "livingjungle_liana_branch3.png", wield_image = "livingjungle_liana_branch3.png", paramtype = "light", sunlight_propagates = true, climbable = true, walkable = false, selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16}, }, groups = {snappy = 3, flammable = 2, winleafdecay = 3}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node("livingjungle:lianaleaves", { description = S("Liana Leaves"), drawtype = "plantlike", waving = 1, tiles = {"livingjungle_liana_leaves.png"}, inventory_image = "livingjungle_liana_leaves.png", wield_image = "livingjungle_liana_leaves.png", paramtype = "light", sunlight_propagates = true, climbable = true, walkable = false, selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16}, }, groups = {snappy = 3, flammable = 2, winleafdecay = 3}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node("livingjungle:liana_stem", { description = S("Liana Stem"), tiles = { "livingjungle_liana_stem.png", "livingjungle_liana_stem.png", "livingjungle_liana_stem.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) --- mangroves minetest.register_node("livingjungle:mangrove_root", { description = S("Mangrove Root"), drawtype = "plantlike_rooted", waving = 0, paramtype = "light", tiles = {"default_sand.png"}, special_tiles = {{name = "livingjungle_mangrove_root.png", tileable_vertical = true}}, inventory_image = "livingjungle_mangrove_root.png", wield_image = "livingjungle_mangrove_root.png", groups = {snappy = 3}, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, {-4/16, 0.5, -4/16, 4/16, 1.5, 4/16}, }, }, node_dig_prediction = "default:sand", node_placement_prediction = "", sounds = default.node_sound_stone_defaults({ dig = {name = "default_dig_snappy", gain = 0.2}, dug = {name = "default_grass_footstep", gain = 0.25}, }), after_destruct = function(pos, oldnode) minetest.set_node(pos, {name = "default:sand"}) end, }) minetest.register_node("livingjungle:mangrove_root2", { description = S("Mangrove Air Roots"), drawtype = "plantlike", waving = 0, tiles = {"livingjungle_mangrove_root.png"}, inventory_image = "livingjungle_mangrove_root.png", wield_image = "livingjungle_mangrove_root.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16}, }, groups = {snappy = 3, flammable = 2}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node("livingjungle:mangrove_stem", { description = S("Mangrove Stem"), tiles = { "livingjungle_mangrove_stem.png", "livingjungle_mangrove_stem.png", "livingjungle_mangrove_stem.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) minetest.register_node("livingjungle:mangrove_leaves", { description = S("Mangrove Leaves"), drawtype = "allfaces_optional", waving = 1, visual_scale = 1.0, tiles = {"livingjungle_mangrove_leaves.png"}, special_tiles = {"livingjungle_mangrove_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_decoration({ name = "livingjungle:mangrovetree", deco_type = "schematic", place_on = {"default:sand"}, place_offset_y = -1, sidelen = 16, noise_params = { offset = -0.0, scale = 0.010, spread = {x = 100, y = 100, z = 100}, seed = 3602, octaves = 5, persist = 1, }, y_max = 0, y_min = 0, biomes = {"livingjungle:jungle_shore","junglee_shore"}, schematic = minetest.get_modpath("livingjungle").."/schematics/livingjungle_mangrovetree.mts", flags = "place_center_x, place_center_z", flags = "force_placement", rotation = "random", }) minetest.register_decoration({ name = "livingjungle:mangrovetree2", deco_type = "schematic", place_on = {"default:sand"}, place_offset_y = -1, sidelen = 16, noise_params = { offset = -0.0, scale = 0.035, spread = {x = 100, y = 100, z = 100}, seed = 3602, octaves = 5, persist = 1, }, y_max = 0, y_min = 0, biomes = {"livingjungle:jungle_shore","junglee_shore"}, schematic = minetest.get_modpath("livingjungle").."/schematics/livingjungle_mangrovetree2.mts", flags = "place_center_x, place_center_z", flags = "force_placement", rotation = "random", }) minetest.register_decoration({ name = "livingjungle:mangrovetree2", deco_type = "schematic", place_on = {"default:sand"}, place_offset_y = -1, sidelen = 16, noise_params = { offset = -0.0, scale = 0.035, spread = {x = 100, y = 100, z = 100}, seed = 3602, octaves = 5, persist = 1, }, y_max = 0, y_min = 0, biomes = {"livingjungle:jungle_shore","junglee_shore"}, schematic = minetest.get_modpath("livingjungle").."/schematics/livingjungle_mangrovetree2.mts", flags = "place_center_x, place_center_z", flags = "force_placement", rotation = "random", }) minetest.register_decoration({ name = "livingjungle:mangrovetree3", deco_type = "schematic", place_on = {"default:sand"}, place_offset_y = -1, sidelen = 16, noise_params = { offset = -0.0, scale = 0.019, spread = {x = 100, y = 100, z = 100}, seed = 3602, octaves = 5, persist = 1, }, y_max = 0, y_min = 0, biomes = {"livingjungle:jungle_shore","junglee_shore"}, schematic = minetest.get_modpath("livingjungle").."/schematics/livingjungle_mangrovetree3.mts", flags = "place_center_x, place_center_z", flags = "force_placement", rotation = "random", }) if minetest.get_modpath("bonemeal") then bonemeal:add_deco({ {"livingjungle:jungleground", {"livingjungle:grass1", "livingjungle:grass2", "livingjungle:alocasia", "livingjungle:flamingoflower"}, {}} }) end if minetest.get_modpath("bonemeal") then bonemeal:add_deco({ {"livingjungle:leafyjungleground", {"livingjungle:grass1", "livingjungle:grass2", "livingjungle:alocasia", "livingjungle:flamingoflower"}, {}} }) end