local S = minetest.get_translator("livingnether") mobs:register_mob("livingnether:cyst", { type = "monster", passive = false, attack_type = "explode", explosion_radius = 2, explosion_damage__radius = 6, explosion_timer = 2, reach = 3, damage = 25, hp_min = 45, hp_max = 60, armor = 100, collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.8, 0.4}, visual = "mesh", mesh = "Cyst.b3d", visual_size = {x = 1.0, y = 1.0}, textures = { {"texturecyst.png"}, }, sounds = { damage = "livingnether_cyst", fuse = "livingnether_cyst2", distance = 16, }, makes_footstep_sound = false, walk_velocity = 0, run_velocity = 0, jump = false, jump_height = 6, fly = false, stepheight = 1, water_damage = 0, lava_damage = 4, light_damage = 0, fear_height = 0, animation = { speed_normal = 50, speed_run = 10, stand_start = 0, stand_end = 100, run_start = 100, run_end = 200, walk_start = 0, walk_end = 100, hurt_start = 100, hurt_end = 200, die_start = 0, die_end = 100, die_speed = 50, die_loop = false, die_rotate = true, }, view_range = 6, on_rightclick = function(self, clicker) -- feed or tame if mobs:feed_tame(self, clicker, 4, false, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 0, 0, 0, false, nil) then return end end, }) if not mobs.custom_spawn_livingnether then mobs:spawn({ name = "livingnether:cyst", nodes = {"nether:sand", "nether:basalt"}, min_light = 0, interval = 60, active_object_count = 5, chance = 8000, -- 15000 min_height = livingnether.MIN_HEIGHT, max_height = livingnether.MAX_HEIGHT, }) end mobs:register_egg("livingnether:cyst", S("Cyst"), "acyst.png")