--This creates the livingnether object. livingnether = {} --This creates the naturalbiomes.settings object, and fills it with either the menu selected choices as defined in settingtypes.txt, or default values, (In this case, false). livingnether.settings = { clear_biomes = minetest.settings:get_bool("livingnether.clear_biomes") or false, clear_decos = minetest.settings:get_bool("livingnether.clear_decos") or false, clear_ores = minetest.settings:get_bool("livingnether.clear_ores") or false, } livingnether.MAX_HEIGHT = nether.DEPTH_CEILING livingnether.MIN_HEIGHT = nether.FLOOR_CEILING if livingnether.settings.clear_biomes then minetest.clear_registered_biomes() end if livingnether.settings.clear_decos then minetest.clear_registered_decorations() end if livingnether.settings.clear_ores then minetest.clear_registered_ores() end local modname = "livingnether" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") -- Load support for intllib. local path = minetest.get_modpath(minetest.get_current_modname()) .. "/" local S = minetest.get_translator and minetest.get_translator("livingnether") or dofile(path .. "intllib.lua") mobs.intllib = S -- Check for custom mob spawn file local input = io.open(path .. "spawn.lua", "r") if input then mobs.custom_spawn_livingnether = true input:close() input = nil end -- Animals dofile(path .. "razorback.lua") -- dofile(path .. "lavawalker.lua") -- dofile(path .. "tardigrade.lua") -- dofile(path .. "flyingrod.lua") -- dofile(path .. "cyst.lua") -- dofile(path .. "whip.lua") -- dofile(path .. "noodlemaster.lua") -- dofile(path .. "sokaarcher.lua") -- dofile(path .. "sokameele.lua") -- -- Load custom spawning if mobs.custom_spawn_livingnether then dofile(path .. "spawn.lua") end print (S("[MOD] Mobs Redo Animals loaded"))