local S = minetest.get_translator("livingnether") mobs:register_mob("livingnether:sokameele", { type = "monster", passive = false, attack_type = "dogfight", attack_animals = true, reach = 2, damage = 13, hp_min = 80, hp_max = 125, armor = 100, collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.5, 0.5}, visual = "mesh", mesh = "Sokameele.b3d", visual_size = {x = 1.0, y = 1.0}, textures = { {"texturesokameele.png"}, }, sounds = { attack = "livingnether_sokameele3", damage = "livingnether_sokameele", distance = 20, }, makes_footstep_sound = true, walk_velocity = 2, run_velocity = 4, runaway = false, stepheight = 2, fear_height = 3, jump = true, stay_near = {{"nether:glowstone", "nether:fumarole", "nether:basalt"}, 5}, drops = { {name = "default:gold_lump", chance = 1, min = 1, max = 1}, }, water_damage = 0, lava_damage = 4, light_damage = 0, animation = { speed_normal = 100, stand_start = 0, stand_end = 100, walk_start = 100, walk_end = 200, punch_start = 200, punch_end = 300, die_start = 200, die_end = 300, die_speed = 50, die_loop = false, die_rotate = true, }, view_range = 15, on_rightclick = function(self, clicker) -- feed or tame if mobs:feed_tame(self, clicker, 4, false, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 0, 25, 0, false, nil) then return end end, }) if not mobs.custom_spawn_livingnether then mobs:spawn({ name = "livingnether:sokameele", nodes = {"nether:rack_deep"}, min_light = 0, interval = 60, active_object_count = 3, chance = 8000, -- 15000 min_height = livingnether.MIN_HEIGHT, max_height = livingnether.MAX_HEIGHT, }) end mobs:register_egg("livingnether:sokameele", S("Soka Meele"), "asokameele.png")