local S = minetest.get_translator("marinaramobs") local random = math.random mobs:register_mob("marinaramobs:nautilus", { stepheight = 0.0, type = "animal", passive = true, attack_type = "dogfight", attack_animals = false, reach = 1, damage = 1, hp_min = 5, hp_max = 25, armor = 100, collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.5, 0.2}, visual = "mesh", visual_size = {x = 2.0, y = 2.0}, mesh = "Nautilus.b3d", textures = { {"texturenautilus.png"}, }, sounds = {}, makes_footstep_sound = false, walk_velocity = 1, run_velocity = 1, fly = true, fly_in = "default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing", fall_speed = 0, runaway = true, runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:divingbeetle", "animalworld:scorpion", "animalworld:polarbear", "animalworld:leopardseal", "animalworld:stellerseagle", "player", "animalworld:wolf", "animalworld:panda", "animalworld:stingray", "marinaramobs:jellyfish", "marinaramobs:octopus", "livingcavesmobs:biter", "livingcavesmobs:flesheatingbacteria"}, jump = false, stepheight = 0.0, drops = { {name = "marinaramobs:nautilushell", chance = 1, min = 0, max = 1}, }, water_damage = 0, air_damage = 1, lava_damage = 4, light_damage = 0, stay_near = {{"marinara:sand_with_alage", "marinara:sand_with_seagrass", "default:sand_with_kelp", "marinara:sand_with_kelp", "marinara:reed_root", "flowers:waterlily_waving", "naturalbiomes:waterlily", "default:clay", "marinara:softcoral_red", "marinara:softcoral_white", "marinara:softcoral_green", "marinara:softcoral_white", "marinara:softcoral_green", "default:coral_cyan", "default:coral_pink", "default:coral_green"}, 4}, animation = { speed_normal = 50, stand_start = 0, stand_end = 100, fly_start = 100, -- swim animation fly_end = 200, die_start = 100, die_end = 200, die_speed = 50, die_loop = false, die_rotate = true, }, fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing"}, floats = 0, follow = { "fishing:bait_worm", "animalworld:raw_athropod", "animalworld:rawfish", "ethereal:fish_raw", "animalworld:fishfood", "mobs_fish:tropical", "water_life:meat_raw", "marinaramobs:octopus_raw", "marinaramobs:raw_exotic_fish" }, view_range = 5, on_rightclick = function(self, clicker) -- feed or tame if mobs:feed_tame(self, clicker, 4, false, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 15, 25, 0, false, nil) then return end end, }) if not mobs.custom_spawn_marinaramobs then mobs:spawn({ name = "marinaramobs:nautilus", nodes = {"default:water_source"}, {"default:river_water_source"}, neighbors = {"marinara:sand_with_kelp"}, min_light = 0, interval = 60, chance = 2, -- 15000 active_object_count = 3, min_height = -30, max_height = 0, day_toggle = true, on_spawn = function(self, pos) local nods = minetest.find_nodes_in_area_under_air( {x = pos.x - 4, y = pos.y - 3, z = pos.z - 4}, {x = pos.x + 4, y = pos.y + 3, z = pos.z + 4}, {"default:water_source", "default:river_water_source"}) if nods and #nods > 0 then -- min herd of 3 local iter = math.min(#nods, 3) -- print("--- nautilus at", minetest.pos_to_string(pos), iter) for n = 1, iter do local pos2 = nods[random(#nods)] local kid = random(4) == 1 and true or nil pos2.y = pos2.y + 2 if minetest.get_node(pos2).name == "air" then mobs:add_mob(pos2, { name = "marinaramobs:nautilus", child = kid}) end end end end }) end mobs:register_egg("marinaramobs:nautilus", ("Nautilus"), "anautilus.png") minetest.register_node("marinaramobs:nautilushell", { description = S"Nautilusshell", visual_scale = 0.6, mesh = "Nautilusshell.b3d", tiles = {"marinaramobs_nautilusshell.png"}, inventory_image = "marinaramobs_nautilusshellinv.png", paramtype = "light", paramtype2 = "facedir", groups = {choppy = 3}, drawtype = "mesh", collision_box = { type = "fixed", fixed = { {-0.4, -0.45, -0.4, 0.4, 0.15, 0.4}, --[[{-0.4, -0.45, -0.4, 0.4, 0.15, 0.4}, {-0.4, -0.45, -0.4, 0.4, 0.15, 0.4}]] } }, selection_box = { type = "fixed", fixed = { {-0.4, -0.45, -0.4, 0.4, 0.15, 0.4} } }, sounds = default.node_sound_wood_defaults() })