### MOBS SKELETONS ![](screenshot.png) **_Adds skeletons._** **Version:** 0.2.0 **Source code's license:** [EUPL v1.2][1] or later. **Multimedia files' license:** see subfolders. **Dependencies:** default (found in [Minetest Game][2], mobs ([Mobs Redo][3]) **Supported:** [bonemeal][4] ### Installation Unzip the archive, rename the folder to mobs_skeletons and place it in ../minetest/mods/ If you only want this to be used in a single world, place it in ../minetest/worlds/WORLD_NAME/worldmods/ GNU+Linux - If you use a system-wide installation place it in ~/.minetest/mods/ For further information or help see: https://wiki.minetest.net/Help:Installing_Mods [1]: https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:32017D0863 [2]: https://github.com/minetest/minetest_game [3]: https://forum.minetest.net/viewtopic.php?t=9917 [4]: https://forum.minetest.net/viewtopic.php?t=16446 # Changelog ## [0.1.0] - 2021-05-03 - Initial release. ## [0.1.1] - 2021-05-03 - Fixed wrong light damage settings. ## [0.2.0] - 2021-05-05 - Support for "Bonemeal". ## [0.3.0] - 2023-04-29 - Refactored code into single file. - Arrows use 3d-style "wielditem" with new texture. - Added new textures for spawn eggs. - Added 'mobs_skeletons.sunlight_kill' setting, when true only sunlight kills. - Skeletons now spawn day or night under a max light level of 6.