--[[ Spawn Template, defaults to values shown if line not provided mobs:spawn({ name = "", - Name of mob, must be provided e.g. "mymod:my_mob" nodes = {"group:soil, "group:stone"}, - Nodes to spawn on top of. neighbors = {"air"}, - Nodes to spawn beside. min_light = 0, - Minimum light level. max_light = 15, - Maximum light level, 15 is sunlight only. interval = 30, - Spawn interval in seconds. chance = 5000, - Spawn chance, 1 in every 5000 nodes. active_object_count = 1, - Active mobs of this type in area. min_height = -31000, - Minimum height level. max_height = 31000, - Maximum height level. day_toggle = nil, - Daytime toggle, true to spawn during day, false for night, nil for both on_spawn = nil, - On spawn function to run when mob spawns in world on_map_load = nil, - On map load, when true mob only spawns in newly generated map areas }) ]]-- mobs:spawn({ name = "mobs_skeletons:skeleton", nodes = {"group:crumbly", "group:cracky"}, neighbors = "air", chance = 7000, active_object_count = 2, min_height = -31000, max_height = 31000, max_light = 6, }) mobs:spawn({ name = "mobs_skeletons:skeleton_archer", nodes = {"group:crumbly", "group:cracky"}, neighbors = "air", chance = 7000, active_object_count = 2, min_height = -31000, max_height = 31000, max_light = 6 }) mobs:spawn({ name = "mobs_skeletons:skeleton_archer_dark", nodes = {"group:crumbly", "group:cracky"}, neighbors = "air", chance = 7000, active_object_count = 2, min_height = -31000, max_height = 31000, max_light = 6 })