local S = minetest.get_translator("naturalbiomes") local modname = "naturalbiomes" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") minetest.register_node("naturalbiomes:alpine_litter", { description = S("Dirt with Alpine Grass"), tiles = {"naturalbiomes_alpine_litter.png", "default_dirt.png", {name = "default_dirt.png^naturalbiomes_alpine_litter_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "naturalbiomes:alpine_rock", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_node("naturalbiomes:alpine_rock", { description = S("Alpine Rock"), tiles = {"naturalbiomes_alpine_rock.png"}, groups = {cracky = 3, stone = 1}, drop = "naturalbiomes:alpine_rock", legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_biome({ name = "naturalbiomes:alpine", node_top = "naturalbiomes:alpine_litter", depth_top = 1, node_filler = "naturalbiomes:alpine_rock", depth_filler = 50, node_riverbed = "default:gravel", depth_riverbed = 2, node_dungeon = "default:stone", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 31000, y_min = 30, heat_point = 55, humidity_point = 60, }) -- Schematics minetest.register_decoration({ name = "naturalbiomes:alppine1_tree", deco_type = "schematic", place_on = {"naturalbiomes:alpine_litter"}, place_offset_y = 0, sidelen = 16, fill_ratio = 0.00315, biomes = {"naturalbiomes:alpine"}, y_max = 31000, y_min = 12, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_alpine_pine1_0_90.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:alppine2_tree", deco_type = "schematic", place_on = {"naturalbiomes:alpine_litter"}, place_offset_y = 0, sidelen = 16, fill_ratio = 0.00715, biomes = {"naturalbiomes:alpine"}, y_max = 11, y_min = 4, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_alpine_pine2_0_90.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:cowberry_bush", deco_type = "schematic", place_on = {"naturalbiomes:alpine_litter"}, place_offset_y = 1, sidelen = 16, noise_params = { offset = -0.004, scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 697, octaves = 3, persist = 0.7, }, biomes = {"naturalbiomes:alpine"}, y_max = 31000, y_min = 30, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_alpine_cowberrybush.mts", flags = "place_center_x, place_center_z", }) -- Tree generation -- -- New pine tree local function grow_new_alppine1_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 5, y = pos.y - 0, z = pos.z - 5}, modpath.."/schematics/naturalbiomes_alpine_pine1_0_90.mts", "0", nil, false) end -- Pine1 trunk minetest.register_node("naturalbiomes:alppine1_trunk", { description = S("Silver Fir Trunk"), tiles = { "naturalbiomes_alpine_pine1_trunk_top.png", "naturalbiomes_alpine_pine1_trunk_top.png", "naturalbiomes_alpine_pine1_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- Pine wood minetest.register_node("naturalbiomes:alppine1_wood", { description = S("Silver Fir Wood"), tiles = {"naturalbiomes_alpine_pine1_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "naturalbiomes:alppine1_wood 4", recipe = {{"naturalbiomes:alppine1_trunk"}} }) minetest.register_node("naturalbiomes:alppine1_leaves", { description = S("Silver Fir Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"naturalbiomes_alpine_pine1_leaves.png"}, special_tiles = {"naturalbiomes_alpine_pine1_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'naturalbiomes:alppine1_sapling'}, rarity = 50, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'naturalbiomes:alppine1_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("naturalbiomes:alppine1_sapling", { description = S("Silver Fir Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes_alpine_pine1_sapling.png"}, inventory_image = "naturalbiomes_alpine_pine1_sapling.png", wield_image = "naturalbiomes_alpine_pine1_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_alppine1_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:alppine1_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "naturalbiomes_alpine_pine1_wood", "naturalbiomes:alppine1_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_alpine_pine1_wood.png"}, S("Silver Fir Stair"), S("Silver Fir Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "naturalbiomes_alpine_pine1_trunk", "naturalbiomes:alppine1_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_alpine_pine1_trunk_top.png", "naturalbiomes_alpine_pine1_trunk_top.png", "naturalbiomes_alpine_pine1_trunk.png"}, S("Silver Fir Trunk Stair"), S("Silver Fir Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "naturalbiomes:gate_alppine1_wood", { description = S("Silver Fir Wood Fence Gate"), texture = "naturalbiomes_alpine_pine1_wood.png", material = "naturalbiomes:alppine1_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "naturalbiomes:fence_alppine1_wood", { description = S("Silver Fir Fence"), texture = "naturalbiomes_pine_fence_wood.png", inventory_image = "default_fence_overlay.png^naturalbiomes_alpine_pine1_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^naturalbiomes_alpine_pine1_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:alppine1_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "naturalbiomes:fence_rail_alppine1_wood", { description = S("Silver Fir Fence Rail"), texture = "naturalbiomes_pine_fence_wood.png", inventory_image = "default_fence_rail_overlay.png^naturalbiomes_alpine_pine1_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^naturalbiomes_alpine_pine1_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:alppine1_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) -- Tree generation -- -- New alppine2 tree local function grow_new_alppine2_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 3, y = pos.y - 0, z = pos.z - 3}, modpath.."/schematics/naturalbiomes_alpine_pine2_0_90.mts", "0", nil, false) end -- Pine2 trunk minetest.register_node("naturalbiomes:alppine2_trunk", { description = S("Jack Pine Trunk"), tiles = { "naturalbiomes_alpine_pine2_trunk_top.png", "naturalbiomes_alpine_pine2_trunk_top.png", "naturalbiomes_alpine_pine2_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- Pine2 wood minetest.register_node("naturalbiomes:alppine2_wood", { description = S("Jack Pine Wood"), tiles = {"naturalbiomes_alpine_pine2_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "naturalbiomes:alppine2_wood 4", recipe = {{"naturalbiomes:alppine2_trunk"}} }) minetest.register_node("naturalbiomes:alppine2_leaves", { description = S("Jack Pine Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"naturalbiomes_alpine_pine2_leaves.png"}, special_tiles = {"naturalbiomes_alpine_pine2_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'naturalbiomes:alppine2_sapling'}, rarity = 15, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'naturalbiomes:alppine2_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("naturalbiomes:alppine2_sapling", { description = S("Jack Pine Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes_alpine_pine2_sapling.png"}, inventory_image = "naturalbiomes_alpine_pine2_sapling.png", wield_image = "naturalbiomes_alpine_pine2_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_alppine2_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:alppine2_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "naturalbiomes_alpine_pine2_wood", "naturalbiomes:alppine2_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_alpine_pine2_wood.png"}, S("Jack Pine Stair"), S("Jack Pine Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "naturalbiomes_alpine_pine2_trunk", "naturalbiomes:alppine2_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_alpine_pine2_trunk_top.png", "naturalbiomes_alpine_pine2_trunk_top.png", "naturalbiomes_alpine_pine2_trunk.png"}, S("Jack Pine Trunk Stair"), S("Jack Pine Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "naturalbiomes:gate_alppine2_wood", { description = S("Jack Pine Wood Fence Gate"), texture = "naturalbiomes_alpine_pine2_wood.png", material = "naturalbiomes:alppine2_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "naturalbiomes:fence_pine2_wood", { description = S("Jack Pine Fence"), texture = "naturalbiomes_pine2_fence_wood.png", inventory_image = "default_fence_overlay.png^naturalbiomes_alpine_pine2_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^naturalbiomes_alpine_pine2_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:alppine2_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "naturalbiomes:fence_rail_pine2_wood", { description = S("Jack Pine Fence Rail"), texture = "naturalbiomes_pine2_fence_wood.png", inventory_image = "default_fence_rail_overlay.png^naturalbiomes_alpine_pine2_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^naturalbiomes_alpine_pine2_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:alppine2_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) -- Tree generation -- -- New cowberry bush local function grow_new_outback_bush(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 2, y = pos.y - 0, z = pos.z - 2}, modpath.."/schematics/naturalbiomes_alpine_cowberrybush.mts", "0", nil, false) end minetest.register_node("naturalbiomes:alpine_cowberrybush_stem", { description = S("Cowberry Bush Stem"), drawtype = "plantlike", visual_scale = 1.41, tiles = {"naturalbiomes_alpine_cowberry_stem.png"}, inventory_image = "naturalbiomes_alpine_cowberry_stem.png", wield_image = "naturalbiomes_alpine_cowberry_stem.png", paramtype = "light", sunlight_propagates = true, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}, }, }) minetest.register_node("naturalbiomes:alpine_cowberrybush_leaves", { description = S("Cowberry Bush Leaves"), drawtype = "allfaces_optional", tiles = {"naturalbiomes_alpine_cowberry_leaves.png"}, paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { {items = {"naturalbiomes:alpine_cowberrybush_sapling"}, rarity = 20}, {items = {"naturalbiomes:cowberry"}, rarity = 2}, {items = {"naturalbiomes:alpine_cowberrybush_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) minetest.register_node("naturalbiomes:alpine_cowberrybush_sapling", { description = S("Cowberry Bush Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes_alpine_cowberry_sapling.png"}, inventory_image = "naturalbiomes_alpine_cowberry_sapling.png", wield_image = "naturalbiomes_alpine_cowberry_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_outback_bush, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:alpine_cowberrybush_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) minetest.register_node("naturalbiomes:cowberry", { description = S("Cowberry"), drawtype = "torchlike", tiles = {"naturalbiomes_alpine_cowberry_fruit.png"}, inventory_image = "naturalbiomes_alpine_cowberry_fruit.png", wield_image = "naturalbiomes_alpine_cowberry_fruit.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31} }, groups = { fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 1, leafdecay_drop = 1, winleafdecay_drop = 1, winleafdecay = 3 }, drop = "naturalbiomes:cowberry", on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer) if placer:is_player() then minetest.set_node(pos, {name = "naturalbiomes:cowberry", param2 = 1}) end end }) minetest.register_node("naturalbiomes:alpine_mushroom", { description = S("Alpine Mushroom"), tiles = {"naturalbiomes_alpine_mushroom.png"}, inventory_image = "naturalbiomes_alpine_mushroom.png", wield_image = "naturalbiomes_alpine_mushroom.png", drawtype = "plantlike", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {mushroom = 1, food_mushroom = 1, snappy = 3, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), on_use = minetest.item_eat(1), selection_box = { type = "fixed", fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16}, } }) minetest.register_node("naturalbiomes:alpine_grass1", { description = S"Alpine Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_alpine_grass1.png"}, inventory_image = "naturalbiomes_alpine_grass1.png", wield_image = "naturalbiomes_alpine_grass1.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_node("naturalbiomes:alpine_grass2", { description = S"Alpine Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_alpine_grass2.png"}, inventory_image = "naturalbiomes_alpine_grass2.png", wield_image = "naturalbiomes_alpine_grass2.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_node("naturalbiomes:alpine_grass3", { description = S"Alpine Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_alpine_grass3.png"}, inventory_image = "naturalbiomes_alpine_grass3.png", wield_image = "naturalbiomes_alpine_grass3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:alpine_grass3", deco_type = "simple", place_on = {"naturalbiomes:alpine_litter"}, sidelen = 16, fill_ratio = 0.175, y_max = 31000, y_min = 1, decoration = { "naturalbiomes:alpine_grass1", "naturalbiomes:alpine_grass2", "naturalbiomes:alpine_grass3", }, }) minetest.register_decoration({ name = "naturalbiomes:alpine_dandelion", deco_type = "simple", place_on = {"naturalbiomes:alpine_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.15, spread = {x = 100, y = 100, z = 100}, seed = 4602, octaves = 4, persist = 1, }, y_max = 31000, y_min = 1, decoration = "naturalbiomes:alpine_dandelion", spawn_by = "naturalbiomes:alpine_litter" }) minetest.register_node("naturalbiomes:alpine_dandelion", { description = S"Alpine Dandelion Flower", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_alpine_dandelion.png"}, inventory_image = "naturalbiomes_alpine_dandelion.png", wield_image = "naturalbiomes_alpine_dandelion.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, color_yellow = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:alpine_edelweiss", deco_type = "simple", place_on = {"naturalbiomes:alpine_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.15, spread = {x = 100, y = 100, z = 100}, seed = 4602, octaves = 4, persist = 1, }, y_max = 31000, y_min = 1, decoration = "naturalbiomes:alpine_edelweiss", }) minetest.register_node("naturalbiomes:alpine_edelweiss", { description = S"Edelweiss Flower", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_alpine_edelweiss.png"}, inventory_image = "naturalbiomes_alpine_edelweiss.png", wield_image = "naturalbiomes_alpine_edelweiss.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, color_white = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:alpine_log", deco_type = "schematic", place_on = {"naturalbiomes:alpine_litter"}, place_offset_y = 1, sidelen = 16, noise_params = { offset = 0.0012, scale = 0.0007, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"naturalbiomes:alpine"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes__alpine_pine1_log_0_90.mts", flags = "place_center_x", rotation = "random", spawn_by = "naturalbiomes:alpine_litter", num_spawn_by = 4, }) minetest.register_decoration({ name = "naturalbiomes:alpine_log2", deco_type = "schematic", place_on = {"naturalbiomes:alpine_litter"}, place_offset_y = 1, sidelen = 16, noise_params = { offset = 0.0012, scale = 0.0007, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"naturalbiomes:alpine"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_alpine_pine2_log_0_90.mts", flags = "place_center_x", rotation = "random", spawn_by = "naturalbiomes:alpine_litter", num_spawn_by = 4, }) minetest.register_decoration({ deco_type = "simple", place_on = { "naturalbiomes:alpine_litter", "naturalbiomes:alppine1_leaves", "naturalbiomes:alppine2_leaves", }, sidelen = 16, noise_params = { offset = -0.75, scale = -1, spread = {x = 100, y = 100, z = 100}, seed = 456, octaves = 2, persist = 1.0 }, biomes = {"alpine"}, y_max = 31000, y_min = 1, decoration = "default:snow", })