local S = minetest.get_translator("naturalbiomes") local modname = "naturalbiomes" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") minetest.register_node("naturalbiomes:bambooforest_litter", { description = S("Bamboo Forest Litter"), tiles = {"naturalbiomes_bambooforest_litter.png", "naturalbiomes_bambooforest_rock.png", {name = "naturalbiomes_bambooforest_rock.png^naturalbiomes_bambooforest_litter_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "naturalbiomes:bambooforest_rock", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_biome({ name = "bambooforest", node_top = "naturalbiomes:bambooforest_litter", depth_top = 1, node_filler = "naturalbiomes:bambooforest_rock", depth_filler = 70, node_riverbed = "default:clay", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 31000, y_min = 5, heat_point = 89, humidity_point = 77, }) -- Tree generation -- -- New bamboo tree local function grow_new_bamboo_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 3, y = pos.y - 0, z = pos.z - 3}, modpath.."/schematics/naturalbiomes_bambootree_large_0_270.mts", "0", nil, false) end -- bamboo trunk minetest.register_node("naturalbiomes:bamboo_trunk", { description = S("Bamboo Trunk"), tiles = { "naturalbiomes_bambooforest_bamboo_trunk_top.png", "naturalbiomes_bambooforest_bamboo_trunk_top.png", "naturalbiomes_bambooforest_bamboo_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- bamboo wood minetest.register_node("naturalbiomes:bamboo_wood", { description = S("Bamboo Wood"), tiles = {"naturalbiomes_bambooforest_bamboo_wood2.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "naturalbiomes:bamboo_wood 4", recipe = {{"naturalbiomes:bamboo_trunk"}} }) minetest.register_node("naturalbiomes:bamboo_leaves", { description = S("Bamboo Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"naturalbiomes_Bambooforest_bamboo_leaves.png"}, special_tiles = {"naturalbiomes_Bambooforest_bamboo_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'naturalbiomes:bamboo_sapling'}, rarity = 10, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'naturalbiomes:bamboo_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("naturalbiomes:bamboo_sapling", { description = S("Bamboo Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes_bambooforest_bamboo_sapling.png"}, inventory_image = "naturalbiomes_bambooforest_bamboo_sapling.png", wield_image = "naturalbiomes_bambooforest_bamboo_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_bamboo_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:bamboo_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "naturalbiomes_bambooforest_bamboo_wood2", "naturalbiomes:bamboo_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_bambooforest_bamboo_wood2.png"}, S("Bamboo Stair"), S("Bamboo Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "naturalbiomes_bambooforest_bamboo_trunk", "naturalbiomes:bamboo_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_bambooforest_bamboo_trunk_top.png", "naturalbiomes_bambooforest_bamboo_trunk_top.png", "naturalbiomes_bambooforest_bamboo_trunk.png"}, S("Bamboo Trunk Stair"), S("Bamboo Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "naturalbiomes:gate_bamboo_wood", { description = S("Bamboo Wood Fence Gate"), texture = "naturalbiomes_bambooforest_bamboo_wood2.png", material = "naturalbiomes:bamboo_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "naturalbiomes:fence_bamboo_wood", { description = S("Bamboo Fence"), texture = "naturalbiomes_bamboo_fence_wood.png", inventory_image = "default_fence_overlay.png^naturalbiomes_bambooforest_bamboo_wood2.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^naturalbiomes_bambooforest_bamboo_wood2.png^default_fence_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:bamboo_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "naturalbiomes:fence_rail_bamboo_wood", { description = S("Bamboo Fence Rail"), texture = "naturalbiomes_bamboo_fence_wood.png", inventory_image = "default_fence_rail_overlay.png^naturalbiomes_bambooforest_bamboo_wood2.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^naturalbiomes_bambooforest_bamboo_wood2.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:bamboo_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) minetest.register_decoration({ name = "naturalbiomes:bamboo_tree", deco_type = "schematic", place_on = {"naturalbiomes:bambooforest_litter"}, place_offset_y = 0, sidelen = 16, fill_ratio = 0.02115, biomes = {"naturalbiomes:bambooforest"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_bambootree_large_0_270.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:bamboo_tree2", deco_type = "schematic", place_on = {"naturalbiomes:bambooforest_litter"}, place_offset_y = 0, sidelen = 16, fill_ratio = 0.02115, biomes = {"naturalbiomes:bambooforest"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_bambootree_small_0_270.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:smallbamboo", deco_type = "schematic", place_on = {"naturalbiomes:bambooforest_litter"}, sidelen = 16, noise_params = { offset = 0, scale = 0.05, spread = {x = 100, y = 100, z = 100}, seed = 936, octaves = 3, persist = 0.7 }, biomes = {"naturalbiomes:bambooforest"}, y_max = 31000, y_min = 0, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bambootree_small_micro_0_270.mts", }) minetest.register_node("naturalbiomes:smallbamboo", { description = S("Small Bamboo Grass"), drawtype = "plantlike", tiles = {"naturalbiomes_bambooforest_bamboo_trunksmall.png"}, inventory_image = "naturalbiomes_bambooforest_bamboo_trunksmall.png", wield_image = "naturalbiomes_bambooforest_bamboo_trunksmall.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16}, }, groups = {snappy = 3, flammable = 2}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node("naturalbiomes:bambooforest_rock", { description = S("Bamboo Forest Rock"), tiles = {"naturalbiomes_bambooforest_rock.png"}, groups = {cracky = 3, stone = 1}, drop = "naturalbiomes:bambooforest_rock", legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_decoration({ name = "naturalbiomes:bambooforest_groundgrass", deco_type = "simple", place_on = {"naturalbiomes:bambooforest_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 3602, octaves = 7, persist = 1, }, y_max = 30000, y_min = 1, decoration = "naturalbiomes:bambooforest_groundgrass", spawn_by = "naturalbiomes:bambooforest_litter" }) minetest.register_node("naturalbiomes:bambooforest_groundgrass", { description = S"Babmooforest Gorund Grass", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"naturalbiomes_bambooforest_groundgrass.png"}, inventory_image = "naturalbiomes_bambooforest_groundgrass.png", wield_image = "naturalbiomes_bambooforest_groundgrass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:bambooforest_groundgrass2", deco_type = "simple", place_on = {"naturalbiomes:bambooforest_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 3602, octaves = 7, persist = 1, }, y_max = 30000, y_min = 1, decoration = "naturalbiomes:bambooforest_groundgrass2", spawn_by = "naturalbiomes:bambooforest_litter" }) minetest.register_node("naturalbiomes:bambooforest_groundgrass2", { description = S"Babmooforest Gorund Grass", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"naturalbiomes_bambooforest_groundgrass2.png"}, inventory_image = "naturalbiomes_bambooforest_groundgrass2.png", wield_image = "naturalbiomes_bambooforest_groundgrass2.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) -- -- Tree generation -- -- New banana tree local function grow_new_banana_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 4, y = pos.y - 0, z = pos.z - 3}, modpath.."/schematics/naturalbiomes_banana_palm_0_90.mts", "0", nil, false) end -- banana trunk minetest.register_node("naturalbiomes:banana_trunk", { description = S("Banana Trunk"), tiles = { "naturalbiomes__banana_trunk_top.png", "naturalbiomes__banana_trunk_top.png", "naturalbiomes__banana_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- banana wood minetest.register_node("naturalbiomes:banana_wood", { description = S("Banana Wood"), tiles = {"naturalbiomes__banana_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "naturalbiomes:banana_wood 4", recipe = {{"naturalbiomes:banana_trunk"}} }) minetest.register_node("naturalbiomes:banana_leaves", { description = S("Banana Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"naturalbiomes__banana_leaf.png"}, special_tiles = {"naturalbiomes__banana_leaf.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'naturalbiomes:banana_sapling'}, rarity = 10, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'naturalbiomes:banana_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("naturalbiomes:banana_sapling", { description = S("Banana Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes__banana_tree_sapling.png"}, inventory_image = "naturalbiomes__banana_tree_sapling.png", wield_image = "naturalbiomes__banana_tree_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_banana_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:banana_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "naturalbiomes_banana_wood", "naturalbiomes:banana_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_banana_wood.png"}, S("Banana Stair"), S("Banana Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "naturalbiomes_banana_trunk", "naturalbiomes:banana_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_banana_trunk_top.png", "naturalbiomes_banana_trunk_top.png", "naturalbiomes_banana_trunk.png"}, S("Banana Trunk Stair"), S("Banana Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "naturalbiomes:gate_banana_wood", { description = S("Banana Wood Fence Gate"), texture = "naturalbiomes_banana_wood.png", material = "naturalbiomes:banana_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "naturalbiomes:fence_banana_wood", { description = S("Banana Fence"), texture = "naturalbiomes_banana_wood.png", inventory_image = "default_fence_overlay.png^naturalbiomes_banana_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^naturalbiomes_banana_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:banana_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "naturalbiomes:fence_rail_banana_wood", { description = S("Banana Fence Rail"), texture = "naturalbiomes_banana_wood.png", inventory_image = "default_fence_rail_overlay.png^naturalbiomes_banana_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^naturalbiomes_banana_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:banana_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) minetest.register_decoration({ name = "naturalbiomes:banana_tree", deco_type = "schematic", place_on = {"naturalbiomes:bambooforest_litter"}, place_offset_y = 0, sidelen = 16, fill_ratio = 0.00515, biomes = {"naturalbiomes:bambooforest"}, y_max = 31000, y_min = 5, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_banana_palm_0_90.mts", flags = "place_center_x, place_center_z", rotation = "random", })