local S = minetest.get_translator("naturalbiomes") local modname = "naturalbiomes" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") minetest.register_node("naturalbiomes:heath_litter", { description = S("Heath sand with dirt"), tiles = {"naturalbiomes_heath_litter.png", "default_sand.png", {name = "default_sand.png^naturalbiomes_heath_litter_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:sand", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_node("naturalbiomes:heath_litter2", { description = S("Heath sand with dirt"), tiles = {"naturalbiomes_heath_litter2.png", "default_sand.png", {name = "default_sand.png^naturalbiomes_heath_litter_side2.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:sand", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_decoration({ deco_type = "simple", place_on = {"naturalbiomes:heath_litter"}, sidelen = 16, place_offset_y = -1, flags = "force_placement", noise_params = { offset = 0.25, scale = 2, spread = {x = 80, y = 80, z = 80}, seed = 12345, octaves = 2, persist = 0.5, lacunarity = 0.8, }, y_max = 31000, y_min = 5, decoration = "naturalbiomes:heath_litter3" }) minetest.register_node("naturalbiomes:heath_litter3", { description = S("Heath sand with dirt"), tiles = {"naturalbiomes_heath_litter3.png", "default_sand.png", {name = "default_sand.png^naturalbiomes_heath_litter_side3.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:sand", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_decoration({ deco_type = "simple", place_on = {"naturalbiomes:heath_litter"}, sidelen = 8, place_offset_y = -1, flags = "force_placement", noise_params = { offset = -0.1, scale = 3, spread = {x = 100, y = 100, z = 100}, seed = 54321, octaves = 3, persist = 0.5, lacunarity = 0.9, }, y_max = 31000, y_min = 5, decoration = "naturalbiomes:heath_litter2" }) minetest.register_biome({ name = "naturalbiomes:heath", node_top = "naturalbiomes:heath_litter", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_riverbed = "default:clay", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 50, y_min = 0, heat_point = 47, humidity_point = 89, }) -- Schematics minetest.register_decoration({ name = "naturalbiomes:heath_juniper_tree", deco_type = "schematic", place_on = {"naturalbiomes:heath_litter3"}, place_offset_y = 1, sidelen = 8, noise_params = { offset = -0.001725, scale = 0.01, spread = {x = 100, y = 20, z = 100}, seed = 494, octaves = 2, persistence = 0.8, lacunarity = 0.9, }, biomes = {"naturalbiomes:heath"}, y_max = 31000, y_min = 5, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_junipertree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:heath_juniper_tree2", deco_type = "schematic", place_on = {"naturalbiomes:heath_litter3"}, place_offset_y = 1, sidelen = 8, noise_params = { offset = -0.001725, scale = 0.01, spread = {x = 100, y = 20, z = 100}, seed = 672, octaves = 2, persistence = 0.8, lacunarity = 0.9, }, biomes = {"naturalbiomes:heath"}, y_max = 31000, y_min = 5, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_junipertree2.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:heath_birch_tree", deco_type = "schematic", place_on = {"naturalbiomes:heath_litter"}, place_offset_y = 0, sidelen = 16, fill_ratio = 0.00315, biomes = {"naturalbiomes:heath"}, y_max = 31000, y_min = 5, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_birchtree.mts", flags = "place_center_x, place_center_z", rotation = "random", spawn_by = "naturalbiomes:heath_litter", num_spawn_by = 6, }) minetest.register_decoration({ name = "naturalbiomes:heath_birch_tree2", deco_type = "schematic", place_on = {"naturalbiomes:heath_litter"}, place_offset_y = 0, sidelen = 16, fill_ratio = 0.00315, biomes = {"naturalbiomes:heath"}, y_max = 31000, y_min = 5, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_birchtree2.mts", flags = "place_center_x, place_center_z", rotation = "random", spawn_by = "naturalbiomes:heath_litter", num_spawn_by = 6, }) minetest.register_decoration({ name = "naturalbiomes:heath_willow_tree", deco_type = "schematic", place_on = {"naturalbiomes:heath_litter"}, place_offset_y = 0, sidelen = 16, fill_ratio = 0.00125, biomes = {"naturalbiomes:heath"}, y_max = 5, y_min = 1, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_willowtree11.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:heath_willow_tree2", deco_type = "schematic", place_on = {"naturalbiomes:heath_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00125, biomes = {"naturalbiomes:heath"}, y_max = 5, y_min = 1, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_willowtree22.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:heath_grass", deco_type = "simple", place_on = {"naturalbiomes:heath_litter"}, sidelen = 16, fill_ratio = 0.04115, biomes = {"naturalbiomes:heath"}, y_max = 31000, y_min = 1, decoration = "naturalbiomes:heath_grass", }) minetest.register_node("naturalbiomes:heath_grass", { description = S"Heath Grass", drawtype = "plantlike", waving = 2, visual_scale = 1.0, tiles = {"naturalbiomes_heath_grass.png"}, inventory_image = "naturalbiomes_heath_grass.png", wield_image = "naturalbiomes_heath_grass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:heath_grass2", deco_type = "simple", place_on = {"naturalbiomes:heath_litter"}, fill_ratio = 0.06115, biomes = {"naturalbiomes:heath"}, y_max = 31000, y_min = 1, decoration = "naturalbiomes:heath_grass2", }) minetest.register_node("naturalbiomes:heath_grass2", { description = S"Heath Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_heath_grass2.png"}, inventory_image = "naturalbiomes_heath_grass2.png", wield_image = "naturalbiomes_heath_grass2.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:heath_grass3", deco_type = "simple", place_on = {"naturalbiomes:heath_litter"}, sidelen = 16, fill_ratio = 0.08115, biomes = {"naturalbiomes:heath"}, y_max = 31000, y_min = 1, decoration = "naturalbiomes:heath_grass3", }) minetest.register_node("naturalbiomes:heath_grass3", { description = S"Heath Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_heath_grass3.png"}, inventory_image = "naturalbiomes_heath_grass3.png", wield_image = "naturalbiomes_heath_grass3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:heatherflower", deco_type = "simple", place_on = {"naturalbiomes:heath_litter2","naturalbiomes:heath_litter3"}, sidelen = 16, fill_ratio = 0.0275, biomes = {"naturalbiomes:heath"}, y_max = 31000, y_min = 4, decoration = "naturalbiomes:heatherflower", spawn_by = "naturalbiomes:heath_litter" }) minetest.register_node("naturalbiomes:heatherflower", { description = S"Pale Heather Flower", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"naturalbiomes_heath_heatherflower.png"}, inventory_image = "naturalbiomes_heath_heatherflower.png", wield_image = "naturalbiomes_heath_heatherflower.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:heatherflower2", deco_type = "simple", place_on = {"naturalbiomes:heath_litter2","naturalbiomes:heath_litter3"}, sidelen = 16, fill_ratio = 0.0275, biomes = {"naturalbiomes:heath"}, y_max = 31000, y_min = 4, decoration = "naturalbiomes:heatherflower2", spawn_by = "naturalbiomes:heath_litter" }) minetest.register_node("naturalbiomes:heatherflower2", { description = S"Blush Heather Flower", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"naturalbiomes_heath_heatherflower2.png"}, inventory_image = "naturalbiomes_heath_heatherflower2.png", wield_image = "naturalbiomes_heath_heatherflower2.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:heatherflower3", deco_type = "simple", place_on = {"naturalbiomes:heath_litter2","naturalbiomes:heath_litter3"}, sidelen = 16, fill_ratio = 0.0275, biomes = {"naturalbiomes:heath"}, y_max = 31000, y_min = 4, decoration = "naturalbiomes:heatherflower3", spawn_by = "naturalbiomes:heath_litter" }) minetest.register_node("naturalbiomes:heatherflower3", { description = S"Dusk Heather Flower", drawtype = "plantlike", waving = 1, visual_scale = 1.5, tiles = {"naturalbiomes_heath_heatherflower3.png"}, inventory_image = "naturalbiomes_heath_heatherflower3.png", wield_image = "naturalbiomes_heath_heatherflower3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:heatherflower4", deco_type = "simple", place_on = {"naturalbiomes:heath_litter2","naturalbiomes:heath_litter3"}, sidelen = 16, fill_ratio = 0.0275, biomes = {"naturalbiomes:heath"}, y_max = 31000, y_min = 4, decoration = "naturalbiomes:heatherflower4", spawn_by = "naturalbiomes:heath_litter" }) minetest.register_node("naturalbiomes:heatherflower4", { description = S"Cute Heather Flower", drawtype = "plantlike", waving = 1, visual_scale = 1.5, tiles = {"naturalbiomes_heath_heatherflower4.png"}, inventory_image = "naturalbiomes_heath_heatherflower4.png", wield_image = "naturalbiomes_heath_heatherflower4.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:swampgrass", deco_type = "simple", place_on = {"naturalbiomes:heath_litter"}, sidelen = 16, fill_ratio = 0.08115, biomes = {"naturalbiomes:heath"}, y_max = 5, y_min = -1, decoration = "naturalbiomes:swampgrass", spawn_by = "naturalbiomes:heath_litter" }) minetest.register_node("naturalbiomes:swampgrass", { description = S"Swamp Grass", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"naturalbiomes_heath_swampgrass.png"}, inventory_image = "naturalbiomes_heath_swampgrass.png", wield_image = "naturalbiomes_heath_swampgrass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:swampgrass2", deco_type = "simple", place_on = {"naturalbiomes:heath_litter"}, sidelen = 16, fill_ratio = 0.08115, biomes = {"naturalbiomes:heath"}, y_max = 5, y_min = -1, decoration = "naturalbiomes:swampgrass2", spawn_by = "naturalbiomes:heath_litter" }) minetest.register_node("naturalbiomes:swampgrass2", { description = S"Swamp Grass", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"naturalbiomes_heath_swampgrass2.png"}, inventory_image = "naturalbiomes_heath_swampgrass2.png", wield_image = "naturalbiomes_heath_swampgrass2.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) -- Tree generation -- -- New willow tree local function grow_new_willow_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 4, y = pos.y - 0, z = pos.z - 4}, modpath.."/schematics/naturalbiomes_willowtree11.mts", "0", nil, false) end -- willow trunk minetest.register_node("naturalbiomes:heath_willow_trunk", { description = S("Willow Trunk"), tiles = { "naturalbiomes_heath_willow_trunk_top.png", "naturalbiomes_heath_willow_trunk_top.png", "naturalbiomes_heath_willow_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- willow wood minetest.register_node("naturalbiomes:heath_willow_wood", { description = S("Willow Wood"), tiles = {"naturalbiomes_heath_willow_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "naturalbiomes:heath_willow_wood 4", recipe = {{"naturalbiomes:heath_willow_trunk"}} }) minetest.register_node("naturalbiomes:heath_willow_leaves", { description = S("Willow Leaves"), drawtype = "plantlike", visual_scale = 4.0, waving = 1, tiles = {"naturalbiomes_heath_willow_leaves.png"}, special_tiles = {"naturalbiomes_heath_willow_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'naturalbiomes:willow_sapling'}, rarity = 50, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'naturalbiomes:heath_willow_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("naturalbiomes:heath_willow_leaves2", { description = S("Willow Leaves"), drawtype = "allfaces_optional", visual_scale = 1.0, waving = 1, tiles = {"naturalbiomes_heath_willow_leaves2.png"}, special_tiles = {"naturalbiomes_heath_willow_leaves2.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'naturalbiomes:willow_sapling'}, rarity = 50, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'naturalbiomes:heath_willow_leaves2'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("naturalbiomes:willow_sapling", { description = S("Willow Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes_heath_willow_sapling.png"}, inventory_image = "naturalbiomes_heath_willow_sapling.png", wield_image = "naturalbiomes_heath_willow_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_willow_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:willow_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "naturalbiomes_heath_willow_wood", "naturalbiomes:heath_willow_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_heath_willow_wood.png"}, S("Willow Stair"), S("Willow Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "naturalbiomes_heath_willow_trunk", "naturalbiomes:heath_willow_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_heath_willow_trunk_top.png", "naturalbiomes_heath_willow_trunk_top.png", "naturalbiomes_heath_willow_trunk.png"}, S("Willow Trunk Stair"), S("Willow Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "naturalbiomes:gate_willow_wood", { description = S("Willow Wood Fence Gate"), texture = "naturalbiomes_heath_willow_wood.png", material = "naturalbiomes:heath_willow_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "naturalbiomes:fence_willow_wood", { description = S("Willow Fence"), texture = "naturalbiomes_adler_fence_wood.png", inventory_image = "default_fence_overlay.png^naturalbiomes_heath_willow_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^naturalbiomes_heath_willow_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:heath_willow_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "naturalbiomes:fence_rail_willow_wood", { description = S("Willow Fence Rail"), texture = "naturalbiomes_heath_willow_fence_wood.png", inventory_image = "default_fence_rail_overlay.png^naturalbiomes_heath_willow_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^naturalbiomes_heath_willow_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:heath_willow_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) -- New juniper tree local function grow_new_juniper_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 2, y = pos.y - 0, z = pos.z - 2}, modpath.."/schematics/naturalbiomes_junipertree.mts", "0", nil, false) end -- juniper trunk minetest.register_node("naturalbiomes:heath_juniper_trunk", { description = S("Juniper Trunk"), tiles = { "naturalbiomes_heath_juniper_trunk_top.png", "naturalbiomes_heath_juniper_trunk_top.png", "naturalbiomes_heath_juniper_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- juniper wood minetest.register_node("naturalbiomes:heath_juniper_wood", { description = S("Juniper Wood"), tiles = {"naturalbiomes_heath_juniper_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "naturalbiomes:heath_juniper_wood 4", recipe = {{"naturalbiomes:heath_juniper_trunk"}} }) minetest.register_node("naturalbiomes:heath_juniper_leaves", { description = S("Juniper Leaves"), drawtype = "allfaces_optional", visual_scale = 1.0, waving = 1, tiles = {"naturalbiomes_heath_juniper_leaves.png"}, special_tiles = {"naturalbiomes_heath_juniper_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'naturalbiomes:juniper_sapling'}, rarity = 6, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'naturalbiomes:heath_juniper_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("naturalbiomes:juniper_sapling", { description = S("Juniper Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes_heath_juniper_sapling.png"}, inventory_image = "naturalbiomes_heath_juniper_sapling.png", wield_image = "naturalbiomes_heath_juniper_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_juniper_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:juniper_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "naturalbiomes_heath_juniper_wood", "naturalbiomes:heath_juniper_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_heath_juniper_wood.png"}, S("Juniper Stair"), S("Juniper Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "naturalbiomes_heath_juniper_trunk", "naturalbiomes:heath_juniper_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_heath_juniper_trunk_top.png", "naturalbiomes_heath_juniper_trunk_top.png", "naturalbiomes_heath_juniper_trunk.png"}, S("Juniper Trunk Stair"), S("Juniper Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "naturalbiomes:gate_juniper_wood", { description = S("Juniper Wood Fence Gate"), texture = "naturalbiomes_heath_juniper_wood.png", material = "naturalbiomes:heath_juniper_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "naturalbiomes:fence_juniper_wood", { description = S("Juniper Fence"), texture = "naturalbiomes_adler_fence_wood.png", inventory_image = "default_fence_overlay.png^naturalbiomes_heath_juniper_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^naturalbiomes_heath_juniper_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:heath_juniper_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "naturalbiomes:fence_rail_juniper_wood", { description = S("Juniper Fence Rail"), texture = "naturalbiomes_heath_juniper_fence_wood.png", inventory_image = "default_fence_rail_overlay.png^naturalbiomes_heath_juniper_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^naturalbiomes_heath_juniper_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:heath_juniper_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) -- New birch tree local function grow_new_birch_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 4, y = pos.y - 0, z = pos.z - 4}, modpath.."/schematics/naturalbiomes_birchtree.mts", "0", nil, false) end -- birch trunk minetest.register_node("naturalbiomes:heath_birch_trunk", { description = S("Silver Birch Trunk"), tiles = { "naturalbiomes_heath_birch_trunk_top.png", "naturalbiomes_heath_birch_trunk_top.png", "naturalbiomes_heath_birch_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- birch wood minetest.register_node("naturalbiomes:heath_birch_wood", { description = S("Silver Birch Wood"), tiles = {"naturalbiomes_heath_birch_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "naturalbiomes:heath_birch_wood 4", recipe = {{"naturalbiomes:heath_birch_trunk"}} }) minetest.register_node("naturalbiomes:heath_birch_leaves", { description = S("Silver Birch Leaves"), drawtype = "allfaces_optional", visual_scale = 1.0, waving = 1, tiles = {"naturalbiomes_heath_birch_leaves.png"}, special_tiles = {"naturalbiomes_heath_birch_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'naturalbiomes:birch_sapling'}, rarity = 40, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'naturalbiomes:heath_birch_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("naturalbiomes:birch_sapling", { description = S("Silver Birch Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes_heath_birch_sapling.png"}, inventory_image = "naturalbiomes_heath_birch_sapling.png", wield_image = "naturalbiomes_heath_birch_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_birch_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:birch_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "naturalbiomes_heath_birch_wood", "naturalbiomes:heath_birch_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_heath_birch_wood.png"}, S("Silver Birch Stair"), S("Silver Birch Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "naturalbiomes_heath_birch_trunk", "naturalbiomes:heath_birch_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_heath_birch_trunk_top.png", "naturalbiomes_heath_birch_trunk_top.png", "naturalbiomes_heath_birch_trunk.png"}, S("Silver Birch Trunk Stair"), S("Silver Birch Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "naturalbiomes:gate_birch_wood", { description = S("Silver Birch Wood Fence Gate"), texture = "naturalbiomes_heath_birch_wood.png", material = "naturalbiomes:heath_birch_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "naturalbiomes:fence_birch_wood", { description = S("Silver Birch Fence"), texture = "naturalbiomes_adler_fence_wood.png", inventory_image = "default_fence_overlay.png^naturalbiomes_heath_birch_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^naturalbiomes_heath_birch_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:heath_birch_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "naturalbiomes:fence_rail_birch_wood", { description = S("Silver Birch Fence Rail"), texture = "naturalbiomes_heath_birch_fence_wood.png", inventory_image = "default_fence_rail_overlay.png^naturalbiomes_heath_birch_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^naturalbiomes_heath_birch_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:heath_birch_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) minetest.register_decoration({ name = "naturalbiomes:heatherflowernode", deco_type = "simple", place_on = {"naturalbiomes:heath_litter2"}, sidelen = 8, place_offset_y = 0, flags = "force_placement", noise_params = { offset = -0.75, scale = 2.5, spread = {x = 25, y = 25, z = 25}, seed = 1456, octaves = 3, }, y_max = 31000, y_min = 4, decoration = "naturalbiomes:heatherflowernode", spawn_by = "naturalbiomes:heath_litter" }) minetest.register_node("naturalbiomes:heatherflowernode", { description = S"Pale Heather Flower Bush", drawtype = "allfaces_optional", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_heath_heatherflowernode.png"}, inventory_image = "naturalbiomes_heath_heatherflowernode.png", wield_image = "naturalbiomes_heath_heatherflowernode.png", paramtype = "light", sunlight_propagates = true, walkable = false, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_decoration({ name = "naturalbiomes:heatherflower2node", deco_type = "simple", place_on = {"naturalbiomes:heath_litter2"}, sidelen = 8, place_offset_y = 0, flags = "force_placement", noise_params = { offset = -0.75, scale = 2.5, spread = {x = 25, y = 25, z = 25}, seed = 7358, octaves = 3, }, y_max = 31000, y_min = 4, decoration = "naturalbiomes:heatherflower2node", spawn_by = "naturalbiomes:heath_litter" }) minetest.register_node("naturalbiomes:heatherflower2node", { description = S"Blush Heather Flower Bush", drawtype = "allfaces_optional", waving = 1, visual_scale = 1, tiles = {"naturalbiomes_heath_heatherflower2node.png"}, inventory_image = "naturalbiomes_heath_heatherflower2node.png", wield_image = "naturalbiomes_heath_heatherflower2node.png", paramtype = "light", sunlight_propagates = true, walkable = false, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_decoration({ name = "naturalbiomes:heatherflower3node", deco_type = "simple", place_on = {"naturalbiomes:heath_litter2"}, sidelen = 8, place_offset_y = 0, flags = "force_placement", noise_params = { offset = -0.75, scale = 2.5, spread = {x = 25, y = 25, z = 25}, seed = 2935, octaves = 3, }, y_max = 31000, y_min = 4, decoration = "naturalbiomes:heatherflower3node", spawn_by = "naturalbiomes:heath_litter" }) minetest.register_node("naturalbiomes:heatherflower3node", { description = S"Dusk Heather Flower Bush", drawtype = "allfaces_optional", waving = 1, visual_scale = 1, tiles = {"naturalbiomes_heath_heatherflower3node.png"}, inventory_image = "naturalbiomes_heath_heatherflower3node.png", wield_image = "naturalbiomes_heath_heatherflower3node.png", paramtype = "light", sunlight_propagates = true, walkable = false, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_decoration({ name = "naturalbiomes:heatherflower4node", deco_type = "simple", place_on = {"naturalbiomes:heath_litter2"}, sidelen = 8, place_offset_y = 0, flags = "force_placement", noise_params = { offset = -0.75, scale = 2.5, spread = {x = 25, y = 25, z = 25}, seed = 989, octaves = 3, }, y_max = 31000, y_min = 4, decoration = "naturalbiomes:heatherflower4node", spawn_by = "naturalbiomes:heath_litter" }) minetest.register_node("naturalbiomes:heatherflower4node", { description = S"Cute Heather Flower Bush", drawtype = "allfaces_optional", waving = 1, visual_scale = 1, tiles = {"naturalbiomes_heath_heatherflower4node.png"}, inventory_image = "naturalbiomes_heath_heatherflower4node.png", wield_image = "naturalbiomes_heath_heatherflower4node.png", paramtype = "light", sunlight_propagates = true, walkable = false, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), })