local S = minetest.get_translator("naturalbiomes") local modname = "naturalbiomes" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") minetest.register_node("naturalbiomes:outback_litter", { description = S("Outback ground with grass"), tiles = {"naturalbiomes_outbacklitter.png", "naturalbiomes_outback_ground.png", {name = "naturalbiomes_outback_ground.png^naturalbiomes_outbacklitter_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "naturalbiomes:outback_ground", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_node("naturalbiomes:outback_rock", { description = S("Outback Rock"), tiles = {"naturalbiomes_outback_rock.png"}, groups = {cracky = 3, stone = 1}, legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("naturalbiomes:outback_ground", { description = S("Outback Ground Sand"), tiles = {"naturalbiomes_outback_ground.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_biome({ name = "naturalbiomes:outback", node_top = "naturalbiomes:outback_litter", depth_top = 1, node_filler = "naturalbiomes:outback_ground", depth_filler = 50, node_riverbed = "default:clay", depth_riverbed = 2, node_dungeon = "default:sandstone", node_dungeon_alt = "default:desert_stonebrick", node_dungeon_stair = "stairs:stair_desert_stone", y_max = 40, y_min = 3, heat_point = 82, humidity_point = 32, }) -- Schematics minetest.register_decoration({ name = "naturalbiomes:outback_tree", deco_type = "schematic", place_on = {"naturalbiomes:outback_litter"}, place_offset_y = 0, sidelen = 16, fill_ratio = 0.001, biomes = {"naturalbiomes:outback"}, y_max = 31, y_min = 1, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_outback_tree1_0_90.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:outback_tree2", deco_type = "schematic", place_on = {"naturalbiomes:outback_litter"}, place_offset_y = 0, sidelen = 16, fill_ratio = 0.00075, biomes = {"naturalbiomes:outback"}, y_max = 31, y_min = 1, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_outback_tree2_0_90.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:outback_bush", deco_type = "schematic", place_on = {"naturalbiomes:outback_litter"}, place_offset_y = 1, sidelen = 16, noise_params = { offset = -0.004, scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 391, octaves = 3, persist = 0.7, }, biomes = {"naturalbiomes:outback"}, y_max = 31000, y_min = 3, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_outback_bush_small2_0_270.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ name = "naturalbiomes:outback_rockformation1", deco_type = "schematic", place_on = {"naturalbiomes:outback_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00005, biomes = {"naturalbiomes:outback"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_outback_rock1_0_90.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:outback_rockformation2", deco_type = "schematic", place_on = {"naturalbiomes:outback_litter"}, place_offset_y = -2, sidelen = 16, fill_ratio = 0.00005, biomes = {"naturalbiomes:outback"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_outback_rock2_0_90.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:outback_rockformation3", deco_type = "schematic", place_on = {"naturalbiomes:outback_litter"}, place_offset_y = -3, sidelen = 16, fill_ratio = 0.00005, biomes = {"naturalbiomes:outback"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_outback_rock3_0_90.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:outback_bush2", deco_type = "schematic", place_on = {"naturalbiomes:outback_litter"}, place_offset_y = 1, sidelen = 16, noise_params = { offset = -0.004, scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 391, octaves = 3, persist = 0.7, }, biomes = {"naturalbiomes:outback"}, y_max = 31000, y_min = 3, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_outback_bush2_0_90.mts", flags = "place_center_x, place_center_z", }) -- Tree generation -- -- New outback tree local function grow_new_outback_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 4, y = pos.y - 0, z = pos.z - 4}, modpath.."/schematics/naturalbiomes_outback_tree1_0_90.mts", "0", nil, false) end -- outback trunk minetest.register_node("naturalbiomes:outback_trunk", { description = S("Outback Eucalyptus Trunk"), tiles = { "naturalbiomes_outbackeukalyptus_trunk_top.png", "naturalbiomes_outbackeukalyptus_trunk_top.png", "naturalbiomes_outbackeucalyptus_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- outback wood minetest.register_node("naturalbiomes:outback_wood", { description = S("Outback Eucalyptus Wood"), tiles = {"naturalbiomes_outback_eukalyptus_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "naturalbiomes:outback_wood 4", recipe = {{"naturalbiomes:outback_trunk"}} }) minetest.register_node("naturalbiomes:outback_leaves", { description = S("Outback Eucalyptus Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"naturalbiomes_outbackeukalyptus_leaves.png"}, special_tiles = {"naturalbiomes_outbackeukalyptus_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'naturalbiomes:outback_sapling'}, rarity = 50, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'naturalbiomes:outback_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("naturalbiomes:outback_sapling", { description = S("Outback Eucalyptus Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes_outbackeukaplyptus_sapling.png"}, inventory_image = "naturalbiomes_outbackeukaplyptus_sapling.png", wield_image = "naturalbiomes_outbackeukaplyptus_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_outback_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:outback_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "naturalbiomes_outback_eukalyptus_wood", "naturalbiomes:outback_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_outback_eukalyptus_wood.png"}, S("Outback Eucalyptus Stair"), S("Outback Eucalyptus Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "naturalbiomes_outbackeucalyptus_trunk", "naturalbiomes:outback_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_outbackeukalyptus_trunk_top.png", "naturalbiomes_outbackeukalyptus_trunk_top.png", "naturalbiomes_outbackeucalyptus_trunk.png"}, S("Outback Eucalyptus Trunk Stair"), S("Outback Eucalyptus Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "naturalbiomes:gate_outback_wood", { description = S("Outback Eucalyptus Wood Fence Gate"), texture = "naturalbiomes_outback_eukalyptus_wood.png", material = "naturalbiomes:outback_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "naturalbiomes:fence_outback_wood", { description = S("Outback Eucalyptus Fence"), texture = "naturalbiomes_eukalyptus_fence_wood.png", inventory_image = "default_fence_overlay.png^naturalbiomes_outback_eukalyptus_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^naturalbiomes_outback_eukalyptus_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:outback_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "naturalbiomes:fence_rail_outback_wood", { description = S("Outback Eucalyptus Fence Rail"), texture = "naturalbiomes_eukalyptus_fence_wood.png", inventory_image = "default_fence_rail_overlay.png^naturalbiomes_outback_eukalyptus_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^naturalbiomes_outback_eukalyptus_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:outback_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) minetest.register_decoration({ name = "naturalbiomes:outback_log", deco_type = "schematic", place_on = {"naturalbiomes:outback_litter"}, place_offset_y = 1, sidelen = 16, noise_params = { offset = 0.0002, scale = 0.0005, spread = {x = 550, y = 550, z = 550}, seed = 2, octaves = 3, persist = 0.36 }, biomes = {"naturalbiomes:outback"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_outback_log_0_90.mts", flags = "place_center_x", rotation = "random", spawn_by = "naturalbiomes:outback_litter", num_spawn_by = 2, }) -- Outback Bush -- New outback bush local function grow_new_outback_bush(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 2, y = pos.y - 0, z = pos.z - 2}, modpath.."/schematics/naturalbiomes_outback_bush_small2_0_270.mts", "0", nil, false) end minetest.register_node("naturalbiomes:outback_bush_stem", { description = S("Outback Bush Stem"), drawtype = "plantlike", visual_scale = 1.41, tiles = {"naturalbiomes_outback_bush_stem.png"}, inventory_image = "naturalbiomes_outback_bush_stem.png", wield_image = "naturalbiomes_outback_bush_stem.png", paramtype = "light", sunlight_propagates = true, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}, }, }) minetest.register_node("naturalbiomes:outback_bush_leaves", { description = S("Outback Bush Leaves"), drawtype = "allfaces_optional", tiles = {"naturalbiomes_outbackbush_leaves.png"}, paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { {items = {"naturalbiomes:outback_bush_sapling"}, rarity = 50}, {items = {"naturalbiomes:outback_bush_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) minetest.register_node("naturalbiomes:outback_bush_sapling", { description = S("Outback Bush Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes_outback_bush_stem.png"}, inventory_image = "naturalbiomes_outback_bush_stem.png", wield_image = "naturalbiomes_outback_bush_stem.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_outback_bush, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:outback_bush_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) minetest.register_decoration({ name = "naturalbiomes:outback_grass", deco_type = "simple", place_on = {"naturalbiomes:outback_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.15, spread = {x = 100, y = 100, z = 100}, seed = 4602, octaves = 4, persist = 1, }, y_max = 30000, y_min = 1, decoration = "naturalbiomes:outback_grass", spawn_by = "naturalbiomes:outback_litter" }) minetest.register_node("naturalbiomes:outback_grass", { description = S"Outback Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_outbackgrass.png"}, inventory_image = "naturalbiomes_outbackgrass.png", wield_image = "naturalbiomes_outbackgrass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:outback_grass2", deco_type = "simple", place_on = {"naturalbiomes:outback_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 500, y = 500, z = 500}, seed = 687, octaves = 3, persist = 2, }, y_max = 30000, y_min = 1, decoration = "naturalbiomes:outback_grass2", spawn_by = "naturalbiomes:outback_litter" }) minetest.register_node("naturalbiomes:outback_grass2", { description = S"Outback Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_outbackgrass2.png"}, inventory_image = "naturalbiomes_outbackgrass2.png", wield_image = "naturalbiomes_outbackgrass2.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:outback_grass3", deco_type = "simple", place_on = {"naturalbiomes:outback_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 500, y = 500, z = 500}, seed = 6072, octaves = 2, persist = 3, }, y_max = 30000, y_min = 1, decoration = "naturalbiomes:outback_grass3", spawn_by = "naturalbiomes:outback_litter" }) minetest.register_node("naturalbiomes:outback_grass3", { description = S"Outback Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_outbackgrass3.png"}, inventory_image = "naturalbiomes_outbackgrass3.png", wield_image = "naturalbiomes_outbackgrass3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:outback_grass4", deco_type = "simple", place_on = {"naturalbiomes:outback_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.15, spread = {x = 500, y = 500, z = 500}, seed = 457, octaves = 3, persist = 1, }, y_max = 31000, y_min = 1, decoration = "naturalbiomes:outback_grass4", spawn_by = "naturalbiomes:outback_litter" }) minetest.register_node("naturalbiomes:outback_grass4", { description = S"Outback Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_outbackgrass4.png"}, inventory_image = "naturalbiomes_outbackgrass4.png", wield_image = "naturalbiomes_outbackgrass4.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:outback_grass5", deco_type = "simple", place_on = {"naturalbiomes:outback_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 4602, octaves = 6, persist = 1, }, y_max = 31000, y_min = 1, decoration = "naturalbiomes:outback_grass5", spawn_by = "naturalbiomes:outback_litter" }) minetest.register_node("naturalbiomes:outback_grass5", { description = S"Outback Grass", drawtype = "plantlike", waving = 1, noise_params = { offset = -0.03, scale = 0.15, spread = {x = 500, y = 500, z = 500}, seed = 457, octaves = 3, persist = 1, }, tiles = {"naturalbiomes_outbackgrass5.png"}, inventory_image = "naturalbiomes_outbackgrass5.png", wield_image = "naturalbiomes_outbackgrass5.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:outback_grass6", deco_type = "simple", place_on = {"naturalbiomes:outback_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 3602, octaves = 5, persist = 1, }, y_max = 30000, y_min = 1, decoration = "naturalbiomes:outback_grass6", spawn_by = "naturalbiomes:outback_litter" }) minetest.register_node("naturalbiomes:outback_grass6", { description = S"Outback Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_outbackgrass6.png"}, inventory_image = "naturalbiomes_outbackgrass6.png", wield_image = "naturalbiomes_outbackgrass6.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_node("naturalbiomes:outback_rockformation1", { description = S("Outback Rock Formation"), tiles = {"naturalbiomes_beach_rock.png"}, groups = {cracky = 3, stone = 1}, drop = "naturalbiomes:palmbeach_rock", legacy_mineral = true, sounds = default.node_sound_stone_defaults(), })