local S = minetest.get_translator("naturalbiomes") local modname = "naturalbiomes" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") minetest.register_node("naturalbiomes:palmbeach_sand", { description = S("Beach Sand"), tiles = {"naturalbiomes_beach_sand.png"}, groups = {crumbly = 3, sand = 1, falling_node = 1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_biome({ name = "naturalbiomes:palmbeach", node_top = "naturalbiomes:palmbeach_sand", depth_top = 3, node_filler = "default:sandstone", depth_filler = 5, node_riverbed = "naturalbiomes:palmbeach_sand", depth_riverbed = 3, node_dungeon = "default:cobble", node_dungeon_alt = "default:sandstonebrick", node_dungeon_stair = "stairs:stair_sandstone", y_max = 5, y_min = -1, heat_point = 86, humidity_point = 78, }) minetest.register_node("naturalbiomes:palmbeach_rock", { description = S("Beach Rock"), tiles = {"naturalbiomes_beach_rock.png"}, groups = {cracky = 3, stone = 1}, drop = "naturalbiomes:palmbeach_rock", legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_decoration({ name = "naturalbiomes:beach_rock", deco_type = "schematic", place_on = {"naturalbiomes:palmbeach_sand"}, place_offset_y = -1, sidelen = 16, noise_params = { offset = -0.004, scale = 0.02, spread = {x = 100, y = 100, z = 100}, seed = 137, octaves = 3, persist = 0.7, }, biomes = {"naturalbiomes:palmbeach"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beachrock_large_0_270.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:beach_rock2", deco_type = "schematic", place_on = {"naturalbiomes:palmbeach_sand"}, place_offset_y = 1, sidelen = 16, noise_params = { offset = -0.004, scale = 0.02, spread = {x = 100, y = 100, z = 100}, seed = 137, octaves = 3, persist = 0.7, }, biomes = {"naturalbiomes:palmbeach"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beachrock_small_0_270.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:beach_rock3", deco_type = "schematic", place_on = {"naturalbiomes:palmbeach_sand"}, place_offset_y = -2, sidelen = 16, noise_params = { offset = -0.004, scale = 0.02, spread = {x = 100, y = 100, z = 100}, seed = 137, octaves = 3, persist = 0.7, }, biomes = {"naturalbiomes:palmbeach"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beachrock_medium2_0_180.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:beach_rock4", deco_type = "schematic", place_on = {"naturalbiomes:palmbeach_sand"}, place_offset_y = -2, sidelen = 16, noise_params = { offset = -0.004, scale = 0.02, spread = {x = 100, y = 100, z = 100}, seed = 137, octaves = 3, persist = 0.7, }, biomes = {"naturalbiomes:palmbeach"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beachrock_medium_0_270.mts", flags = "place_center_x, place_center_z", rotation = "random", }) -- Tree generation -- -- New palm tree local function grow_new_palm_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 4, y = pos.y - 0, z = pos.z - 4}, modpath.."/schematics/naturalbiomes_cocopalm_tree_0_270.mts", "0", nil, false) end -- palm trunk minetest.register_node("naturalbiomes:palm_trunk", { description = S("Coconut Palm Trunk"), tiles = { "naturalbiomes_savannapalm_trunk_top.png", "naturalbiomes_savannapalm_trunk_top.png", "naturalbiomes_savannapalm_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- palm wood minetest.register_node("naturalbiomes:palm_wood", { description = S("Coconut Palm Wood"), tiles = {"naturalbiomes_savannapalm_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "naturalbiomes:palm_wood 4", recipe = {{"naturalbiomes:palm_trunk"}} }) minetest.register_node("naturalbiomes:palm_leaves", { description = S("Coconut Palm Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"naturalbiomes_savannapalm_leaves.png"}, special_tiles = {"naturalbiomes_savannapalm_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'naturalbiomes:palm_sapling'}, rarity = 35, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'naturalbiomes:palm_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("naturalbiomes:palm_sapling", { description = S("Coconut Palm Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes_savannapalm_sapling.png"}, inventory_image = "naturalbiomes_savannapalm_sapling.png", wield_image = "naturalbiomes_savannapalm_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_palm_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:palm_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "naturalbiomes_savannapalm_wood", "naturalbiomes:palm_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_savannapalm_wood.png"}, S("Coconut Palm Stair"), S("Coconut Palm Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "naturalbiomes_savannapalm_trunk", "naturalbiomes:palm_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_savannapalm_trunk_top.png", "naturalbiomes_savannapalm_trunk_top.png", "naturalbiomes_savannapalm_trunk.png"}, S("Coconut Palm Trunk Stair"), S("Coconut Palm Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "naturalbiomes:gate_palm_wood", { description = S("Coconut Palm Wood Fence Gate"), texture = "naturalbiomes_savannapalm_wood.png", material = "naturalbiomes:palm_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "naturalbiomes:fence_palm_wood", { description = S("Coconut Palm Fence"), texture = "naturalbiomes_palm_fence_wood.png", inventory_image = "default_fence_overlay.png^naturalbiomes_savannapalm_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^naturalbiomes_savannapalm_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:palm_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "naturalbiomes:fence_rail_palm_wood", { description = S("Coconut Palm Fence Rail"), texture = "naturalbiomes_palm_fence_wood.png", inventory_image = "default_fence_rail_overlay.png^naturalbiomes_savannapalm_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^naturalbiomes_savannapalm_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:palm_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) minetest.register_decoration({ name = "naturalbiomes:palm_tree", deco_type = "schematic", place_on = {"naturalbiomes:palmbeach_sand"}, place_offset_y = 0, sidelen = 16, fill_ratio = 0.01115, biomes = {"naturalbiomes:palmbeach"}, y_max = 5, y_min = 2, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_cocopalm_tree_0_270.mts", flags = "place_center_x, place_center_z", rotation = "random", }) -- Beach Bush -- New palm buh local function grow_new_palm_bush(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 1, y = pos.y - 0, z = pos.z - 1}, modpath.."/schematics/naturalbiomes_beach_bush_0_270.mts", "0", nil, false) end minetest.register_decoration({ name = "naturalbiomes:beach_bush", deco_type = "schematic", place_on = {"naturalbiomes:palmbeach_sand"}, place_offset_y = 1, sidelen = 16, noise_params = { offset = -0.004, scale = 0.06, spread = {x = 100, y = 100, z = 100}, seed = 137, octaves = 3, persist = 0.7, }, biomes = {"naturalbiomes:palmbeach"}, y_max = 31000, y_min = 3, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beach_bush_0_270.mts", flags = "place_center_x, place_center_z", }) minetest.register_node("naturalbiomes:beach_bush_stem", { description = S("Beach Bush Stem"), drawtype = "plantlike", visual_scale = 1.41, tiles = {"naturalbiomes_beach_bush_stem.png"}, inventory_image = "naturalbiomes_beach_bush_stem.png", wield_image = "naturalbiomes_beach_bush_stem.png", paramtype = "light", sunlight_propagates = true, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}, }, }) minetest.register_node("naturalbiomes:beach_bush_leaves", { description = S("Beach Bush Leaves"), drawtype = "allfaces_optional", tiles = {"naturalbiomes_beach_bush_leaves.png"}, paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { {items = {"naturalbiomes:beach_bush_sapling"}, rarity = 3}, {items = {"naturalbiomes:beach_bush_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) minetest.register_node("naturalbiomes:beach_bush_sapling", { description = S("Beach Bush Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes_beach_bush_stem.png"}, inventory_image = "naturalbiomes_beach_bush_stem.png", wield_image = "naturalbiomes_beach_bush_stem.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_palm_bush, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:beach_bush_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) minetest.register_decoration({ name = "naturalbiomes:palmbeach_grass1", deco_type = "simple", place_on = {"naturalbiomes:palmbeach_sand"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 1987, octaves = 3, persist = 2, }, y_max = 30000, y_min = 2, decoration = "naturalbiomes:palmbeach_grass1", spawn_by = "naturalbiomes:palmbeach_sand" }) minetest.register_node("naturalbiomes:palmbeach_grass1", { description = S"Palmbeach Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_beach_grass.png"}, inventory_image = "naturalbiomes_beach_grass.png", wield_image = "naturalbiomes_beach_grass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:palmbeach_grass2", deco_type = "simple", place_on = {"naturalbiomes:palmbeach_sand"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 834, octaves = 3, persist = 2, }, y_max = 30000, y_min = 2, decoration = "naturalbiomes:palmbeach_grass2", spawn_by = "naturalbiomes:palmbeach_sand" }) minetest.register_node("naturalbiomes:palmbeach_grass2", { description = S"Palmbeach Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_beach_grass2.png"}, inventory_image = "naturalbiomes_beach_grass2.png", wield_image = "naturalbiomes_beach_grass2.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:palmbeach_grass3", deco_type = "simple", place_on = {"naturalbiomes:palmbeach_sand"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 834, octaves = 3, persist = 2, }, y_max = 30000, y_min = 2, decoration = "naturalbiomes:palmbeach_grass3", spawn_by = "naturalbiomes:palmbeach:_sand" }) minetest.register_node("naturalbiomes:palmbeach_grass3", { description = S"Palmbeach Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_beach_grass3.png"}, inventory_image = "naturalbiomes_beach_grass3.png", wield_image = "naturalbiomes_beach_grass3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) -- Banana Bunch minetest.register_node("naturalbiomes:banana_bunch", { description = S("Banana Bunch"), drawtype = "plantlike", tiles = {"naturalbiomes_banana_bunch.png"}, inventory_image = "naturalbiomes_banana_bunch.png", wield_image = "naturalbiomes_banana_bunch.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31} }, groups = { fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 1, leafdecay_drop = 1, winleafdecay_drop = 1, winleafdecay = 3, eatable = 6 }, drop = "naturalbiomes:banana_bunch", on_use = minetest.item_eat(6), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer) if placer:is_player() then minetest.set_node(pos, {name = "naturalbiomes:banana_bunch", param2 = 1}) end end }) -- Bunch to Single minetest.register_craft({ type = "shapeless", output = "naturalbiomes:banana 3", recipe = {"naturalbiomes:banana_bunch"} }) minetest.register_craft({ type = "shapeless", output = "naturalbiomes:banana_bunch", recipe = {"naturalbiomes:banana", "naturalbiomes:banana", "naturalbiomes:banana"} }) minetest.register_node("naturalbiomes:banana", { description = S("Banana"), drawtype = "torchlike", tiles = {"naturalbiomes_banana_single.png"}, inventory_image = "naturalbiomes_banana_single.png", wield_image = "naturalbiomes_banana_single.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31} }, groups = { food_banana = 1, fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 1, leafdecay_drop = 1, eatable = 2 }, drop = "naturalbiomes:banana", on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer) if placer:is_player() then minetest.set_node(pos, {name = "naturalbiomes:banana", param2 = 1}) end end }) minetest.register_node("naturalbiomes:coconut_slice", { description = S("Coconut Slice"), drawtype = "torchlike", tiles = {"naturalbiomes_coconut_slice.png"}, inventory_image = "naturalbiomes_coconut_slice.png", wield_image = "naturalbiomes_coconut_slice.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31} }, groups = { food_banana = 1, fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 1, leafdecay_drop = 1, eatable = 2 }, drop = "naturalbiomes:naturalbiomes:coconut_slice", on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer) if placer:is_player() then minetest.set_node(pos, {name = "naturalbiomes:coconut_slice", param2 = 1}) end end }) -- Coco minetest.register_node("naturalbiomes:coconut", { description = S("Coconut"), drawtype = "plantlike", tiles = {"naturalbiomes_coconut.png"}, inventory_image = "naturalbiomes_coconut.png", wield_image = "naturalbiomes_coconut.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31} }, groups = { fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 1, leafdecay_drop = 1, winleafdecay_drop = 1, winleafdecay = 3, eatable = 6 }, drop = "naturalbiomes:coconut", on_use = minetest.item_eat(6), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer) if placer:is_player() then minetest.set_node(pos, {name = "naturalbiomes:coconut", param2 = 1}) end end }) -- Bunch to Single minetest.register_craft({ type = "shapeless", output = "naturalbiomes:coconut_bunch", recipe = {"naturalbiomes:coconut_slice", "naturalbiomes:coconut_slice", "naturalbiomes:coconut_slice"} })