-- doors code from an old client re-used local S = core.get_translator("protector") -- MineClone support local mcl = core.get_modpath("mcl_core") -- Are crafts enabled? local protector_crafts = core.settings:get_bool("protector_crafts") ~= false -- Registers a door local function register_door(name, def) def.groups.not_in_creative_inventory = 1 def.groups.handy = 1 def.groups.prot_door = 1 local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5 + 1.5/16}} def.node_box_bottom = box def.node_box_top = box def.selection_box_bottom = box def.selection_box_top = box core.register_craftitem(name, { description = def.description, inventory_image = def.inventory_image, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local ptu = pointed_thing.under local nu = core.get_node(ptu) if core.registered_nodes[nu.name] and core.registered_nodes[nu.name].on_rightclick then return core.registered_nodes[nu.name].on_rightclick( ptu, nu, placer, itemstack) end local pt = pointed_thing.above local pt2 = {x = pt.x, y = pt.y, z = pt.z} pt2.y = pt2.y + 1 if not core.registered_nodes[core.get_node(pt).name].buildable_to or not core.registered_nodes[core.get_node(pt2).name].buildable_to or not placer or not placer:is_player() then return itemstack end if core.is_protected(pt, placer:get_player_name()) or core.is_protected(pt2, placer:get_player_name()) then core.record_protection_violation(pt, placer:get_player_name()) return itemstack end local p2 = core.dir_to_facedir(placer:get_look_dir()) local pt3 = {x = pt.x, y = pt.y, z = pt.z} if p2 == 0 then pt3.x = pt3.x - 1 elseif p2 == 1 then pt3.z = pt3.z + 1 elseif p2 == 2 then pt3.x = pt3.x + 1 elseif p2 == 3 then pt3.z = pt3.z - 1 end if core.get_item_group(core.get_node(pt3).name, "prot_door") == 0 then core.set_node(pt, {name = name .. "_b_1", param2 = p2}) core.set_node(pt2, {name = name .. "_t_1", param2 = p2}) else core.set_node(pt, {name = name .. "_b_2", param2 = p2}) core.set_node(pt2, {name = name .. "_t_2", param2 = p2}) core.get_meta(pt):set_int("right", 1) core.get_meta(pt2):set_int("right", 1) end if not core.settings:get_bool("creative_mode") then itemstack:take_item() end core.sound_play(def.sounds.place, {pos = pt2}, true) return itemstack end }) local tt = def.tiles_top local tb = def.tiles_bottom local function after_dig_node(pos, name, digger) local node = core.get_node(pos) if node.name == name then core.node_dig(pos, node, digger) end end local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) pos.y = pos.y + dir if core.get_node(pos).name ~= check_name then return end local p2 = core.get_node(pos).param2 p2 = params[p2 + 1] core.swap_node(pos, {name = replace_dir, param2 = p2}) pos.y = pos.y - dir core.swap_node(pos, {name = replace, param2=p2}) core.sound_play(def.open_sound, {pos = pos, gain = 0.3, max_hear_distance = 10}, true) end local function on_rotate(pos, node, dir, user, check_name, mode, new_param2) if mode ~= screwdriver.ROTATE_FACE then return false end pos.y = pos.y + dir if core.get_node(pos).name ~= check_name then return false end if core.is_protected(pos, user:get_player_name()) then core.record_protection_violation(pos, user:get_player_name()) return false end local node2 = core.get_node(pos) node2.param2 = (node2.param2 + 1) % 4 core.swap_node(pos, node2) pos.y = pos.y - dir node.param2 = (node.param2 + 1) % 4 core.swap_node(pos, node) return true end core.register_node(name .. "_b_1", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1] .. "^[transformfx"}, paramtype = "light", paramtype2 = "facedir", use_texture_alpha = "clip", is_ground_content = false, node_dig_prediction = "", drop = name, drawtype = "nodebox", node_box = {type = "fixed", fixed = def.node_box_bottom}, selection_box = {type = "fixed", fixed = def.selection_box_bottom}, groups = def.groups, _mcl_hardness = 0.8, _mcl_blast_resistance = 1, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y + 1 after_dig_node(pos, name.."_t_1", digger) end, on_rightclick = function(pos, node, clicker) if not core.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, 1, name .. "_t_1", name .. "_b_2", name .. "_t_2", {1,2,3,0}) end end, on_rotate = function(pos, node, user, mode, new_param2) return on_rotate(pos, node, 1, user, name .. "_t_1", mode) end, sounds = def.sounds, sunlight_propagates = def.sunlight, on_blast = function() end }) core.register_node(name .. "_t_1", { tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1] .. "^[transformfx"}, paramtype = "light", paramtype2 = "facedir", use_texture_alpha = "clip", is_ground_content = false, node_dig_prediction = "", drop = "", drawtype = "nodebox", node_box = {type = "fixed", fixed = def.node_box_top}, selection_box = {type = "fixed", fixed = def.selection_box_top}, groups = def.groups, _mcl_hardness = 0.8, _mcl_blast_resistance = 1, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y - 1 after_dig_node(pos, name .. "_b_1", digger) end, on_rightclick = function(pos, node, clicker) if not core.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, -1, name .. "_b_1", name .. "_t_2", name .. "_b_2", {1,2,3,0}) end end, on_rotate = function(pos, node, user, mode, new_param2) return on_rotate(pos, node, -1, user, name .. "_b_1", mode) end, sounds = def.sounds, sunlight_propagates = def.sunlight, on_blast = function() end }) core.register_node(name .. "_b_2", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1] .. "^[transformfx", tb[1]}, paramtype = "light", paramtype2 = "facedir", use_texture_alpha = "clip", is_ground_content = false, node_dig_prediction = "", drop = name, drawtype = "nodebox", node_box = {type = "fixed", fixed = def.node_box_bottom}, selection_box = {type = "fixed", fixed = def.selection_box_bottom}, groups = def.groups, _mcl_hardness = 0.8, _mcl_blast_resistance = 1, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y + 1 after_dig_node(pos, name .. "_t_2", digger) end, on_rightclick = function(pos, node, clicker) if not core.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, 1, name .. "_t_2", name .. "_b_1", name .. "_t_1", {3,0,1,2}) end end, on_rotate = function(pos, node, user, mode, new_param2) return on_rotate(pos, node, 1, user, name .. "_t_2", mode) end, sounds = def.sounds, sunlight_propagates = def.sunlight, on_blast = function() end }) core.register_node(name .. "_t_2", { tiles = {tt[2], tt[2], tt[2], tt[2], tt[1] .. "^[transformfx", tt[1]}, paramtype = "light", paramtype2 = "facedir", use_texture_alpha = "clip", is_ground_content = false, node_dig_prediction = "", drop = "", drawtype = "nodebox", node_box = {type = "fixed", fixed = def.node_box_top}, selection_box = {type = "fixed", fixed = def.selection_box_top}, groups = def.groups, _mcl_hardness = 0.8, _mcl_blast_resistance = 1, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y - 1 after_dig_node(pos, name .. "_b_2", digger) end, on_rightclick = function(pos, node, clicker) if not core.is_protected(pos, clicker:get_player_name()) then on_rightclick(pos, -1, name .. "_b_2", name .. "_t_1", name .. "_b_1", {3,0,1,2}) end end, on_rotate = function(pos, node, user, mode, new_param2) return on_rotate(pos, node, -1, user, name .. "_b_2", mode) end, sounds = def.sounds, sunlight_propagates = def.sunlight, on_blast = function() end }) end -- Protected Wooden Door local name = "protector:door_wood" register_door(name, { description = S("Protected Wooden Door"), inventory_image = "doors_wood.png^protector_logo.png", groups = { snappy = 1, choppy = 2, dig_immediate = 2, unbreakable = 1, axey = 1, handy = 1 }, tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"}, tiles_top = {"doors_wood_a.png", "doors_brown.png"}, sounds = default.node_sound_wood_defaults(), open_sound = "default_dug_node", sunlight = false }) if protector_crafts then if mcl then core.register_craft({ output = name, recipe = { {"mcl_doors:wooden_door", "mcl_core:gold_ingot"} } }) else core.register_craft({ output = name, recipe = { {"group:wood", "group:wood"}, {"group:wood", "default:copper_ingot"}, {"group:wood", "group:wood"} } }) core.register_craft({ output = name, recipe = { {"doors:door_wood", "default:copper_ingot"} } }) end end -- Protected Steel Door local name = "protector:door_steel" register_door(name, { description = S("Protected Steel Door"), inventory_image = "doors_steel.png^protector_logo.png", groups = { snappy = 1, cracky = 1, handy = 1, level = (mcl and 0 or 2), pickaxey = 2, unbreakable = 1 }, tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"}, tiles_top = {"doors_steel_a.png", "doors_grey.png"}, sounds = default.node_sound_metal_defaults(), open_sound = "default_place_node_metal", sunlight = false, }) if protector_crafts then if mcl then core.register_craft({ output = name, recipe = { {"mcl_doors:iron_door", "mcl_core:gold_ingot"} } }) else core.register_craft({ output = name, recipe = { {"default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:copper_ingot"}, {"default:steel_ingot", "default:steel_ingot"} } }) core.register_craft({ output = name, recipe = { {"doors:door_steel", "default:copper_ingot"} } }) end end ----trapdoor---- local function register_trapdoor(name, def) local name_closed = name local name_opened = name .. "_open" def.on_rightclick = function (pos, node, clicker, itemstack, pointed_thing) if core.is_protected(pos, clicker:get_player_name()) then return end local newname = node.name == name_closed and name_opened or name_closed core.sound_play(def.open_sound, {pos = pos, gain = 0.3, max_hear_distance = 10}, true) core.swap_node(pos, {name = newname, param1 = node.param1, param2 = node.param2}) end -- Common trapdoor configuration def.drawtype = "nodebox" def.paramtype = "light" def.paramtype2 = "facedir" def.use_texture_alpha = "clip" def.is_ground_content = false def.node_dig_prediction = "" local def_opened = table.copy(def) local def_closed = table.copy(def) def_closed.node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} } def_closed.selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} } def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side, def.tile_side, def.tile_side } def_opened.node_box = { type = "fixed", fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5} } def_opened.selection_box = { type = "fixed", fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5} } def_opened.tiles = { def.tile_side, def.tile_side, def.tile_side .. "^[transform3", def.tile_side .. "^[transform1", def.tile_front, def.tile_front } def_opened.drop = name_closed def_opened.groups.not_in_creative_inventory = 1 core.register_node(name_opened, def_opened) core.register_node(name_closed, def_closed) end -- Protected Wooden Trapdoor register_trapdoor("protector:trapdoor", { description = S("Protected Trapdoor"), inventory_image = "doors_trapdoor.png^protector_logo.png", wield_image = "doors_trapdoor.png^protector_logo.png", tile_front = "doors_trapdoor.png^protector_logo.png", tile_side = "doors_trapdoor_side.png", groups = {snappy = 1, choppy = 2, dig_immediate = 2, unbreakable = 1, axey = 1}, _mcl_hardness = 0.8, _mcl_blast_resistance = 1, sounds = default.node_sound_wood_defaults(), open_sound = "default_dug_node" }) if protector_crafts then if mcl then core.register_craft({ output = "protector:trapdoor", recipe = { {"mcl_doors:trapdoor", "mcl_core:gold_ingot"} } }) else core.register_craft({ output = "protector:trapdoor 2", recipe = { {"group:wood", "default:copper_ingot", "group:wood"}, {"group:wood", "group:wood", "group:wood"} } }) core.register_craft({ output = "protector:trapdoor", recipe = { {"doors:trapdoor", "default:copper_ingot"} } }) end end -- Protected Steel Trapdoor register_trapdoor("protector:trapdoor_steel", { description = S("Protected Steel Trapdoor"), inventory_image = "doors_trapdoor_steel.png^protector_logo.png", wield_image = "doors_trapdoor_steel.png^protector_logo.png", tile_front = "doors_trapdoor_steel.png^protector_logo.png", tile_side = "doors_trapdoor_steel_side.png", groups = { snappy = 1, bendy = 2, cracky = 1, level = (mcl and 0 or 2), unbreakable = 1, pickaxey = 2, handy = 1 }, _mcl_hardness = 1, _mcl_blast_resistance = 1, sounds = default.node_sound_metal_defaults(), open_sound = "default_place_node_metal" }) if protector_crafts then if mcl then core.register_craft({ output = "protector:trapdoor_steel", recipe = { {"mcl_doors:iron_trapdoor", "mcl_core:gold_ingot"} } }) else core.register_craft({ output = "protector:trapdoor_steel", recipe = { {"default:copper_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot"} } }) core.register_craft({ output = "protector:trapdoor_steel", recipe = { {"doors:trapdoor_steel", "default:copper_ingot"} } }) end end