-- Based on 4itemnames mod by 4aiman -- Function to determine if show item name functionality is already implemented local function show_already_implemented() return minetest.get_modpath("unified_inventory") and true or false end local wield = {} local wieldindex = {} local huds = {} local dtimes = {} local dlimit = 3 -- HUD element will be hidden after this many seconds local hudbars_mod = minetest.get_modpath("hudbars") local unified_inventory_mod = minetest.get_modpath("unified_inventory") local stamina_mod = minetest.get_modpath("stamina") -- Legacy support: Name of the HUD type field for 'hud_add'. local hud_type_field_name if minetest.features.hud_def_type_field then -- engine version 5.9.0 and later hud_type_field_name = "type" else -- All engine versions before 5.9.0 hud_type_field_name = "hud_elem_type" end -- Disable mod if Unified Inventory item names feature is enabled if unified_inventory_mod and minetest.settings:get_bool("unified_inventory_item_names") ~= false then minetest.log("action", "[show_wielded_item] Unified Inventory's item names feature was detected! Running show_wielded_item is pointless now, so it won't do anything") return end local function set_hud(player) if not player:is_player() then return end local player_name = player:get_player_name() -- Fixed offset in config file local fixed = tonumber(minetest.settings:get("show_wielded_item_y_offset")) local off if fixed and fixed ~= -1 then -- Manual offset off = {x=0, y=-fixed} else -- Default offset off = {x=0, y=-101} if hudbars_mod then -- Tweak offset if hudbars mod was found local rows = math.floor((#hb.get_hudbar_identifiers()-1) / 2) + 1 local vmargin = tonumber(minetest.settings:get("hudbars_vmargin")) or 24 off.y = -76 - vmargin*rows elseif stamina_mod then -- Tweak offset if stamina mod was found off.y = off.y - 22 end -- Dirty trick to avoid collision with Luanti's status text (e.g. “Volume changed to 0%”) if off.y >= -167 and off.y <= -156 then off.y = -181 end end huds[player_name] = player:hud_add({ [hud_type_field_name] = "text", position = {x=0.5, y=1}, offset = off, alignment = {x=0, y=0}, number = 0xFFFFFF , text = "", z_index = 100, style = 1, }) end minetest.register_on_joinplayer(function(player) set_hud(player) local name = player:get_player_name() wield[name] = player:get_wielded_item():get_name() wieldindex[name] = player:get_wield_index() end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() wield[name] = nil wieldindex[name] = nil end) local function get_first_line(text) -- Cut off text after first newline local firstnewline = string.find(text, "\n") if firstnewline then text = string.sub(text, 1, firstnewline-1) end return text end if not show_already_implemented() then minetest.register_globalstep(function(dtime) for _, player in pairs(minetest.get_connected_players()) do local player_name = player:get_player_name() local wstack = player:get_wielded_item() local wname = wstack:get_name() local windex = player:get_wield_index() if dtimes[player_name] and dtimes[player_name] < dlimit then dtimes[player_name] = dtimes[player_name] + dtime if dtimes[player_name] > dlimit and huds[player_name] then player:hud_change(huds[player_name], 'text', "") end end -- Update HUD when wielded item or wielded index changed if wname ~= wield[player_name] or windex ~= wieldindex[player_name] then wieldindex[player_name] = windex wield[player_name] = wname dtimes[player_name] = 0 if huds[player_name] then -- Get description (various fallback checks for old Luanti/Minetest versions) local def = minetest.registered_items[wname] local desc if wstack.get_short_description then -- get_short_description() desc = wstack:get_short_description() end if (not desc or desc == "") and wstack.get_description then -- get_description() desc = wstack:get_description() desc = get_first_line(desc) end if (not desc or desc == "") and not wstack.get_description then -- Metadata (old versions only) local meta = wstack:get_meta() desc = meta:get_string("description") desc = get_first_line(desc) end if not desc or desc == "" then -- Item definition desc = def.description desc = get_first_line(desc) end if not desc or desc == "" then -- Final fallback: itemstring desc = wname end -- Print description if desc then -- Optionally append the 'technical' itemname local tech = minetest.settings:get_bool("show_wielded_item_itemname", false) if tech and desc ~= "" then desc = desc .. " ["..wname.."]" end player:hud_change(huds[player_name], 'text', desc) end end end end end) end