-- -- fuel -- steampunk_blimp.MAX_FUEL = minetest.settings:get("steampunk_blimp_max_fuel") or 99 steampunk_blimp.FUEL_CONSUMPTION = minetest.settings:get("steampunk_blimp_fuel_consumption") or 6000 steampunk_blimp.MAX_WATER = 10 steampunk_blimp.WATER_CONSUMPTION = 50000 function steampunk_blimp.contains(table, val) for k,v in pairs(table) do if k == val then return v end end return false end function steampunk_blimp.load_fuel(self, player) local inv = player:get_inventory() local itmstck=player:get_wielded_item() local item_name = "" if itmstck then item_name = itmstck:get_name() end local grp_wood = minetest.get_item_group(item_name, "wood") local grp_tree = minetest.get_item_group(item_name, "tree") if grp_wood == 1 or grp_tree == 1 then local stack = ItemStack(item_name .. " 1") if self._energy < steampunk_blimp.MAX_FUEL then inv:remove_item("main", stack) local amount = 1 if grp_tree == 1 then amount = 4 end self._energy = self._energy + amount if self._energy > steampunk_blimp.MAX_FUEL then self._energy = steampunk_blimp.MAX_FUEL end end return true end --minetest.chat_send_all("fuel: ".. dump(item_name)) local fuel = steampunk_blimp.contains(steampunk_blimp.fuel, item_name) if fuel then local stack = ItemStack(item_name .. " 1") if self._energy < steampunk_blimp.MAX_FUEL then inv:remove_item("main", stack) self._energy = self._energy + fuel.amount if self._energy > steampunk_blimp.MAX_FUEL then self._energy = steampunk_blimp.MAX_FUEL end --minetest.chat_send_all(self.energy) --local energy_indicator_angle = steampunk_blimp.get_pointer_angle(self._energy, steampunk_blimp.MAX_FUEL) end return true end return false end function steampunk_blimp.load_water(self, player) --local inv = player:get_inventory() local itmstck=player:get_wielded_item() local item_name = "" if itmstck then item_name = itmstck:get_name() end --minetest.chat_send_all("water: ".. dump(item_name)) local water = steampunk_blimp.contains(steampunk_blimp.water, item_name) if water then if self._water_level < steampunk_blimp.MAX_WATER then local itemstack --itmstck:set_count(1) --inv:remove_item("main", itmstck) local bucket_name = 'bucket:bucket' if airutils.is_mcl then bucket_name = "mcl_buckets:bucket" end if airutils.is_repixture then bucket_name = "rp_default:bucket_" end local indx = item_name:find(bucket_name) if indx then itemstack = ItemStack(bucket_name.."_empty") --inv:add_item("main", itemstack) player:set_wielded_item(itemstack) end if not itemstack then itemstack = ItemStack(item_name .. " 1") end self._water_level = self._water_level + water.amount if self._water_level > steampunk_blimp.MAX_WATER then self._water_level = steampunk_blimp.MAX_WATER end end return true end return false end