-- Minetest 5.3 mod: too many stones -- See README.txt for licensing and other information. -- Definitions made by this mod that other mods can use too too_many_stones = {} local S = minetest.get_translator("too_many_stones") -- Mod support too_many_stones.mods = (function() local mods = {} for _,mod in ipairs({ "default", "everness", "naturalbiomes", "dorwinion", "asuna_core", "base_earth", }) do mods[mod] = minetest.get_modpath(mod) ~= nil end return mods end)() -- Load files local tms_path = minetest.get_modpath("too_many_stones") dofile(tms_path .. "/sounds.lua") dofile(tms_path .. "/nodes.lua") dofile(tms_path .. "/crafting.lua") dofile(tms_path .. "/mapgen.lua") dofile(tms_path .. "/wall.lua") dofile(tms_path .. "/stairs.lua") dofile(tms_path .. "/geodes.lua") dofile(tms_path .. "/geodes_lib.lua") dofile(tms_path .. "/nodes_glowing.lua") dofile(tms_path .. "/nodes_crystal.lua") --dofile(tms_path .. "/flowstones.lua")