ambience.add_set("livingdesert_desert_day", { frequency = 45, nodes = {"livingdesert:coldsteppe_ground"}, sounds = { {name = "livingdesert_desertsound6", length = 12, ephemeral = true}, {name = "livingdesert_desertsound2", length = 6, ephemeral = true}, {name = "livingdesert_desertsound3", length = 12, ephemeral = true}, }, nodes = {"livingdesert:coldsteppe_ground"}, sound_check = function(def) local c = (def.totals["livingdesert:coldsteppe_ground"] or 0) if (def.tod > 0.2 and def.tod < 0.8) and c > 5 then return "livingdesert_desert_day" end end }) ambience.add_set("livingdesert_desert_night", { frequency = 45, nodes = {"livingdesert:coldsteppe_ground"}, sounds = { {name = "livingdesert_desertsound5", length = 4, ephemeral = true}, {name = "livingdesert_desertsound4", length = 6, ephemeral = true}, {name = "livingdesert_desertsound3", length = 12, ephemeral = true}, {name = "wilhelminessounds_nighttime", length = 21, ephemeral = true}, }, nodes = {"livingdesert:coldsteppe_ground"}, sound_check = function(def) local c = (def.totals["livingdesert:coldsteppe_ground"] or 0) if (def.tod < 0.2 or def.tod > 0.8) and c > 5 then return "livingdesert_desert_night" end end }) ambience.add_set("livingdesert_steppe", { frequency = 45, nodes = {"livingdesert:coldsteppe_ground2"}, sounds = { {name = "livingdesert_desertsound1", length = 15, ephemeral = true}, {name = "livingdesert_desertsound2", length = 6, ephemeral = true}, {name = "livingdesert_desertsound3", length = 12, ephemeral = true}, }, nodes = {"livingdesert:coldsteppe_ground2"}, sound_check = function(def) local c = (def.totals["livingdesert:coldsteppe_ground2"] or 0) if (def.tod > 0.2 and def.tod < 0.8) and c > 5 then return "livingdesert_steppe" end end }) ambience.add_set("livingdesert_steppe_night", { frequency = 45, nodes = {"livingdesert:coldsteppe_ground2"}, sounds = { {name = "livingdesert_desertsound5", length = 4, ephemeral = true}, {name = "livingdesert_desertsound4", length = 6, ephemeral = true}, {name = "livingdesert_desertsound3", length = 12, ephemeral = true}, {name = "wilhelminessounds_nighttime", length = 21, ephemeral = true}, }, nodes = {"livingdesert:coldsteppe_ground2"}, sound_check = function(def) local c = (def.totals["livingdesert:coldsteppe_ground2"] or 0) if (def.tod < 0.2 or def.tod > 0.8) and c > 5 then return "livingdesert_steppe_night" end end })