# The length a lead can reach before stretching, in metres. leads.lead_length (Lead length) float 8 1 16 # The strength of a lead. The lower this number is, the more easily leads will break. leads.lead_strength (Lead strength) float 4 0 256 # How to drop leads when broken. # drop: Drop the lead item. # give: Put the lead in the player's inventory. # auto: Matches the node drop behaviour of the game. leads.drop_mode (Item drop mode) enum auto drop,give,auto # If this is enabled, both leads will pull both ends equally. # Otherwise, only the follower will be pulled. leads.symmetrical (Symmetrical physics) bool false [Visuals] # If this is enabled, lead textures will dynamically update to match the length of the lead. leads.dynamic_textures (Dynamic textures) bool true # If this is enabled, leads will have a lead-shaped selection box. Otherwise, the selection box will be a cube in the middle of the lead. # This requires a 5.7.0+ client. leads.rotate_selection_box (Long selection box) bool true # If this is enabled, leads will curve downwards instead of being straight. # This is purely aesthetic. leads.enable_slack (Enable visual slack) bool true # Displays messages in the chat console when failing to use a lead. leads.chat_messages (Show chat messages) bool false [Protection and Ownership] # Disallows adding and removing knots in protected areas. leads.respect_protection (Respect protection) bool true # Allows using leads on mobs with no owner. leads.allow_leash_unowned (Allow leashing unowned mobs) bool true # Allows using leads on mobs owned by other players. leads.allow_leash_owned_other (Allow leashing mobs owned by others) bool true [Object Types] # Allows using leads on other players. leads.allow_leash_player (Allow leashing players) bool true # Allows using leads on animals. leads.allow_leash_animal (Allow leashing animals) bool true # Allows using leads on monsters. leads.allow_leash_monster (Allow leashing monsters) bool true # Allows using leads on NPCs. leads.allow_leash_npc (Allow leashing NPCs) bool true # Allows using leads on vehicles. leads.allow_leash_vehicle (Allow leashing vehicles) bool true # Allows using leads on miscellaneous entities. leads.allow_leash_other (Allow leashing other) bool true [Advanced] # Allows using leads on all entities. # Leashing an unsupported entity may cause unexpected behaviour. # This overrides all other leashable settings. leads.allow_leash_all (Allow leashing any object) bool false # How hard leads pull entities. leads.pull_force (Pull force) float 15 1 1000 # Prints verbose debugging information to the chat console. leads.debug (Debug mode) bool false