# If true then islands will use biomes from altitude 10 - higher than beaches # and lower than mountains. This avoids a problem with some mods which have # alpine biomes, causing all islands to be alpine/snowy due to their altitude, # however plant-life may still reflect the actual altitude of the islands. # # Turn this off to have each island's altitude affect its biome. cloudlands_use_lowland_biomes (Use lowland biomes) bool false # The average altitude islands are found at # # In Minetest game, ores like iron and diamond will be generated if the # altitude of islands is set above 1200 and "Generate ores inside islands" # is Enabled. cloudlands_altitude (Altitude of islands) int 600 # The rough variance of altitude in islands (plus or minus this value) cloudlands_altitude_amplitude (Altitude variance) int 400 # Generates patches of sand and dirt inside island stone cores. cloudlands_generate_ores (Generate ores inside islands - patches of dirt, sand etc.) bool true # Set this to 0 to disable vines. # # A percentage value between 0 and 100 which controls the likelyhood of each # node on an island edge having a vine growing down it. # This option is ignored unless played with a game or mod which provides vines, # such as plantlife_modpack, vines, or MineClone2. # This setting does not alter the temperature or humidity determining whether # vines will be present on an island. cloudlands_vine_coverage (Vine coverage %) int 30 0 100 # If you wish to have large areas of the map without islands then specify # here the area where islands may spawn. # # The format is: #   minimum_x minimum_z maximum_x maximum_z cloudlands_limit_rect (Limit island locations within rectange) string -32000 -32000 32000 32000 # Leave blank to allow islands to appear in any biome # Otherwise list biomes by name, with a space between each one. # # Example: #   cold_desert sandstone_desert cloudlands_limit_biome (Limit island locations within listed biomes) string # Only used when "Limit island locations within listed biomes" is set. # This specifies the altitude of biomes which determine whether islands can # spawn, allowing islands to have their own biome system at island altitude # while still having locations limited by the biomes at ground level. # #   Set to about 10 to use ground level biomes (10 is higher than beaches) #   Leave blank to use the islands' altitudes. cloudlands_limit_biome_altitude (Altitude for listed biomes) string # Set this to 0 to disable giant trees. # # A percentage value between 0 and 100 which controls the spread of the # rare and gigantic trees which can sometimes be found growing on islands. cloudlands_giant_tree_rarety (Giant tree rarety %) int 8 0 100 # Set true to allow glowing rarer variants of the rare and gigantic trees # which can sometimes be found growing on islands. # # This option is ignored if tree rarety is set to 0 cloudlands_bioluminescence (Allow glowing trees) bool true # Set true to allow players to build portals to islands. # # Portals require the Nether mod. cloudlands_enable_portals (Enable portals to the islands) bool true