Leads Changelog =============== 0.3.2 (2024-01-18) ------------------ ### Additions - Added German translation (contributed by Kyoushi). ### Changes - Increased default pull force. ### Fixes - Leads can no longer be attached to fence gates (reported by Nathan Salapat). - Lead knots now break when the post is removed (reported by Nathan Salapat). 0.3.1 (2023-12-27) ------------------ ### Fixes - Fixed a bug causing MineClone to crash whenever an enderman places a block (reported by Kyoushi). 0.3.0 (2023-12-21) ------------------ ### Additions - Added slack models, which can be enabled or disabled in the settings. - Added a setting to change lead strength. - Added a ‘Symmetrical physics’ setting. - You can now hold Sneak to attach a new lead to a fence instead of tying the lead you're holding. ### Changes - Object mass is now taken into account during physics calculations. - Right-clicking a leashable entity while holding a knotted lead now attaches the entity to the lead instead of making a new lead (suggested by erlehmann). - Tweaked lead physics. - Leads now have an overextension timer instead of breaking immediately. - Lead entities now preserve the metadata of the lead item, not just the name. - Changed the scale of lead models. - Improved performance by eliminating unnecessary property updates for lead entities. - Improved protection and ownership logic. - Protection now applies to all objects, not just knots. - Reduced the impact of lag by limiting dtime in physics calculations. - Lead length is now limited to avoid generating extremely large textures (suggested by my computer crashing). - Improved performance when finding leads attached to an object. - Protection no longer applies to players with the `protection_bypass` privilege. ### Fixes - Leads can no longer be knotted to fence rails (reported by erlehmann). - You can now break a lead or knot while holding a lead item (reported by erlehmann). - Fixed lead items preventing nodes' right-click handlers. - Breaking a lead in creative mode no longer gives you a lead item if you already have one. - Aux1+clicking an entity no longer requires the player to be holding a lead item. - Fixed a bug preventing leads from working on players. ### API Changes - Custom lead items can now specify the texture of the lead entity with `_leads_texture`. - Custom lead items can now override the lead's strength with `_leads_strength`. - Entities can now customise behaviour when punched or right-clicked while holding a lead item with `_leads_on_interact`. 0.2.2 (2023-11-27) ------------------ ### Fixes - Fixed a bug preventing custom placement behaviour when placing nodes against fences (reported by laireia). - Fixed a crash when another mod registers a node with a forced name after Leads is loaded. 0.2.1 (2023-10-08) ------------------ ### Additions - Added ‘Item drop mode’ setting. ### Fixes - Fixed missing `settingtypes.txt`. - Fixed lead items not dropping when broken on MineClone. - Fixed lead items being consumed when clicking on a non-knottable node. 0.2.0 (2023-07-26) ------------------ ### Additions - Added item documentation. - Added Asuna to the list of supported games. - Added a setting to prevent players from leashing mobs owned by other players (suggested by fluxionary). - Added a setting to prevent players from leashing unowned mobs. - Added settings to allow or disallow leashing each object type (suggested by fluxionary). ### Changes - Added Object UUIDs support. Objects are now identified by UUID where possible.| - The 5.7+ selection box is now enabled by default. - Cropped the in-game screenshot to 3:2. - Tweaked the texture mapping on lead objects to improve shading. - Leads can now be tied to bamboo from Bamboo Forest. - Adding and removing knots now respects protection (suggested by fluxionary). This can be disabled in the settings. - The ‘Allow leashing any entity’ setting has been renamed to ‘Allow leashing any object’, as it now includes players. 0.1.0 (2023-03-26) ------------------ ### Additions - Added more chat messages when failing to use a lead. - Added sound effects (suggested by Wuzzy). - Added a list of supported games to mod.conf. - Added Hades Revisited support. - Added Exile support. ### Changes - Chat messages are now disabled by default (suggested by Wuzzy). - Leads no longer break instantly when placed in an overly stretched position. - Players are now blocked from interacting with the world for a moment after breaking a lead or knot, to prevent accidentally breaking the node behind it. - Leads can now be tied to mechanical railway signals. ### Fixes - Fixed smoke puffs when removing a lead or knot in multiplayer (reported by Wuzzy). - Fixed lead items being consumed even if the lead failed to spawn. - Fixed leads jumping to another knot when untied. - Added a workaround for a bug in Lord of the Test preventing fences from being supported. 0.0.0 (2023-03-20) ------------------ - Initial release.