# This will render ladders in 3D using a nodebox. # # Please note that this will only work properly when # using the default textures or when the texture pack # uses the same shape of ladders than the default # texture pack! # # Fixes https://github.com/minetest/minetest/issues/2423 redef_3d_ladders (Render ladders in 3D) bool true # Alter the maximum stack size. # # By default Minetest Game uses an arbitrary set max # stack size of 99. When setting this value to any # value the STACK_MAX size will be changed to that # value in most places. # # Please note that 99 is hardcoded on some places and # still will be 99 even if set different here. # # Fixes https://forum.minetest.net/viewtopic.php?t=16817 redef_stack_max (Maximum stack size) int 100 # Set the grass selection box to a lower height. # # Grass nodeboxes might be too high. This can disturb # Building or punching mobs or other players. This # Setting allows to reduce the selection boxes of # all grass types to the given value. Set to 0 to # leave the selection box unaltered. # # If a selection box is smaller than the given value # it remains unaltered. # # Fixes https://github.com/minetest/minetest_game/issues/1980 redef_grass_box_height (Grass selection box height x/16) int 2 # World-aligned textures for stairs, slabs, etc. # # By default the most critical nodes are not # properly aligned. This fixes it. # # Fixes: # # https://github.com/minetest/minetest_game/issues/2287 # https://github.com/minetest/minetest_game/issues/1931 # https://github.com/minetest/minetest/issues/5222 redef_aligned_textures (Use world-aligned textures) bool true # Proper rotation of shaped nodes # # Grass nodeboxes might be too high. This can disturb # The moreblocks (for example) introduces a custom, not # properly working rotation mechanism. This redefinition # fixes that and replaces it with a mechanism that is # derived from the one that is used by “Minetest Game”. # # Fixes: # # https://github.com/minetest-mods/moreblocks/issues/138 redef_proper_rotation (Properly rotate shaped nodes) bool false