local S = minetest.get_translator("naturalbiomes") local modname = "naturalbiomes" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") minetest.register_node("naturalbiomes:alderswamp_litter", { description = S("Alder Swamp dirt with Grass"), tiles = {"naturalbiomes_alderswamp_litter.png", "naturalbiomes_alderswamp_dirt.png", {name = "naturalbiomes_alderswamp_dirt.png^naturalbiomes_alderswamp_litter_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "naturalbiomes:alderswamp_dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_node("naturalbiomes:alderswamp_dirt", { description = S("Alder Swamp Dirt"), tiles = {"naturalbiomes_alderswamp_dirt.png"}, groups = {crumbly = 3, soil = 1, falling_node = 1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_biome({ name = "naturalbiomes:alderswamp", node_top = "naturalbiomes:alderswamp_litter", depth_top = 1, node_filler = "naturalbiomes:alderswamp_dirt", depth_filler = 3, node_riverbed = "naturalbiomes:alderswamp_dirt", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 5, y_min = 0, heat_point = 55, humidity_point = 70, }) -- Schematics minetest.register_decoration({ name = "naturalbiomes:alder_tree", deco_type = "schematic", place_on = {"naturalbiomes:alderswamp_litter"}, place_offset_y = 0, sidelen = 16, noise_params = { offset = -0.002, scale = 0.01, spread = {x = 100, y = 20, z = 100}, seed = 5555, octaves = 1, persistence = 0.75, flags = "eased" }, biomes = {"naturalbiomes:alderswamp"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_aldertree_0_270.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:alder_tree2", deco_type = "schematic", place_on = {"naturalbiomes:alderswamp_litter"}, place_offset_y = 0, sidelen = 16, noise_params = { offset = -0.002, scale = 0.01, spread = {x = 100, y = 20, z = 100}, seed = 5556, octaves = 1, persistence = 0.75, flags = "eased" }, biomes = {"naturalbiomes:alderswamp"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_aldertree2_0_270.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:alder_tree3", deco_type = "schematic", place_on = {"naturalbiomes:alderswamp_litter"}, place_offset_y = 0, sidelen = 16, noise_params = { offset = -0.002, scale = 0.01, spread = {x = 100, y = 20, z = 100}, seed = 5557, octaves = 1, persistence = 0.75, flags = "eased" }, biomes = {"naturalbiomes:alderswamp"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_aldertree3_0_270.mts", flags = "place_center_x, place_center_z", rotation = "random", }) -- -- Tree generation -- -- New alder tree local function grow_new_alder_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 3, y = pos.y - 0, z = pos.z - 3}, modpath.."/schematics/naturalbiomes_aldertree_0_270.mts", "0", nil, false) end -- alder trunk minetest.register_node("naturalbiomes:alder_trunk", { description = S("Alder Trunk"), tiles = { "naturalbiomes_alderswamp_alder_trunk_top.png", "naturalbiomes_alderswamp_alder_trunk_top.png", "naturalbiomes_alderswamp_alder_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- alder wood minetest.register_node("naturalbiomes:alder_wood", { description = S("Alder Wood"), tiles = {"naturalbiomes_alderswamp_alder_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "naturalbiomes:alder_wood 4", recipe = {{"naturalbiomes:alder_trunk"}} }) minetest.register_node("naturalbiomes:alder_leaves", { description = S("Alder Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"naturalbiomes_alderswamp_alder_leaves.png"}, special_tiles = {"naturalbiomes_alderswamp_alder_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'naturalbiomes:alder_sapling'}, rarity = 50, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'naturalbiomes:alder_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("naturalbiomes:alder_sapling", { description = S("Alder Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes_alderswamp_sapling.png"}, inventory_image = "naturalbiomes_alderswamp_sapling.png", wield_image = "naturalbiomes_alderswamp_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_alder_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:alder_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "naturalbiomes_alderswamp_alder_wood", "naturalbiomes:alder_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_alderswamp_alder_wood.png"}, S("Alder Stair"), S("Alder Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "naturalbiomes_alderswamp_alder_trunk", "naturalbiomes:alder_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_alderswamp_alder_trunk_top.png", "naturalbiomes_alderswamp_alder_trunk_top.png", "naturalbiomes_alderswamp_alder_trunk.png"}, S("Alder Trunk Stair"), S("Alder Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "naturalbiomes:gate_alder_wood", { description = S("Alder Wood Fence Gate"), texture = "naturalbiomes_alderswamp_alder_wood.png", material = "naturalbiomes:alder_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "naturalbiomes:fence_alder_wood", { description = S("Alder Fence"), texture = "naturalbiomes_adler_fence_wood.png", inventory_image = "default_fence_overlay.png^naturalbiomes_alderswamp_alder_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^naturalbiomes_alderswamp_alder_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:alder_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "naturalbiomes:fence_rail_alder_wood", { description = S("Alder Fence Rail"), texture = "naturalbiomes_adler_fence_wood.png", inventory_image = "default_fence_rail_overlay.png^naturalbiomes_alderswamp_alder_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^naturalbiomes_alderswamp_alder_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:alder_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) minetest.register_node("naturalbiomes:alderswamp_reed", { description = S"Alderswamp reed", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"naturalbiomes_alderswamp_reeds.png"}, inventory_image = "naturalbiomes_alderswamp_reeds.png", wield_image = "naturalbiomes_alderswamp_reeds.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:alderswamp_reed", deco_type = "simple", place_on = {"naturalbiomes:alderswamp_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 4602, octaves = 6, persist = 1, }, y_max = 30000, y_min = 1, decoration = "naturalbiomes:alderswamp_reed", spawn_by = "naturalbiomes:alderswamp_litter" }) minetest.register_node("naturalbiomes:alderswamp_reed", { description = S"Alderswamp reed", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"naturalbiomes_alderswamp_reeds.png"}, inventory_image = "naturalbiomes_alderswamp_reeds.png", wield_image = "naturalbiomes_alderswamp_reeds.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:alderswamp_reed2", deco_type = "simple", place_on = {"naturalbiomes:alderswamp_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 4602, octaves = 3, persist = 1, }, y_max = 30000, y_min = 1, decoration = "naturalbiomes:alderswamp_reed2", spawn_by = "naturalbiomes:alderswamp_litter" }) minetest.register_node("naturalbiomes:alderswamp_reed2", { description = S"Alderswamp reed", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"naturalbiomes_alderswamp_reeds2.png"}, inventory_image = "naturalbiomes_alderswamp_reeds2.png", wield_image = "naturalbiomes_alderswamp_reeds2.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:alderswamp_reed3", deco_type = "simple", place_on = {"naturalbiomes:alderswamp_litter"}, sidelen = 16, fill_ratio = 0.09, y_max = 30000, y_min = 1, decoration = "naturalbiomes:alderswamp_reed3", spawn_by = "naturalbiomes:alderswamp_litter" }) minetest.register_node("naturalbiomes:alderswamp_reed3", { description = S"Alderswamp reed", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"naturalbiomes_alderswamp_reeds3.png"}, inventory_image = "naturalbiomes_alderswamp_reeds3.png", wield_image = "naturalbiomes_alderswamp_reeds3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:alder_log", deco_type = "schematic", place_on = {"naturalbiomes:alderswamp_litter"}, place_offset_y = 1, sidelen = 16, noise_params = { offset = 0.0012, scale = 0.0007, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"naturalbiomes:alderswamp"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_alder_log_0_90.mts", flags = "place_center_x", rotation = "random", spawn_by = "naturalbiomes:alderswamp_litter", num_spawn_by = 8, }) minetest.register_decoration({ deco_type = "simple", place_on = {"naturalbiomes:alderswamp_litter"}, spawn_by = {"naturalbiomes:alderswamp_litter"}, num_spawn_by = 8, sidelen = 16, fill_ratio = 0.00085, y_max = 31000, y_min = 1, place_offset_y = -1, decoration = "default:water_source", biomes = {"alderswamp"}, flags = "force_placement", }) minetest.register_decoration({ name = "naturalbiomes:waterlily", deco_type = "simple", place_on = {"naturalbiomes:alderswamp_litter"}, sidelen = 16, noise_params = { offset = -0.12, scale = 0.3, spread = {x = 100, y = 100, z = 100}, seed = 33, octaves = 3, persist = 0.7 }, y_max = 0, y_min = 0, decoration = "naturalbiomes:waterlily", param2 = 0, param2_max = 3, place_offset_y = 1, }) minetest.register_node("naturalbiomes:waterlily", { description = S("Waterlily"), drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"naturalbiomes_alderswamp_waterlily.png", "naturalbiomes_alderswamp_waterlily_bottom.png"}, inventory_image = "naturalbiomes_alderswamp_waterlily.png", wield_image = "naturalbiomes_alderswamp_waterlily.png", use_texture_alpha = "clip", liquids_pointable = true, walkable = false, buildable_to = true, floodable = true, groups = {snappy = 3, flammable = 1}, sounds = default.node_sound_leaves_defaults(), node_placement_prediction = "", node_box = { type = "fixed", fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5} }, selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16} }, on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.above local node = minetest.get_node(pointed_thing.under) local def = minetest.registered_nodes[node.name] if def and def.on_rightclick then return def.on_rightclick(pointed_thing.under, node, placer, itemstack, pointed_thing) end if def and def.liquidtype == "source" and minetest.get_item_group(node.name, "water") > 0 then local player_name = placer and placer:get_player_name() or "" if not minetest.is_protected(pos, player_name) then minetest.set_node(pos, {name = "naturalbiomes:waterlily", param2 = math.random(0, 3)}) if not (creative and creative.is_enabled_for and creative.is_enabled_for(player_name)) then itemstack:take_item() end else minetest.chat_send_player(player_name, ("Node is protected.")) minetest.record_protection_violation(pos, player_name) end end return itemstack end }) minetest.register_decoration({ name = "naturalbiomes:alderswamp_yellowflower", deco_type = "simple", place_on = {"naturalbiomes:alderswamp_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 3602, octaves = 7, persist = 1, }, y_max = 30000, y_min = 1, decoration = "naturalbiomes:alderswamp_yellowflower", spawn_by = "naturalbiomes:alderswamp_litter" }) minetest.register_node("naturalbiomes:alderswamp_yellowflower", { description = S"Alderswamp flower", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_adler_yellowflower.png"}, inventory_image = "naturalbiomes_adler_yellowflower.png", wield_image = "naturalbiomes_adler_yellowflower.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:alderswamp_brownreed", deco_type = "simple", place_on = {"naturalbiomes:alderswamp_litter"}, sidelen = 16, noise_params = { offset = -0.1, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 3602, octaves = 7, persist = 1, }, y_max = 1, y_min = 0, decoration = "naturalbiomes:alderswamp_brownreed", spawn_by = "naturalbiomes:alderswamp_litter" }) minetest.register_node("naturalbiomes:alderswamp_brownreed", { description = S"Alderswamp reed", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"naturalbiomes_alderswamp_reedbrown.png"}, inventory_image = "naturalbiomes_alderswamp_reedbrown.png", wield_image = "naturalbiomes_alderswamp_reedbrown.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ deco_type = "simple", place_on = {"naturalbiomes:alderswamp_litter"}, sidelen = 16, fill_ratio = 0.35, y_min = 1, y_max = 31000, decoration = {"default:grass_2", "default:grass_3", "default:grass_4","default:grass_5"} })