local S = minetest.get_translator("naturalbiomes") local modname = "naturalbiomes" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") minetest.register_node("naturalbiomes:savannalitter", { description = S("Wet Savanna dirt with Grass"), tiles = {"naturalbiomes_savannalitter.png", "default_dirt.png", {name = "default_dirt.png^naturalbiomes_savannalitter_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_biome({ name = "naturalbiomes:wetsavanna", node_top = "naturalbiomes:savannalitter", depth_top = 1, node_filler = "default:dirt", depth_filler = 3, node_riverbed = "default:clay", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 31000, y_min = 5, heat_point = 86, humidity_point = 60, }) -- -- Everness -- minetest.register_decoration({ name = 'naturalbiomes:baobab_tree', deco_type = 'schematic', place_on = { 'default:dry_dirt_with_dry_grass', 'naturalbiomes:savannalitter', }, spawn_by = { 'default:dry_dirt_with_dry_grass', 'naturalbiomes:savannalitter', }, num_spawn_by = 8, sidelen = 16, fill_ratio = 0.0001, biomes = { 'savanna', }, y_max = 31000, y_min = 6, schematic = minetest.get_modpath('everness') .. '/schematics/everness_baobab_tree.mts', flags = 'place_center_x,place_center_z', rotation = 'random', }) local did_baobab = minetest.get_decoration_id('naturalbiomes:baobab_tree') minetest.set_gen_notify('decoration',{ did_baobab }) did_baobab = 'decoration#' .. did_baobab minetest.register_on_generated(function(minp, maxp) if maxp.y > 4 then -- -- Baobab Tree - fix light -- local gennotify = minetest.get_mapgen_object('gennotify') for _, pos in ipairs(gennotify[did_baobab] or {}) do minetest.after(0.2,function() minetest.fix_light(pos:offset(-12, -1, -12), pos:offset(12, 39, 12)) end) end end end) minetest.register_decoration({ name = 'everness:baobab_savanna_baobab_log', deco_type = 'schematic', place_on = { 'default:dry_dirt_with_dry_grass', 'naturalbiomes:savannalitter', }, sidelen = 80, place_offset_y = 1, fill_ratio = 0.0001, biomes = { 'savanna' }, y_max = 31000, y_min = 4, schematic = minetest.get_modpath('everness') .. '/schematics/everness_baobab_log.mts', flags = 'place_center_x', rotation = 'random', spawn_by = { 'default:dry_dirt_with_dry_grass', 'naturalbiomes:savannalitter', }, num_spawn_by = 8, }) -- Tree generation -- -- New acacia tree local function grow_new_acacia_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 7, y = pos.y - 0, z = pos.z - 7}, modpath.."/schematics/naturalbiomes_acaciatree_0_180.mts", "0", nil, false) end -- acacia trunk minetest.register_node("naturalbiomes:acacia_trunk", { description = S("Acacia Trunk"), tiles = { "naturalbiomes_savannaacaia_trunk_top.png", "naturalbiomes_savannaacaia_trunk_top.png", "naturalbiomes_savannaacacia_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- acacia wood minetest.register_node("naturalbiomes:acacia_wood", { description = S("Acacia Wood"), tiles = {"naturalbiomes_savannaacacia_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "naturalbiomes:acacia_wood 4", recipe = {{"naturalbiomes:acacia_trunk"}} }) minetest.register_node("naturalbiomes:acacia_leaves", { description = S("Acacia Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"naturalbiomes_savannaacacia_leaves.png"}, special_tiles = {"naturalbiomes_savannaacacia_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'naturalbiomes:acacia_sapling'}, rarity = 50, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'naturalbiomes:acacia_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("naturalbiomes:acacia_sapling", { description = S("Acacia Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes_savannaacaia_sapling.png"}, inventory_image = "naturalbiomes_savannaacaia_sapling.png", wield_image = "naturalbiomes_savannaacaia_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_acacia_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:acacia_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "naturalbiomes_savannaacacia_wood", "naturalbiomes:acacia_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_savannaacacia_wood.png"}, S("Acacia Stair"), S("Acacia Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "naturalbiomes_savannaacacia_trunk", "naturalbiomes:acacia_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_savannaacaia_trunk_top.png", "naturalbiomes_savannaacaia_trunk_top.png", "naturalbiomes_savannaacacia_trunk.png"}, S("Acacia Trunk Stair"), S("Acacia Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "naturalbiomes:gate_acacia_wood", { description = S("Acacia Wood Fence Gate"), texture = "naturalbiomes_savannaacacia_wood.png", material = "naturalbiomes:acacia_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "naturalbiomes:fence_acacia_wood", { description = S("Acacia Fence"), texture = "naturalbiomes_acacia_fence_wood.png", inventory_image = "default_fence_overlay.png^naturalbiomes_savannaacacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^naturalbiomes_savannaacacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:acacia_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "naturalbiomes:fence_rail_acacia_wood", { description = S("Acacia Fence Rail"), texture = "naturalbiomes_acacia_fence_wood.png", inventory_image = "default_fence_rail_overlay.png^naturalbiomes_savannaacacia_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^naturalbiomes_savannaacacia_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:acacia_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) minetest.register_decoration({ deco_type = "simple", place_on = {"naturalbiomes:savannalitter"}, sidelen = 2, noise_params = { offset = -0.25, scale = -1.125, spread = {x = 100, y = 100, z = 100}, seed = 7777, octaves = 3, persist = 1.0 }, biomes = {"savanna"}, y_max = 31000, y_min = 1, decoration = "default:dry_dirt_with_dry_grass", place_offset_y = -1, flags = "force_placement", }) minetest.register_decoration({ name = "naturalbiomes:acacia_tree", deco_type = "schematic", place_on = {"naturalbiomes:savannalitter"}, place_offset_y = 0, sidelen = 16, fill_ratio = 0.0001, biomes = {"savanna"}, y_max = 31000, y_min = 2, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_acaciatree_0_180.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:acacia_tree3", deco_type = "schematic", place_on = {"naturalbiomes:savannalitter"}, place_offset_y = -2, sidelen = 16, fill_ratio = 0.0001, biomes = {"savanna"}, y_max = 31000, y_min = 2, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_acaciatree3.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:acacia_tree4", deco_type = "schematic", place_on = {"naturalbiomes:savannalitter"}, place_offset_y = 0, sidelen = 16, fill_ratio = 0.0001, biomes = {"savanna"}, y_max = 31000, y_min = 2, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_acaciatree4.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:savannagras", deco_type = "schematic", place_on = {"naturalbiomes:savannalitter"}, sidelen = 16, noise_params = { offset = 0, scale = 0.006, spread = {x = 100, y = 100, z = 100}, seed = 436, octaves = 3, persist = 0.6 }, biomes = {"savanna"}, y_max = 31000, y_min = 2, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_savannagrass1_0_90.mts", }) minetest.register_node("naturalbiomes:savannagrass", { description = S("Savanna Grass"), drawtype = "plantlike", tiles = {"naturalbiomes_savannagrass.png"}, inventory_image = "naturalbiomes_savannagrass.png", wield_image = "naturalbiomes_savannagrass.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16}, }, groups = {snappy = 3, flammable = 2}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_decoration({ name = "naturalbiomes:savannagrassmall", deco_type = "schematic", place_on = {"naturalbiomes:savannalitter"}, sidelen = 16, noise_params = { offset = 0, scale = 0.006, spread = {x = 100, y = 100, z = 100}, seed = 436, octaves = 3, persist = 0.6 }, biomes = {"savanna"}, y_max = 31000, y_min = 2, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_savannagrass2_0_90.mts", }) minetest.register_node("naturalbiomes:savannagrasssmall", { description = S("Savanna Grass"), drawtype = "plantlike", tiles = {"naturalbiomes_savannagrass.png"}, inventory_image = "naturalbiomes_savannagrass.png", wield_image = "naturalbiomes_savannagrass.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16}, }, groups = {snappy = 3, flammable = 2}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_decoration({ name = "naturalbiomes:savanna_flowergrass", deco_type = "simple", place_on = {"naturalbiomes:savannalitter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 3602, octaves = 5, persist = 1, }, biomes = {"savanna"}, y_max = 30000, y_min = 1, decoration = "naturalbiomes:savanna_flowergrass", }) minetest.register_node("naturalbiomes:savanna_flowergrass", { description = S"Savanna Flowergrass", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"naturalbiomes_savannagrasssmall.png"}, inventory_image = "naturalbiomes_savannagrasssmall.png", wield_image = "naturalbiomes_savannagrasssmall.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:savanna_grass2", deco_type = "simple", place_on = {"naturalbiomes:savannalitter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 1987, octaves = 3, persist = 2, }, y_max = 30000, y_min = 1, decoration = "naturalbiomes:savanna_grass2", }) minetest.register_node("naturalbiomes:savanna_grass2", { description = S"Savanna Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_savannagrass2.png"}, inventory_image = "naturalbiomes_savannagrass2.png", wield_image = "naturalbiomes_savannagrass2.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:savanna_grass3", deco_type = "simple", place_on = {"naturalbiomes:savannalitter"}, sidelen = 16, fill_ratio = 0.1, y_max = 30000, y_min = 1, decoration = "naturalbiomes:savanna_grass3", spawn_by = "naturalbiomes:savannalitter" }) minetest.register_node("naturalbiomes:savanna_grass3", { description = S"Savanna Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_savannagrass3.png"}, inventory_image = "naturalbiomes_savannagrass3.png", wield_image = "naturalbiomes_savannagrass3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:acacia_log", deco_type = "schematic", place_on = {"naturalbiomes:savannalitter"}, place_offset_y = 1, sidelen = 16, fill_ratio = 0.0005, biomes = {"savanna"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_acacia_log_0_90.mts", flags = "place_center_x", rotation = "random", spawn_by = "naturalbiomes:savannalitter", num_spawn_by = 8, }) minetest.register_decoration({ deco_type = "simple", place_on = { "naturalbiomes:savannalitter", }, sidelen = 16, fill_ratio = 0.15, y_max = 30000, y_min = 1, decoration = { "default:dry_grass_2", "default:dry_grass_3", "default:dry_grass_4", "default:dry_grass_5", }, biomes = "savanna" }) minetest.register_decoration({ deco_type = "simple", place_on = { "default:dry_dirt_with_dry_grass", }, sidelen = 16, fill_ratio = 0.75, y_max = 30000, y_min = 1, decoration = { "default:dry_grass_4", "default:dry_grass_5", }, biomes = "savanna" }) minetest.register_decoration({ deco_type = "schematic", place_on = {"default:dry_dirt_with_dry_grass"}, place_offset_y = 0, sidelen = 16, fill_ratio = 0.0005, biomes = {"savanna"}, y_max = 31000, y_min = 2, schematic = minetest.get_modpath("default").."/schematics/acacia_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", })