local modpath = minetest.get_modpath("badland") minetest.register_node("badland:badland_grass", { description = "Badland Grass", tiles = {"badland_grass.png", "default_dirt.png", {name = "default_dirt.png^badland_grass_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_node("badland:badland_leaves", { description = "Spooky Badland Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"badland_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"badland:badland_sapling_1"}, rarity = 20}, {items = {"badland:badland_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("badland:badland_leaves_2", { description = "Haunted Badland Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"badland_leaves_2.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"badland:badland_sapling_2"}, rarity = 20}, {items = {"badland:badland_leaves_2"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("badland:badland_leaves_3", { description = "Dusky Badland Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"badland_leaves_3.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"badland:badland_sapling_3"}, rarity = 20}, {items = {"badland:badland_leaves_3"}}, }, }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("badland:badland_tree", { description = "Badland Tree", tiles = {"badland_tree_top.png", "badland_tree_top.png", "badland_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("badland:badland_wood", { description = "Badland Wood", tiles = {"badland_wood.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) stairs.register_stair_and_slab( "badland_wood", "badland:badland_wood", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, {"badland_wood.png"}, "Badland Wood Stair", "Badland Wood Slab", default.node_sound_wood_defaults(), true ) doors.register_trapdoor("badland:badland_trapdoor", { description = "Badland Trapdoor", inventory_image = "badland_trapdoor.png", wield_image = "badland_trapdoor.png", tile_front = "badland_trapdoor.png", tile_side = "badland_trapdoor_side.png", gain_open = 0.06, gain_close = 0.13, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1}, }) doors.register("badland_door", { tiles = {{ name = "doors_badland_door.png", backface_culling = true }}, description = "Badland Door", inventory_image = "doors_item_badland.png", groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, gain_open = 0.06, gain_close = 0.13, recipe = { {"badland:badland_wood", "badland:badland_wood"}, {"badland:badland_wood", "badland:badland_wood"}, {"badland:badland_wood", "badland:badland_wood"}, } }) doors.register_fencegate("badland:gate_badland", { description = "Badland Wood Fence Gate", texture = "badland_wood_fence.png", material = "badland:badland_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} }) default.register_fence("badland:fence_badland_wood", { description = "Badland Wood Fence", texture = "badland_wood_fence.png", inventory_image = "default_fence_overlay.png^badland_wood_fence.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^badland_wood_fence.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", material = "badland:badland_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() }) default.register_fence_rail("badland:fence_rail_badland_wood", { description = "Badland Wood Fence Rail", texture = "badland_wood_fence.png", inventory_image = "default_fence_rail_overlay.png^badland_wood_fence.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^badland_wood_fence.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "badland:badland_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("badland:badland_grass_1", { description = "Badland Grass", drawtype = "plantlike", waving = 1, tiles = {"badland_grass_1.png"}, -- Use texture of a taller grass stage in inventory inventory_image = "badland_grass_3.png", wield_image = "badland_grass_3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1}, max_items = 1, items = { {items = {"farming:seed_wheat"}, rarity = 5}, {items = {"badland:badland_grass_1"}}, }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random grass node local stack = ItemStack("badland:badland_grass_" .. math.random(1,5)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("badland:badland_grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end, }) for i = 2, 5 do minetest.register_node("badland:badland_grass_" .. i, { description = "Badland Grass", drawtype = "plantlike", waving = 1, tiles = {"badland_grass_" .. i .. ".png"}, inventory_image = "badland_grass_" .. i .. ".png", wield_image = "badland_grass_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "badland:badland_grass_1", groups = {snappy = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1, grass = 1, flammable = 1}, max_items = 1, items = { {items = {"farming:seed_wheat"}, rarity = 5}, {items = {"badland:badland_grass_1"}}, }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16}, }, }) end -- Aliases for X Farming nodes minetest.register_alias("badland:scarecrow","x_farming:scarecrow") minetest.register_alias("badland:pumpkin_lantern","x_farming:pumpkin_lantern") minetest.register_alias("badland:pumpkin_block","x_farming:pumpkin_block") --[[ Trees ]] local trees = { { name = "Spooky", grow_function = function(pos) minetest.remove_node(pos) minetest.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, modpath.."/schematics/badland_tree_1.mts", "0", nil, false) end, }, { name = "Haunted", grow_function = function(pos) minetest.remove_node(pos) minetest.place_schematic({x = pos.x-3, y = pos.y, z = pos.z-2}, modpath.."/schematics/badland_tree_3.mts", "0", nil, false) end, }, { name = "Dusky", grow_function = function(pos) minetest.remove_node(pos) minetest.place_schematic({x = pos.x-3, y = pos.y, z = pos.z-2}, modpath.."/schematics/badland_tree_4.mts", "0", nil, false) end, }, } local mod_bonemeal = minetest.get_modpath("bonemeal") for index,def in ipairs(trees) do local sapling = "badland:badland_sapling_" .. index local image = "badland_sapling_" .. index .. ".png" local leaves = "badland:badland_leaves_" .. index -- Register sapling minetest.register_node(sapling, { description = def.name .. " Badland Sapling", drawtype = "plantlike", tiles = {image}, inventory_image = image, wield_image = image, paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = function(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) else def.grow_function(pos) end end, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, sapling, -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) -- Register sapling crafting recipe minetest.register_craft({ output = sapling, recipe = { {"", leaves, ""}, {leaves, "default:stick", leaves} }, }) -- Add bonemeal integration if supported if mod_bonemeal then bonemeal:add_sapling({ {sapling, def.grow_function, "soil"}, }) end end