local S = minetest.get_translator("naturalbiomes") local modname = "naturalbiomes" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") minetest.register_node("naturalbiomes:bushland_bushlandlitter2", { description = S("Bushland Litter"), tiles = { "naturalbiomes_bushland_bushlandlitter2_top.png", "naturalbiomes_bushland_bushlandlitter2_bottom.png", "naturalbiomes_bushland_bushlandlitter2_right.png", "naturalbiomes_bushland_bushlandlitter2_left.png", "naturalbiomes_bushland_bushlandlitter2_back.png", "naturalbiomes_bushland_bushlandlitter2_front.png"}, groups = {crumbly = 3, sand = 1, falling_node = 1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("naturalbiomes:bushland_bushlandlitter3", { description = S("Bushland Litter"), tiles = { "naturalbiomes_bushland_bushlandlitter3_top.png", "naturalbiomes_bushland_bushlandlitter3_bottom.png", "naturalbiomes_bushland_bushlandlitter3_right.png", "naturalbiomes_bushland_bushlandlitter3_left.png", "naturalbiomes_bushland_bushlandlitter3_back.png", "naturalbiomes_bushland_bushlandlitter3_front.png"}, groups = {crumbly = 3, sand = 1, falling_node = 1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_biome({ name = "naturalbiomes:bushland", node_top = "naturalbiomes:bushland_bushlandlitter", depth_top = 1, node_filler = "default:dirt", depth_filler = 5, node_riverbed = "default:sand", depth_riverbed = 3, node_dungeon = "default:cobble", node_dungeon_alt = "default:sandstonebrick", node_dungeon_stair = "stairs:stair_sandstone", y_max = 500, y_min = 1, heat_point = 68, humidity_point = 83, }) minetest.register_node("naturalbiomes:bushland_bushlandlitter", { description = S("Bushland Litter"), tiles = {"naturalbiomes_bushland_bushlandlitter.png", "default_dirt.png", {name = "default_dirt.png^naturalbiomes_bushland_bushlandlitter_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_decoration({ deco_type = "simple", place_on = {"naturalbiomes:bushland_bushlandlitter"}, sidelen = 16, place_offset_y = -1, flags = "force_placement", fill_ratio = 0.3, y_max = 20, y_min = 3, decoration = "naturalbiomes:bushland_bushlandlitter2" }) minetest.register_decoration({ deco_type = "simple", place_on = {"naturalbiomes:bushland_bushlandlitter"}, sidelen = 16, place_offset_y = -1, flags = "force_placement", fill_ratio = 0.3, y_max = 500, y_min = 3, decoration = "naturalbiomes:bushland_bushlandlitter3" }) minetest.register_decoration({ deco_type = "simple", place_on = {"naturalbiomes:bushland_bushlandlitter"}, sidelen = 16, place_offset_y = -1, flags = "force_placement", fill_ratio = 10, y_max = 3, y_min = 0, decoration = "default:sand" }) -- Schematics minetest.register_decoration({ deco_type = "schematic", place_on = {"naturalbiomes:bushland_bushlandlitter"}, place_offset_y = -1, sidelen = 16, noise_params = { offset = -0.004, scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 697, octaves = 3, persist = 0.7, }, biomes = {"naturalbiomes:bushland"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_blackberrybush.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"naturalbiomes:bushland_bushlandlitter"}, place_offset_y = -1, sidelen = 16, noise_params = { offset = -0.004, scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 697, octaves = 3, persist = 0.7, }, biomes = {"naturalbiomes:bushland"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_blackberrybush2.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"naturalbiomes:bushland_bushlandlitter"}, place_offset_y = -1, sidelen = 16, noise_params = { offset = -0.004, scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 697, octaves = 3, persist = 0.7, }, biomes = {"naturalbiomes:bushland"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_blackberrybush3.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"naturalbiomes:bushland_bushlandlitter"}, place_offset_y = 1, sidelen = 16, noise_params = { offset = -0.004, scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 697, octaves = 3, persist = 0.7, }, biomes = {"naturalbiomes:bushland"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_wildrosebush.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"naturalbiomes:bushland_bushlandlitter"}, place_offset_y = 1, sidelen = 16, noise_params = { offset = -0.004, scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 697, octaves = 3, persist = 0.7, }, biomes = {"naturalbiomes:bushland"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_wildrosebush2.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"naturalbiomes:bushland_bushlandlitter"}, place_offset_y = 1, sidelen = 16, noise_params = { offset = -0.004, scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 697, octaves = 3, persist = 0.7, }, biomes = {"naturalbiomes:bushland"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_wildrosebush3.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"naturalbiomes:bushland_bushlandlitter"}, place_offset_y = -3, sidelen = 16, fill_ratio = 0.00215, biomes = {"naturalbiomes:bushland"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_hazelnutbush.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"naturalbiomes:bushland_bushlandlitter"}, place_offset_y = -3, sidelen = 16, fill_ratio = 0.00215, biomes = {"naturalbiomes:bushland"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_hazelnutbush2.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"naturalbiomes:bushland_bushlandlitter"}, place_offset_y = -3, sidelen = 16, fill_ratio = 0.00215, biomes = {"naturalbiomes:bushland"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_hazelnutbush3.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"naturalbiomes:bushland_bushlandlitter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00115, biomes = {"naturalbiomes:bushland"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_deadbush3.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"naturalbiomes:bushland_bushlandlitter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00115, biomes = {"naturalbiomes:bushland"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_deadbush2.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"naturalbiomes:bushland_bushlandlitter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00115, biomes = {"naturalbiomes:bushland"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_bushland_deadbush.mts", flags = "place_center_x, place_center_z", }) minetest.register_node("naturalbiomes:bushland_grass", { description = S"Bushland Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_bushland_grass.png"}, inventory_image = "naturalbiomes_bushland_grass.png", wield_image = "naturalbiomes_bushland_grass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ deco_type = "simple", place_on = {"naturalbiomes:bushland_bushlandlitter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 9478, octaves = 9, persist = 1, }, y_max = 30000, y_min = 3, decoration = "naturalbiomes:bushland_grass", }) minetest.register_node("naturalbiomes:bushland_grass2", { description = S"Bushland Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_bushland_grass2.png"}, inventory_image = "naturalbiomes_bushland_grass2.png", wield_image = "naturalbiomes_bushland_grass2.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ deco_type = "simple", place_on = {"naturalbiomes:bushland_bushlandlitter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 4602, octaves = 9, persist = 1, }, y_max = 30000, y_min = 3, decoration = "naturalbiomes:bushland_grass2", }) minetest.register_node("naturalbiomes:bushland_grass3", { description = S"Bushland Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_bushland_grass3.png"}, inventory_image = "naturalbiomes_bushland_grass3.png", wield_image = "naturalbiomes_bushland_grass3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ deco_type = "simple", place_on = {"naturalbiomes:bushland_bushlandlitter2", "naturalbiomes:bushland_bushlandlitter3"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 1549, octaves = 9, persist = 1, }, y_max = 30000, y_min = 3, decoration = "naturalbiomes:bushland_grass3", }) minetest.register_node("naturalbiomes:bushland_grass4", { description = S"Bushland Grass", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"naturalbiomes_bushland_grass4.png"}, inventory_image = "naturalbiomes_bushland_grass4.png", wield_image = "naturalbiomes_bushland_grass4.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ deco_type = "simple", place_on = {"naturalbiomes:bushland_bushlandlitter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 6687, octaves = 9, persist = 1, }, y_max = 30000, y_min = 3, decoration = "naturalbiomes:bushland_grass4", }) minetest.register_node("naturalbiomes:bushland_grass5", { description = S"Bushland Grass", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"naturalbiomes_bushland_grass5.png"}, inventory_image = "naturalbiomes_bushland_grass5.png", wield_image = "naturalbiomes_bushland_grass5.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ deco_type = "simple", place_on = {"naturalbiomes:bushland_bushlandlitter2", "naturalbiomes:bushland_bushlandlitter3"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 4663, octaves = 9, persist = 1, }, y_max = 30000, y_min = 3, decoration = "naturalbiomes:bushland_grass5", }) minetest.register_node("naturalbiomes:bushland_grass6", { description = S"Bushland Grass", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"naturalbiomes_bushland_grass6.png"}, inventory_image = "naturalbiomes_bushland_grass6.png", wield_image = "naturalbiomes_bushland_grass6.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ deco_type = "simple", place_on = {"naturalbiomes:bushland_bushlandlitter2", "naturalbiomes:bushland_bushlandlitter3"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 4602, octaves = 9, persist = 1, }, y_max = 30000, y_min = 3, decoration = "naturalbiomes:bushland_grass6", }) minetest.register_node("naturalbiomes:bushland_grass7", { description = S"Bushland Grass", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"naturalbiomes_bushland_grass7.png"}, inventory_image = "naturalbiomes_bushland_grass7.png", wield_image = "naturalbiomes_bushland_grass7.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ deco_type = "simple", place_on = {"naturalbiomes:bushland_bushlandlitter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 9932, octaves = 9, persist = 1, }, y_max = 30000, y_min = 3, decoration = "naturalbiomes:bushland_grass7", }) -- New blackberry bush local function grow_new_blackberry_bush(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 2, y = pos.y - 0, z = pos.z - 2}, modpath.."/schematics/naturalbiomes_bushland_blackberrybush.mts", "0", nil, false) end minetest.register_node("naturalbiomes:bushland_blackberry_stem", { description = S("Blackberry Bush Stem"), drawtype = "plantlike", visual_scale = 1.0, tiles = {"naturalbiomes_bushland_blackberry_stem.png"}, inventory_image = "naturalbiomes_bushland_blackberry_stem.png", wield_image = "naturalbiomes_bushland_blackberry_stem.png", paramtype = "light", sunlight_propagates = true, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}, }, }) minetest.register_node("naturalbiomes:bushland_blackberry_leaves2", { description = S("Blackberry Bush Leaves"), drawtype = "allfaces_optional", tiles = {"naturalbiomes_bushland_blackberry_leaves2.png"}, paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { {items = {"naturalbiomes:bushland_blackberrybush_sapling"}, rarity = 3}, {items = {"naturalbiomes:blackberry"}, rarity = 2}, {items = {"naturalbiomes:bushland_blackberry_leaves2"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) minetest.register_node("naturalbiomes:bushland_blackberry_leaves", { description = S("Blackberry Bush Leaves"), drawtype = "allfaces_optional", tiles = {"naturalbiomes_bushland_blackberry_leaves.png"}, paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { {items = {"naturalbiomes:bushland_blackberrybush_sapling"}, rarity = 25}, {items = {"naturalbiomes:blackberry"}, rarity = 2}, {items = {"naturalbiomes:bushland_blackberry_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) minetest.register_node("naturalbiomes:bushland_blackberrybush_sapling", { description = S("Blackberry Bush Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes_bushland_blackberry_sapling.png"}, inventory_image = "naturalbiomes_bushland_blackberry_sapling.png", wield_image = "naturalbiomes_bushland_blackberry_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_blackberry_bush, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:bushland_blackberrybush_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) minetest.register_node("naturalbiomes:blackberry", { description = S("Blackberry"), drawtype = "torchlike", tiles = {"naturalbiomes_bushland_blackberries.png"}, inventory_image = "naturalbiomes_bushland_blackberries.png", wield_image = "naturalbiomes_bushland_blackberries.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31} }, groups = { fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 1, leafdecay_drop = 1, food_blackberry = 1 }, drop = "naturalbiomes:blackberry", on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer) if placer:is_player() then minetest.set_node(pos, {name = "naturalbiomes:blackberry", param2 = 1}) end end }) -- New wildrose bush local function grow_new_wildrose_bush(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 1, y = pos.y - 0, z = pos.z - 1}, modpath.."/schematics/naturalbiomes_bushland_wildrosebush.mts", "0", nil, false) end minetest.register_node("naturalbiomes:bushland_wildrose_stem", { description = S("Wildrose Bush Stem"), drawtype = "plantlike", visual_scale = 1.40, tiles = {"naturalbiomes_bushland_wildrose_stem.png"}, inventory_image = "naturalbiomes_bushland_wildrose_stem.png", wield_image = "naturalbiomes_bushland_wildrose_stem.png", paramtype = "light", sunlight_propagates = true, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}, }, }) minetest.register_node("naturalbiomes:bushland_wildrose_leaves2", { description = S("Wildrose Bush Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"naturalbiomes_bushland_wildrose_leaves2.png"}, paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { {items = {"naturalbiomes:bushland_wildrosebush_sapling"}, rarity = 3}, {items = {"naturalbiomes:wildrose"}, rarity = 2}, {items = {"naturalbiomes:bushland_wildrose_leaves2"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) minetest.register_node("naturalbiomes:bushland_wildrose_leaves", { description = S("Wildrose Bush Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"naturalbiomes_bushland_wildrose_leaves.png"}, paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { {items = {"naturalbiomes:bushland_wildrosebush_sapling"}, rarity = 25}, {items = {"naturalbiomes:wildrose"}, rarity = 2}, {items = {"naturalbiomes:bushland_wildrose_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) minetest.register_node("naturalbiomes:bushland_wildrosebush_sapling", { description = S("Wildrose Bush Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes_bushland_wildrose_sapling.png"}, inventory_image = "naturalbiomes_bushland_wildrose_sapling.png", wield_image = "naturalbiomes_bushland_wildrose_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_wildrose_bush, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:bushland_wildrosebush_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) minetest.register_node("naturalbiomes:wildrose", { description = S("Wildrose"), drawtype = "torchlike", tiles = {"naturalbiomes_bushland_wildrose.png"}, inventory_image = "naturalbiomes_bushland_wildrose.png", wield_image = "naturalbiomes_bushland_wildrose.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31} }, groups = { fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 1, leafdecay_drop = 1 }, drop = "naturalbiomes:wildrose", on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer) if placer:is_player() then minetest.set_node(pos, {name = "naturalbiomes:wildrose", param2 = 1}) end end }) -- New hazelnut bush local function grow_new_hazelnut_bush(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 3, y = pos.y - 0, z = pos.z - 3}, modpath.."/schematics/naturalbiomes_bushland_hazelnutbush.mts", "0", nil, false) end minetest.register_node("naturalbiomes:bushland_hazelnut_stem", { description = S("Hazelnut Bush Stem"), drawtype = "plantlike", visual_scale = 1.0, tiles = {"naturalbiomes_bushland_hazelnut_stem.png"}, inventory_image = "naturalbiomes_bushland_hazelnut_stem.png", wield_image = "naturalbiomes_bushland_hazelnut_stem.png", paramtype = "light", sunlight_propagates = true, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}, }, }) minetest.register_node("naturalbiomes:bushland_hazelnut_leaves2", { description = S("Hazelnut Bush Leaves"), drawtype = "allfaces_optional", tiles = {"naturalbiomes_bushland_hazelnut_leaves2.png"}, paramtype = "light", waving = 1, groups = {snappy = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { {items = {"naturalbiomes:bushland_hazelnutbush_sapling"}, rarity = 25}, {items = {"naturalbiomes:hazelnut"}, rarity = 2}, {items = {"naturalbiomes:bushland_hazelnut_leaves2"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) minetest.register_node("naturalbiomes:bushland_hazelnut_leaves", { description = S("Hazelnut Bush Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"naturalbiomes_bushland_hazelnut_leaves.png"}, paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { {items = {"naturalbiomes:bushland_hazelnutbush_sapling"}, rarity = 25}, {items = {"naturalbiomes:hazelnut"}, rarity = 2}, {items = {"naturalbiomes:bushland_hazelnut_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) minetest.register_node("naturalbiomes:bushland_hazelnutbush_sapling", { description = S("Hazelnut Bush Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes_bushland_hazelnut_sapling.png"}, inventory_image = "naturalbiomes_bushland_hazelnut_sapling.png", wield_image = "naturalbiomes_bushland_hazelnut_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_hazelnut_bush, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:bushland_hazelnutbush_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) minetest.register_node("naturalbiomes:hazelnut", { description = S("Hazelnut"), drawtype = "torchlike", tiles = {"naturalbiomes_bushland_hazelnut.png"}, inventory_image = "naturalbiomes_bushland_hazelnut.png", wield_image = "naturalbiomes_bushland_hazelnut.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31} }, groups = { fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 1, leafdecay_drop = 1 }, drop = "naturalbiomes:hazelnut", on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer) if placer:is_player() then minetest.set_node(pos, {name = "naturalbiomes:hazelnut", param2 = 1}) end end }) --- dead bush minetest.register_node("naturalbiomes:bushland_deadbush_leaves", { description = S("Dead Bush Leaves"), drawtype = "allfaces_optional", tiles = {"naturalbiomes_bushland_deadbush_leaves.png"}, paramtype = "light", waving = 1, groups = {snappy = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"naturalbiomes:bushland_deadbush_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) -- cracked hazelnut minetest.register_craftitem("naturalbiomes:hazelnut_cracked", { description = S("Cracked Hazelnut"), inventory_image = "naturalbiomes_bushland_hazelnut_cracked.png", on_use = minetest.item_eat(5), groups = {food = 1, flammable = 2}, }) xpanes.register_pane("hazelnut_pane", { description = S("Hazelnut Woven Fence"), textures = {"naturalbiomes_bushland_hazelnut_fence.png", "", "naturalbiomes_bushland_hazelnut_fence.png"}, inventory_image = "naturalbiomes_bushland_hazelnut_fence.png", wield_image = "naturalbiomes_bushland_hazelnut_fence.png", sounds = default.node_sound_wood_defaults(), groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, recipe = { {"", "farming:string", ""}, {"naturalbiomes:bushland_hazelnut_stem", "naturalbiomes:bushland_hazelnut_stem", "naturalbiomes:bushland_hazelnut_stem"} } })