return function(award) minetest.register_on_player_hpchange(function(player, hp_change, reason) if reason.type == "node_damage" then awards.unlock(player:get_player_name(),award) end end) return { title = "Don't Touch That", description = "Take damage from a harmful node", difficulty = 15, icon = "fire_basic_flame.png", condition = core.settings:get_bool("enable_damage"), } end