local S = minetest.get_translator("livingfloatlands") local modname = "livingfloatlands" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") minetest.register_node("livingfloatlands:coldsteppe_litter", { description = S("Coldsteppe dirt with Grass"), tiles = {"livingfloatlands_coldsteppe_litter.png", "default_permafrost.png", {name = "default_permafrost.png^livingfloatlands_coldsteppe_litter_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:permafrost", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_biome({ name = "livingfloatlands:coldsteppe", node_top = "livingfloatlands:coldsteppe_litter", depth_top = 1, node_filler = "default:permafrost", depth_filler = 6, node_riverbed = "default:sand", depth_riverbed = 3, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 2450, y_min = 1000, heat_point = 38, humidity_point = 27, }) minetest.register_node("livingfloatlands:coldsteppe_bulbouschervil_block", { description = S("Bulbous Chervil Node"), tiles = {"livingfloatlands_coldsteppe_bulbouschervil_block.png"}, groups = {crumbly = 3, soil = 1, falling_node = 0}, drop = "livingfloatlands:coldsteppe_bulbous_chervil_root", sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("livingfloatlands:coldsteppe_bulbous_chervil_root", { description = S("Bulbous Chervil Root"), drawtype = "torchlike", tiles = {"livingfloatlands_coldsteppe_bulbouschervil_root.png"}, inventory_image = "livingfloatlands_coldsteppe_bulbouschervil_root.png", wield_image = "livingfloatlands_coldsteppe_bulbouschervil_root.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31} }, groups = { fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 1, leafdecay_drop = 1 }, drop = "livingfloatlands:coldsteppe_bulbous_chervil_root", on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer) if placer:is_player() then minetest.set_node(pos, {name = "livingfloatlands:coldsteppe_bulbous_chervil_root", param2 = 1}) end end }) minetest.register_decoration({ deco_type = "simple", place_on = {"livingfloatlands:coldsteppe_litter"}, sidelen = 16, place_offset_y = -1, flags = "force_placement", noise_params = { offset = -0, scale = 0.1, spread = {x = 50, y = 50, z = 50}, seed = 3456, octaves = 6, persist = 1, }, y_max = 2450, y_min = 0, decoration = "livingfloatlands:coldsteppe_bulbouschervil_block" }) minetest.register_decoration({ name = "livingfloatlands:coldsteppe_bulbouschervil_plant", deco_type = "simple", place_on = {"livingfloatlands:coldsteppe_bulbouschervil_block"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 10, y = 10, z = 10}, seed = 5, octaves = 1, persist = 1, }, y_max = 2450, y_min = 1, decoration = "livingfloatlands:coldsteppe_bulbouschervil_plant", spawn_by = "livingfloatlands:coldsteppe_bulbouschervil_block" }) minetest.register_node("livingfloatlands:coldsteppe_bulbouschervil_plant", { description = S"Bulbous Chervil Plant", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"livingfloatlands_coldsteppe_bulbouschervil_plant.png"}, inventory_image = "livingfloatlands_coldsteppe_bulbouschervil_plant.png", wield_image = "livingfloatlands_coldsteppe_bulbouschervil_plant.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "livingfloatlands:coldsteppe_grass1", deco_type = "simple", place_on = {"livingfloatlands:coldsteppe_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 4602, octaves = 6, persist = 1, }, y_max = 2450, y_min = 1, decoration = "livingfloatlands:coldsteppe_grass1", spawn_by = "livingfloatlands:coldsteppe_litter" }) minetest.register_node("livingfloatlands:coldsteppe_grass1", { description = S"Coldsteppe Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"livingfloatlands_coldsteppe_grass1.png"}, inventory_image = "livingfloatlands_coldsteppe_grass1.png", wield_image = "livingfloatlands_coldsteppe_grass1.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "livingfloatlands:coldsteppe_grass2", deco_type = "simple", place_on = {"livingfloatlands:coldsteppe_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 4602, octaves = 8, persist = 1, }, y_max = 2450, y_min = 1, decoration = "livingfloatlands:coldsteppe_grass2", spawn_by = "livingfloatlands:coldsteppe_litter" }) minetest.register_node("livingfloatlands:coldsteppe_grass2", { description = S"Coldsteppe Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"livingfloatlands_coldsteppe_grass2.png"}, inventory_image = "livingfloatlands_coldsteppe_grass2.png", wield_image = "livingfloatlands_coldsteppe_grass2.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "livingfloatlands:coldsteppe_grass3", deco_type = "simple", place_on = {"livingfloatlands:coldsteppe_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 3602, octaves = 7, persist = 1, }, y_max = 2450, y_min = 1, decoration = "livingfloatlands:coldsteppe_grass3", spawn_by = "livingfloatlands:coldsteppe_litter" }) minetest.register_node("livingfloatlands:coldsteppe_grass3", { description = S"Coldsteppe Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"livingfloatlands_coldsteppe_grass3.png"}, inventory_image = "livingfloatlands_coldsteppe_grass3.png", wield_image = "livingfloatlands_coldsteppe_grass3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "livingfloatlands:coldsteppe_grass4", deco_type = "simple", place_on = {"livingfloatlands:coldsteppe_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 3602, octaves = 7, persist = 1, }, y_max = 2450, y_min = 1, decoration = "livingfloatlands:coldsteppe_grass4", spawn_by = "livingfloatlands:coldsteppe_litter" }) minetest.register_node("livingfloatlands:coldsteppe_grass4", { description = S"Coldsteppe Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"livingfloatlands_coldsteppe_grass4.png"}, inventory_image = "livingfloatlands_coldsteppe_grass4.png", wield_image = "livingfloatlands_coldsteppe_grass4.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "livingfloatlands:coldsteppe_shrub", deco_type = "simple", place_on = {"livingfloatlands:coldsteppe_litter"}, sidelen = 16, noise_params = { offset = -0.1, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 3602, octaves = 7, persist = 1, }, y_max = 2450, y_min = 2, decoration = "livingfloatlands:coldsteppe_shrub", spawn_by = "livingfloatlands:coldsteppe_litter" }) minetest.register_node("livingfloatlands:coldsteppe_shrub", { description = S"Coldsteppe Shrub", drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"livingfloatlands_coldsteppe_shrub.png"}, inventory_image = "livingfloatlands_coldsteppe_shrub.png", wield_image = "livingfloatlands_coldsteppe_shrub.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) -- New coldsteppe pine tree red pine local function grow_new_coldsteppe_pine_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 6, y = pos.y - 0, z = pos.z - 6}, modpath.."/schematics/livingfloatlands_coldsteppe_pine.mts", "0", nil, false) end if minetest.get_modpath("bonemeal") then bonemeal:add_sapling({ {"livingfloatlands:coldsteppe_pine_sapling", grow_new_coldsteppe_pine_tree, "soil"}, }) end -- pine trunk minetest.register_node("livingfloatlands:coldsteppe_pine_trunk", { description = S("Red Pine Trunk"), tiles = { "livingfloatlands_coldsteppe_pine_trunk_top.png", "livingfloatlands_coldsteppe_pine_trunk_top.png", "livingfloatlands_coldsteppe_pine_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- pine wood minetest.register_node("livingfloatlands:coldsteppe_pine_wood", { description = S("Red Pine Wood"), tiles = {"livingfloatlands_coldsteppe_pine_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "livingfloatlands:coldsteppe_pine_wood 4", recipe = {{"livingfloatlands:coldsteppe_pine_trunk"}} }) minetest.register_node("livingfloatlands:coldsteppe_pine_leaves", { description = S("Red Pine Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"livingfloatlands_coldsteppe_pine_leaves.png"}, special_tiles = {"livingfloatlands_coldsteppe_pine_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'livingfloatlands:coldsteppe_pine_sapling'}, rarity = 35, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'livingfloatlands:coldsteppe_pine_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("livingfloatlands:coldsteppe_pine_sapling", { description = S("Red Pine Sapling"), drawtype = "plantlike", tiles = {"livingfloatlands_coldsteppe_pine_sapling.png"}, inventory_image = "livingfloatlands_coldsteppe_pine_sapling.png", wield_image = "livingfloatlands_coldsteppe_pine_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_coldsteppe_pine_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "livingfloatlands:coldsteppe_pine_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "livingfloatlands_coldsteppe_pine_wood", "livingfloatlands:coldsteppe_pine_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"livingfloatlands_coldsteppe_pine_wood.png"}, S("Red Pine Stair"), S("Red Pine Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "livingfloatlands_coldsteppe_pine_trunk", "livingfloatlands:coldsteppe_pine_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"livingfloatlands_coldsteppe_pine_trunk_top.png", "livingfloatlands_coldsteppe_pine_trunk_top.png", "livingfloatlands_coldsteppe_pine_trunk.png"}, S("Red Pine Trunk Stair"), S("Red Pine Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "livingfloatlands:gate_pine_wood", { description = S("Red Pine Wood Fence Gate"), texture = "livingfloatlands_coldsteppe_pine_wood.png", material = "livingfloatlands:coldsteppe_pine_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "livingfloatlands:fence_pine_wood", { description = S("Red Pine Fence"), texture = "livingfloatlands_coldsteppe_pine_fencewood.png", inventory_image = "default_fence_overlay.png^livingfloatlands_coldsteppe_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^livingfloatlands_coldsteppe_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "livingfloatlands:coldsteppe_pine_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "livingfloatlands:fence_rail_pine_wood", { description = S("Red Pine Fence Rail"), texture = "livingfloatlands_coldsteppe_pine_fencewood.png", inventory_image = "default_fence_rail_overlay.png^livingfloatlands_coldsteppe_pine_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^livingfloatlands_coldsteppe_pine_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "livingfloatlands:coldsteppe_pine_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) minetest.register_decoration({ name = "livingfloatlands:coldsteppe_pine_tree", deco_type = "schematic", place_on = {"livingfloatlands:coldsteppe_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00013, biomes = {"livingfloatlands:coldsteppe"}, y_max = 2450, y_min = 3, schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:coldsteppe_pine_tree11", deco_type = "schematic", place_on = {"livingfloatlands:coldsteppe_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00013, biomes = {"livingfloatlands:coldsteppe"}, y_max = 2450, y_min = 3, schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine11.mts", flags = "place_center_x, place_center_z", rotation = "random", }) -- cooked pinecone minetest.register_craftitem("livingfloatlands:roasted_pine_nuts", { description = S("Roasted Pine Nuts"), inventory_image = "livingfloatlands_coldsteppe_pine_nuts_roasted.png", on_use = minetest.item_eat(5), groups = {food = 1, flammable = 2}, }) minetest.register_craft({ type = "cooking", output = "livingfloatlands:roasted_pine_nuts", recipe = "livingfloatlands:coldsteppe_pine_pinecone", cooktime = 10, }) -- raw pinecone minetest.register_node("livingfloatlands:coldsteppe_pine_pinecone", { description = S("Unroasted Red Pinecone"), drawtype = "torchlike", tiles = {"livingfloatlands_coldsteppe_pine_pinecone.png"}, inventory_image = "livingfloatlands_coldsteppe_pine_pinecone.png", wield_image = "livingfloatlands_coldsteppe_pine_pinecone.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31} }, groups = { fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 1, leafdecay_drop = 1, winleafdecay_drop = 1, winleafdecay = 3 }, drop = "livingfloatlands:coldsteppe_pine_pinecone", on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer) if placer:is_player() then minetest.set_node(pos, {name = "livingfloatlands:coldsteppe_pine_pinecone", param2 = 1}) end end }) -- New coldsteppe pine2 tree norway spruce local function grow_new_coldsteppe_pine2_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 7, y = pos.y - 0, z = pos.z - 7}, modpath.."/schematics/livingfloatlands_coldsteppe_pine2.mts", "0", nil, false) end if minetest.get_modpath("bonemeal") then bonemeal:add_sapling({ {"livingfloatlands:coldsteppe_pine2_sapling", grow_new_coldsteppe_pine2_tree, "soil"}, }) end -- pine2 trunk minetest.register_node("livingfloatlands:coldsteppe_pine2_trunk", { description = S("Norway Spruce Trunk"), tiles = { "livingfloatlands_coldsteppe_pine2_trunk_top.png", "livingfloatlands_coldsteppe_pine2_trunk_top.png", "livingfloatlands_coldsteppe_pine2_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- pine2 wood minetest.register_node("livingfloatlands:coldsteppe_pine2_wood", { description = S("Norway Spruce Wood"), tiles = {"livingfloatlands_coldsteppe_pine2_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "livingfloatlands:coldsteppe_pine2_wood 4", recipe = {{"livingfloatlands:coldsteppe_pine2_trunk"}} }) minetest.register_node("livingfloatlands:coldsteppe_pine2_leaves", { description = S("Norway Spruce Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"livingfloatlands_coldsteppe_pine2_leaves.png"}, special_tiles = {"livingfloatlands_coldsteppe_pine2_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'livingfloatlands:coldsteppe_pine2_sapling'}, rarity = 50, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'livingfloatlands:coldsteppe_pine2_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("livingfloatlands:coldsteppe_pine2_sapling", { description = S("Norway Spruce Sapling"), drawtype = "plantlike", tiles = {"livingfloatlands_coldsteppe_pine2_sapling.png"}, inventory_image = "livingfloatlands_coldsteppe_pine2_sapling.png", wield_image = "livingfloatlands_coldsteppe_pine2_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_coldsteppe_pine2_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "livingfloatlands:coldsteppe_pine2_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "livingfloatlands_coldsteppe_pine2_wood", "livingfloatlands:coldsteppe_pine2_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"livingfloatlands_coldsteppe_pine2_wood.png"}, S("Norway Spruce Stair"), S("Norway Spruce Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "livingfloatlands_coldsteppe_pine2_trunk", "livingfloatlands:coldsteppe_pine2_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"livingfloatlands_coldsteppe_pine_trunk_top.png", "livingfloatlands_coldsteppe_pine2_trunk_top.png", "livingfloatlands_coldsteppe_pine2_trunk.png"}, S("Norway Spruce Trunk Stair"), S("Norway Spruce Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "livingfloatlands:gate_pine2_wood", { description = S("Norway Spruce Wood Fence Gate"), texture = "livingfloatlands_coldsteppe_pine2_wood.png", material = "livingfloatlands:coldsteppe_pine2_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "livingfloatlands:fence_pine2_wood", { description = S("Norway Spruce Fence"), texture = "livingfloatlands_coldsteppe_pine2_fencewood.png", inventory_image = "default_fence_overlay.png^livingfloatlands_coldsteppe_pine2_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^livingfloatlands_coldsteppe_pine2_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "livingfloatlands:coldsteppe_pine2_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "livingfloatlands:fence_rail_pine2_wood", { description = S("Norway Spruce Fence Rail"), texture = "livingfloatlands_coldsteppe_pine2_fencewood.png", inventory_image = "default_fence_rail_overlay.png^livingfloatlands_coldsteppe_pine2_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^livingfloatlands_coldsteppe_pine2_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "livingfloatlands:coldsteppe_pine2_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) minetest.register_decoration({ name = "livingfloatlands:coldsteppe_pine2_tree", deco_type = "schematic", place_on = {"livingfloatlands:coldsteppe_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00017, biomes = {"livingfloatlands:coldsteppe"}, y_max = 2450, y_min = 3, schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine2.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:coldsteppe_pine22_tree", deco_type = "schematic", place_on = {"livingfloatlands:coldsteppe_litter"}, place_offset_y = 0, sidelen = 16, fill_ratio = 0.00015, biomes = {"livingfloatlands:coldsteppe"}, y_max = 2450, y_min = 3, schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine22.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_craft({ type = "cooking", output = "livingfloatlands:roasted_pine_nuts", recipe = "livingfloatlands:coldsteppe_pine2_pinecone", cooktime = 10, }) -- raw pinecone minetest.register_node("livingfloatlands:coldsteppe_pine2_pinecone", { description = S("Unroasted Norway Spruce Pinecone"), drawtype = "torchlike", tiles = {"livingfloatlands_coldsteppe_pine2_pinecone.png"}, inventory_image = "livingfloatlands_coldsteppe_pine2_pinecone.png", wield_image = "livingfloatlands_coldsteppe_pine2_pinecone.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31} }, groups = { fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 1, leafdecay_drop = 1, winleafdecay_drop = 1, winleafdecay = 3 }, drop = "livingfloatlands:coldsteppe_pine2_pinecone", on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer) if placer:is_player() then minetest.set_node(pos, {name = "livingfloatlands:coldsteppe_pine2_pinecone", param2 = 1}) end end }) -- New coldsteppe pine3 tree siberian larix local function grow_new_coldsteppe_pine3_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 4, y = pos.y - 0, z = pos.z - 4}, modpath.."/schematics/livingfloatlands_coldsteppe_pine3.mts", "0", nil, false) end if minetest.get_modpath("bonemeal") then bonemeal:add_sapling({ {"livingfloatlands:coldsteppe_pine3_sapling", grow_new_coldsteppe_pine3_tree, "soil"}, }) end -- pine3 trunk minetest.register_node("livingfloatlands:coldsteppe_pine3_trunk", { description = S("Siberian Larix Trunk"), tiles = { "livingfloatlands_coldsteppe_pine3_trunk_top.png", "livingfloatlands_coldsteppe_pine3_trunk_top.png", "livingfloatlands_coldsteppe_pine3_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- pine3 wood minetest.register_node("livingfloatlands:coldsteppe_pine3_wood", { description = S("Siberian Larix Wood"), tiles = {"livingfloatlands_coldsteppe_pine3_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "livingfloatlands:coldsteppe_pine3_wood 4", recipe = {{"livingfloatlands:coldsteppe_pine3_trunk"}} }) minetest.register_node("livingfloatlands:coldsteppe_pine3_leaves", { description = S("Siberian Larix Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"livingfloatlands_coldsteppe_pine3_leaves.png"}, special_tiles = {"livingfloatlands_coldsteppe_pine3_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'livingfloatlands:coldsteppe_pine3_sapling'}, rarity = 50, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'livingfloatlands:coldsteppe_pine3_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("livingfloatlands:coldsteppe_pine3_sapling", { description = S("Siberian Larix Sapling"), drawtype = "plantlike", tiles = {"livingfloatlands_coldsteppe_pine3_sapling.png"}, inventory_image = "livingfloatlands_coldsteppe_pine3_sapling.png", wield_image = "livingfloatlands_coldsteppe_pine3_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_coldsteppe_pine3_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "livingfloatlands:coldsteppe_pine3_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "livingfloatlands_coldsteppe_pine3_wood", "livingfloatlands:coldsteppe_pine3_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"livingfloatlands_coldsteppe_pine3_wood.png"}, S("Siberian Larix Stair"), S("Siberian Larix Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "livingfloatlands_coldsteppe_pine3_trunk", "livingfloatlands:coldsteppe_pine3_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"livingfloatlands_coldsteppe_pine_trunk_top.png", "livingfloatlands_coldsteppe_pine3_trunk_top.png", "livingfloatlands_coldsteppe_pine3_trunk.png"}, S("Siberian Larix Trunk Stair"), S("Siberian Larix Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "livingfloatlands:gate_pine3_wood", { description = S("Siberian Larix Wood Fence Gate"), texture = "livingfloatlands_coldsteppe_pine3_wood.png", material = "livingfloatlands:coldsteppe_pine3_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "livingfloatlands:fence_pine3_wood", { description = S("Siberian Larix Fence"), texture = "livingfloatlands_coldsteppe_pine3_fencewood.png", inventory_image = "default_fence_overlay.png^livingfloatlands_coldsteppe_pine3_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^livingfloatlands_coldsteppe_pine3_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "livingfloatlands:coldsteppe_pine3_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "livingfloatlands:fence_rail_pine3_wood", { description = S("Siberian Larix Fence Rail"), texture = "livingfloatlands_coldsteppe_pine3_fencewood.png", inventory_image = "default_fence_rail_overlay.png^livingfloatlands_coldsteppe_pine3_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^livingfloatlands_coldsteppe_pine3_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "livingfloatlands:coldsteppe_pine3_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) minetest.register_decoration({ name = "livingfloatlands:coldsteppe_pine3_tree", deco_type = "schematic", place_on = {"livingfloatlands:coldsteppe_litter"}, place_offset_y = 0, sidelen = 16, fill_ratio = 0.00057, biomes = {"livingfloatlands:coldsteppe"}, y_max = 2450, y_min = 3, schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine3.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:coldsteppe_pine33_tree", deco_type = "schematic", place_on = {"livingfloatlands:coldsteppe_litter"}, place_offset_y = 0, sidelen = 16, fill_ratio = 0.00137, biomes = {"livingfloatlands:coldsteppe"}, y_max = 2450, y_min = 3, schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine33.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_craft({ type = "cooking", output = "livingfloatlands:roasted_pine_nuts", recipe = "livingfloatlands:coldsteppe_pine3_pinecone", cooktime = 10, }) -- raw pinecone minetest.register_node("livingfloatlands:coldsteppe_pine3_pinecone", { description = S("Unroasted Siberian Larix Pinecone"), drawtype = "torchlike", tiles = {"livingfloatlands_coldsteppe_pine3_pinecone.png"}, inventory_image = "livingfloatlands_coldsteppe_pine3_pinecone.png", wield_image = "livingfloatlands_coldsteppe_pine3_pinecone.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31} }, groups = { fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 1, leafdecay_drop = 1, winleafdecay_drop = 1, winleafdecay = 3 }, drop = "livingfloatlands:coldsteppe_pine3_pinecone", on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer) if placer:is_player() then minetest.set_node(pos, {name = "livingfloatlands:coldsteppe_pine3_pinecone", param2 = 1}) end end }) minetest.register_node("livingfloatlands:coldsteppe_rock", { description = S("Coldsteppe Granite Rock"), tiles = {"livingfloatlands_coldsteppe_rock.png"}, groups = {cracky = 3, stone = 1}, drop = "livingfloatlands:coldsteppe_rock", legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_decoration({ name = "livingfloatlands:coldsteppe_rockformation", deco_type = "schematic", place_on = {"livingfloatlands:coldsteppe_litter"}, place_offset_y = -4, sidelen = 16, fill_ratio = 0.00007, biomes = {"livingfloatlands:coldsteppe"}, y_max = 2450, y_min = 1, schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:coldsteppe_rockformation11", deco_type = "schematic", place_on = {"livingfloatlands:coldsteppe_litter"}, place_offset_y = -2, sidelen = 16, fill_ratio = 0.00007, biomes = {"livingfloatlands:coldsteppe"}, y_max = 2450, y_min = 1, schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation11.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_node("livingfloatlands:coldsteppe_rock2", { description = S("Coldsteppe Limestone Rock"), tiles = {"livingfloatlands_coldsteppe_rock2.png"}, groups = {cracky = 3, stone = 1}, drop = "livingfloatlands:coldsteppe_rock2", legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_decoration({ name = "livingfloatlands:coldsteppe_rockformation2", deco_type = "schematic", place_on = {"livingfloatlands:coldsteppe_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00007, biomes = {"livingfloatlands:coldsteppe"}, y_max = 2450, y_min = 1, schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation2.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:coldsteppe_rockformation22", deco_type = "schematic", place_on = {"livingfloatlands:coldsteppe_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00007, biomes = {"livingfloatlands:coldsteppe"}, y_max = 2450, y_min = 1, schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation.mts", flags = "place_center_x, place_center_z", rotation = "random", }) -- Bricks slabs and walls walls.register(":livingfloatlands:coldsteppe_brick_wall", S"Coldsteppe Granite Brick Wall", "livingfloatlands_coldsteppe_rock_brick.png", "livingfloatlands:coldsteppe_brick_wall", default.node_sound_stone_defaults()) stairs.register_stair_and_slab( "livingfloatlands_coldsteppe_rock_brick", "livingfloatlands:coldsteppe_rock_brick", {cracky = 2, oddly_breakable_by_hand = 0, flammable = 0}, {"livingfloatlands_coldsteppe_rock_brick.png"}, S("Coldsteppe Granite Brick Stair"), S("Coldsteppe Granite Brick Slab"), default.node_sound_wood_defaults() ) minetest.register_node("livingfloatlands:coldsteppe_rock_brick", { description = S("Coldsteppe Granite Brick"), tiles = {"livingfloatlands_coldsteppe_rock_brick.png"}, is_ground_content = false, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "livingfloatlands:coldsteppe_rock_brick", type = "shapeless", recipe = {"livingfloatlands:coldsteppe_rock", "livingfloatlands:coldsteppe_rock"} }) minetest.register_craft({ output = "livingfloatlands:coldsteppe_brick_wall", type = "shapeless", recipe = {"livingfloatlands:coldsteppe_rock_brick"} }) walls.register(":livingfloatlands:coldsteppe_brick2_wall", S"Coldsteppe Limestone Brick Wall", "livingfloatlands_coldsteppe_rock2_brick.png", "livingfloatlands:coldsteppe_brick2_wall", default.node_sound_stone_defaults()) stairs.register_stair_and_slab( "livingfloatlands_coldsteppe_rock2_brick", "livingfloatlands:coldsteppe_rock2_brick", {cracky = 2, oddly_breakable_by_hand = 0, flammable = 0}, {"livingfloatlands_coldsteppe_rock2_brick.png"}, S("Coldsteppe Limestone Brick Stair"), S("Coldsteppe Limestone Brick Slab"), default.node_sound_wood_defaults() ) minetest.register_node("livingfloatlands:coldsteppe_rock2_brick", { description = S("Coldsteppe limestone Brick"), tiles = {"livingfloatlands_coldsteppe_rock2_brick.png"}, is_ground_content = false, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "livingfloatlands:coldsteppe_rock2_brick", type = "shapeless", recipe = {"livingfloatlands:coldsteppe_rock2", "livingfloatlands:coldsteppe_rock2"} }) minetest.register_craft({ output = "livingfloatlands:coldsteppe_brick2_wall", type = "shapeless", recipe = {"livingfloatlands:coldsteppe_rock2_brick"} }) if minetest.get_modpath("bonemeal") then bonemeal:add_deco({ {"livingfloatlands:coldsteppe_litter", {"livingfloatlands:coldsteppe_grass1", "livingfloatlands:coldsteppe_shrub", "livingfloatlands:coldsteppe_grass2", "livingfloatlands:coldsteppe_grass3", "livingfloatlands:coldsteppe_grass4"}, {}} }) end