local S = minetest.get_translator("livingfloatlands") local modname = "livingfloatlands" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") minetest.register_node("livingfloatlands:giantforest_litter", { description = S("Giant Forest dirt with Grass"), tiles = {"livingfloatlands_giantforest_litter.png", "default_dirt.png", {name = "default_dirt.png^livingfloatlands_giantforest_litter_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_biome({ name = "livingfloatlands:giantforest", node_top = "livingfloatlands:giantforest_litter", depth_top = 1, node_filler = "default:dirt", depth_filler = 2, node_riverbed = "default:clay", depth_riverbed = 1, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 2450, y_min = 1000, heat_point = 52, humidity_point = 71, }) minetest.register_node("livingfloatlands:giantforest_litter_walkway", { description = S("Giant Forest Ground Walkway"), tiles = {"livingfloatlands_giantforest_litter_walkway.png"}, groups = {crumbly = 3, soil = 1, falling_node = 0}, drop = "livingfloatlands:giantforest_litter_walkway", sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("livingfloatlands:giantforest_litter_with_moss", { description = S("Giant Forest Ground with Moss"), tiles = {"livingfloatlands_giantforest_litter_with_moss.png"}, groups = {crumbly = 3, soil = 1, falling_node = 0}, drop = "livingfloatlands:giantforest_litter_with_moss", sounds = default.node_sound_dirt_defaults(), }) minetest.register_decoration({ deco_type = "simple", place_on = {"livingfloatlands:giantforest_litter"}, sidelen = 16, place_offset_y = -1, flags = "force_placement", noise_params = { offset = -0, scale = 0.2, spread = {x = 50, y = 50, z = 50}, seed = 9233, octaves = 7, persist = 1, }, y_max = 2450, y_min = 0, decoration = "livingfloatlands:giantforest_litter_walkway" }) minetest.register_decoration({ deco_type = "simple", place_on = {"livingfloatlands:giantforest_litter"}, sidelen = 16, place_offset_y = -1, flags = "force_placement", noise_params = { offset = -0, scale = 0.2, spread = {x = 50, y = 50, z = 50}, seed = 1874, octaves = 8, persist = 1, }, y_max = 2450, y_min = 0, decoration = "livingfloatlands:giantforest_litter_with_moss" }) minetest.register_node("livingfloatlands:giantforest_fern", { description = S("Giant Forest Fern"), drawtype = "plantlike", waving = 1, visual_scale = 4.0, tiles = {"livingfloatlands_giantforest_fern.png"}, inventory_image = "livingfloatlands_giantforest_fern.png", wield_image = "livingfloatlands_giantforest_fern.png", paramtype = "light", paramtype2 = "meshoptions", place_param2 = 4, sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16}, }, }) minetest.register_decoration({ name = "livingfloatlands:giantforest_fern", deco_type = "simple", place_on = {"livingfloatlands:giantforest_litter", "livingfloatlands:paleojungle_litter"}, sidelen = 16, noise_params = { offset = 0, scale = 0.01, spread = {x = 200, y = 200, z = 200}, seed = 329, octaves = 3, persist = 0.6 }, biomes = {"livingfloatlands:giantforest", "livingfloatlands:coldgiantforest", "livingfloatlands:paleojungle"}, y_max = 2450, y_min = 2, decoration = "livingfloatlands:giantforest_fern", param2 = 4, }) minetest.register_decoration({ name = "livingfloatlands:giantforest_grass", deco_type = "simple", place_on = {"livingfloatlands:giantforest_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 2929, octaves = 5, persist = 1, }, y_max = 2450, y_min = 1, decoration = "livingfloatlands:giantforest_grass", spawn_by = "livingfloatlands:giantforest_litter" }) minetest.register_node("livingfloatlands:giantforest_grass", { description = S"Wood Anemone", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"livingfloatlands_giantforest_grass.png"}, inventory_image = "livingfloatlands_giantforest_grass.png", wield_image = "livingfloatlands_giantforest_grass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "livingfloatlands:giantforest_grass2", deco_type = "simple", place_on = {"livingfloatlands:giantforest_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 1123, octaves = 7, persist = 1, }, y_max = 2450, y_min = 1, decoration = "livingfloatlands:giantforest_grass2", spawn_by = "livingfloatlands:giantforest_litter" }) minetest.register_node("livingfloatlands:giantforest_grass2", { description = S"Periwinkle", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"livingfloatlands_giantforest_grass2.png"}, inventory_image = "livingfloatlands_giantforest_grass2.png", wield_image = "livingfloatlands_giantforest_grass2.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "livingfloatlands:giantforest_grass3", deco_type = "simple", place_on = {"livingfloatlands:giantforest_litter", "livingfloatlands:paleojungle_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.1, spread = {x = 100, y = 100, z = 100}, seed = 6633, octaves = 4, persist = 1, }, y_max = 2450, y_min = 1, decoration = "livingfloatlands:giantforest_grass3", spawn_by = "livingfloatlands:giantforest_litter" }) minetest.register_node("livingfloatlands:giantforest_grass3", { description = S"Giant Forest Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"livingfloatlands_giantforest_grass3.png"}, inventory_image = "livingfloatlands_giantforest_grass3.png", wield_image = "livingfloatlands_giantforest_grass3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) -- fungus minetest.register_node("livingfloatlands:giantforest_tinderfungus", { description = S("Tinder Fungus"), tiles = { "livingfloatlands_giantforest_tinderfungus_top.png", "livingfloatlands_giantforest_tinderfungus_bottom.png", "livingfloatlands_giantforest_tinderfungus_side.png" }, groups = {coal = 1, choppy = 2, winleafdecay = 3, oddly_breakable_by_hand = 1, flammable = 1, winleafdecay_drop = 1 }, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) minetest.register_craft({ type = "fuel", recipe = "livingfloatlands:giantforest_tinderfungus", burntime = 120, }) -- cracked oaknut minetest.register_craftitem("livingfloatlands:giantforest_oaknut_cracked", { description = S("Cracked Oaknut"), inventory_image = "livingfloatlands_giantforest_oaknut_cracked.png", on_use = minetest.item_eat(5), groups = {food = 1, flammable = 2}, }) minetest.register_craft({ output = "livingfloatlands:giantforest_oaknut_cracked", type = "shapeless", recipe = {"livingfloatlands:giantforest_oaknut", "group:stone"} }) -- oaknut minetest.register_node("livingfloatlands:giantforest_oaknut", { description = S("Oaknut"), drawtype = "torchlike", tiles = {"livingfloatlands_giantforest_oaknut.png"}, inventory_image = "livingfloatlands_giantforest_oaknut.png", wield_image = "livingfloatlands_giantforest_oaknut.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31} }, groups = { fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 1, leafdecay_drop = 1, winleafdecay_drop = 1 }, drop = "livingfloatlands:giantforest_oaknut", on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer) if placer:is_player() then minetest.set_node(pos, {name = "livingfloatlands:giantforest_oaknut", param2 = 1}) end end }) -- New giantforest paleo oak tree local function grow_new_giantforest_paleooak_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 7, y = pos.y - 0, z = pos.z - 8}, modpath.."/schematics/giantforest_paleooak_tree.mts", "0", nil, false) end if minetest.get_modpath("bonemeal") then bonemeal:add_sapling({ {"livingfloatlands:giantforest_paleooak_sapling", grow_new_giantforest_paleooak_tree, "soil"}, }) end -- paleo oak trunk minetest.register_node("livingfloatlands:giantforest_paleooak_trunk", { description = S("Paleo Oak Trunk"), tiles = { "livingfloatlands_giantforest_paleooak_trunk_top.png", "livingfloatlands_giantforest_paleooak_trunk_top.png", "livingfloatlands_giantforest_paleooak_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- paleo oak wood minetest.register_node("livingfloatlands:giantforest_paleooak_wood", { description = S("Paleo Oak Wood"), tiles = {"livingfloatlands_giantforest_paleooak_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "livingfloatlands:giantforest_paleooak_wood 4", recipe = {{"livingfloatlands:giantforest_paleooak_trunk"}} }) minetest.register_node("livingfloatlands:giantforest_paleooak_leaves", { description = S("Paleo Oak Leaves"), drawtype = "allfaces_optional", waving = 1, visual_scale = 1.0, tiles = {"livingfloatlands_giantforest_paleooak_leaves.png"}, special_tiles = {"livingfloatlands_giantforest_paleooak_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'livingfloatlands:giantforest_paleooak_sapling'}, rarity = 50, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'livingfloatlands:giantforest_paleooak_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("livingfloatlands:giantforest_paleooak_sapling", { description = S("Paleo Oak Sapling"), drawtype = "plantlike", tiles = {"livingfloatlands_giantforest_paleooak_sapling.png"}, inventory_image = "livingfloatlands_giantforest_paleooak_sapling.png", wield_image = "livingfloatlands_giantforest_paleooak_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_giantforest_paleooak_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "livingfloatlands:giantforest_paleooak_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "livingfloatlands_giantforest_paleooak_wood", "livingfloatlands:giantforest_paleooak_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"livingfloatlands_giantforest_paleooak_wood.png"}, S("Paleo Oak Stair"), S("Paleo Oak Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "livingfloatlands_giantforest_paleooak_trunk", "livingfloatlands:giantforest_paleooak_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"livingfloatlands_giantforest_paleooak_trunk_top.png", "livingfloatlands_giantforest_paleooak_trunk_top.png", "livingfloatlands_giantforest_paleooak_trunk.png"}, S("Paleo Oak Trunk Stair"), S("Paleo Oak Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "livingfloatlands:gate_paleooak_wood", { description = S("Paleo Oak Wood Fence Gate"), texture = "livingfloatlands_giantforest_paleooak_wood.png", material = "livingfloatlands:giantforest_paleooak_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "livingfloatlands:fence_paleooak_wood", { description = S("Paleo Oak Fence"), texture = "livingfloatlands_giantforest_paleooak_fencewood.png", inventory_image = "default_fence_overlay.png^livingfloatlands_giantforest_paleooak_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^livingfloatlands_giantforest_paleooak_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "livingfloatlands:giantforest_paleooak_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "livingfloatlands:fence_rail_paleooak_wood", { description = S("Paleo Oak Fence Rail"), texture = "livingfloatlands_giantforest_paleooak_fencewood.png", inventory_image = "default_fence_rail_overlay.png^livingfloatlands_giantforest_paleooak_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^livingfloatlands_giantforest_paleooak_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "livingfloatlands:giantforest_paleooak_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) minetest.register_decoration({ name = "livingfloatlands:giantforest_paleooak_tree", deco_type = "schematic", place_on = {"livingfloatlands:giantforest_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00265, biomes = {"livingfloatlands:giantforest"}, y_max = 2450, y_min = 1, schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleooak_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:giantforest_paleooak_tree2", deco_type = "schematic", place_on = {"livingfloatlands:giantforest_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00265, biomes = {"livingfloatlands:giantforest"}, y_max = 2450, y_min = 1, schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleooak_tree2.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:giantforest_paleooak_tree3", deco_type = "schematic", place_on = {"livingfloatlands:giantforest_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00265, biomes = {"livingfloatlands:giantforest"}, y_max = 2450, y_min = 1, schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleooak_tree3.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:giantforest_rottenwood", deco_type = "schematic", place_on = {"livingfloatlands:giantforest_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00025, biomes = {"livingfloatlands:giantforest"}, y_max = 2450, y_min = 2, schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_giantforest_rottenwood.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:giantforest_rottenwood4", deco_type = "schematic", place_on = {"livingfloatlands:giantforest_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00025, biomes = {"livingfloatlands:giantforest"}, y_max = 2450, y_min = 2, schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_giantforest_rottenwood4.mts", flags = "place_center_x, place_center_z", rotation = "random", }) if minetest.get_modpath("bonemeal") then bonemeal:add_deco({ {"livingfloatlands:giantforest_litter", {"livingfloatlands:giantforest_grass3", "livingfloatlands:giantforest_grass2", "livingfloatlands:giantforest_grass", "livingfloatlands:giantforest_fern"}, {}} }) end