local S = minetest.get_translator("livingfloatlands") local modname = "livingfloatlands" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") minetest.register_node("livingfloatlands:paleodesert_litter", { description = S("Paleodesert sand litter"), tiles = {"livingfloatlands_paleodesert_litter.png", "default_desert_sandstone.png", {name = "default_desert_sandstone.png^livingfloatlands_paleodesert_litter_side.png", tileable_vertical = false}}, groups = {crumbly = 3, falling_node = 1, sand = 1}, drop = "livingfloatlands:paleodesert_litter", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_biome({ name = "livingfloatlands:paleodesert", node_top = "livingfloatlands:paleodesert_litter", depth_top = 1, node_filler = "default:desert_sandstone", depth_filler = 30, node_riverbed = "default:desert_sand", depth_riverbed = 3, node_dungeon = "default:desert_stonebrick", node_dungeon_alt = "default:desert_sandstone_brick", node_dungeon_stair = "stairs:desert_sandstone_stair", y_max = 2450, y_min = 1725, heat_point = 96, humidity_point = 15, }) minetest.register_node("livingfloatlands:paleodesert_fern", { description = S("Desert Fern"), drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"livingfloatlands_paleodesert_fern.png"}, inventory_image = "livingfloatlands_paleodesert_fern.png", wield_image = "livingfloatlands_paleodesert_fern.png", paramtype = "light", paramtype2 = "meshoptions", place_param2 = 4, sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16}, }, }) minetest.register_decoration({ name = "livingfloatlands:paleodesert_fern", deco_type = "simple", place_on = {"livingfloatlands:paleodesert_litter"}, sidelen = 16, noise_params = { offset = 0, scale = 0.01, spread = {x = 200, y = 200, z = 200}, seed = 329, octaves = 3, persist = 0.6 }, biomes = {"livingfloatlands:paleodesert"}, y_max = 3000, y_min = 2, decoration = "livingfloatlands:paleodesert_fern", param2 = 4, }) minetest.register_node("livingfloatlands:puzzlegrass", { description = S("Puzzlegrass"), drawtype = "plantlike", tiles = {"livingfloatlands_puzzlegrass.png"}, inventory_image = "livingfloatlands_puzzlegrass.png", wield_image = "livingfloatlands_puzzlegrass.png", paramtype = "light", visual_scale = 2.0, sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16}, }, groups = {snappy = 3, flammable = 2}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node("livingfloatlands:puzzlegrass_top", { description = S("Puzzlegrass Top"), drawtype = "plantlike", tiles = {"livingfloatlands_puzzlegrass_top.png"}, inventory_image = "livingfloatlands_puzzlegrass_top.png", wield_image = "livingfloatlands_puzzlegrass_top.png", paramtype = "light", visual_scale = 2.0, sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16}, }, groups = {snappy = 3, flammable = 2}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_decoration({ name = "livingfloatlands:puzzlegrass_patch", deco_type = "schematic", place_on = {"livingfloatlands:paleodesert_litter"}, sidelen = 16, noise_params = { offset = 0, scale = 0.003, spread = {x = 100, y = 100, z = 100}, seed = 436, octaves = 6, persist = 0.6 }, biomes = {"livingfloatlands:paleodesert"}, y_max = 3000, y_min = 1, schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch.mts", }) minetest.register_decoration({ name = "livingfloatlands:puzzlegrass_patch2", deco_type = "schematic", place_on = {"livingfloatlands:paleodesert_litter"}, sidelen = 16, noise_params = { offset = 0, scale = 0.002, spread = {x = 100, y = 100, z = 100}, seed = 436, octaves = 6, persist = 0.6 }, biomes = {"livingfloatlands:paleodesert"}, y_max = 3000, y_min = 1, schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch2.mts", }) minetest.register_decoration({ name = "livingfloatlands:puzzlegrass_patch3", deco_type = "schematic", place_on = {"livingfloatlands:paleodesert_litter"}, sidelen = 16, noise_params = { offset = 0, scale = 0.003, spread = {x = 100, y = 100, z = 100}, seed = 436, octaves = 6, persist = 0.6 }, biomes = {"livingfloatlands:paleodesert"}, y_max = 3000, y_min = 1, schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch3.mts", }) minetest.register_decoration({ name = "livingfloatlands:puzzlegrass_patch4", deco_type = "schematic", place_on = {"livingfloatlands:paleodesert_litter"}, sidelen = 16, noise_params = { offset = 0, scale = 0.006, spread = {x = 100, y = 100, z = 100}, seed = 436, octaves = 3, persist = 0.6 }, biomes = {"livingfloatlands:paleodesert"}, y_max = 3000, y_min = 1, schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch4.mts", }) -- New paleodesert joshua tree local function grow_new_paleodesert_joshua_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 3, y = pos.y - 0, z = pos.z - 3}, modpath.."/schematics/paleodesert_joshua_tree3.mts", "0", nil, false) end if minetest.get_modpath("bonemeal") then bonemeal:add_sapling({ {"livingfloatlands:paleodesert_joshua_sapling", grow_new_paleodesert_joshua_tree, "soil"}, }) end -- joshua trunk minetest.register_node("livingfloatlands:paleodesert_joshua_trunk", { description = S("Joshua Trunk"), tiles = { "livingfloatlands_paleodesert_joshua_trunk_top.png", "livingfloatlands_paleodesert_joshua_trunk_top.png", "livingfloatlands_paleodesert_joshua_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- joshua wood minetest.register_node("livingfloatlands:paleodesert_joshua_wood", { description = S("Joshua Wood"), tiles = {"livingfloatlands_paleodesert_joshua_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "livingfloatlands:paleodesert_joshua_wood 4", recipe = {{"livingfloatlands:paleodesert_joshua_trunk"}} }) minetest.register_node("livingfloatlands:paleodesert_joshua_leaves", { description = S("Joshua Leaves"), drawtype = "plantlike", waving = 1, visual_scale = 2.0, tiles = {"livingfloatlands_paleodesert_joshua_leaves.png"}, special_tiles = {"livingfloatlands_paleodesert_joshua_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'livingfloatlands:paleodesert_joshua_sapling'}, rarity = 50, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'livingfloatlands:paleodesert_joshua_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("livingfloatlands:paleodesert_joshua_sapling", { description = S("Joshua Sapling"), drawtype = "plantlike", tiles = {"livingfloatlands_paleodesert_joshua_sapling.png"}, inventory_image = "livingfloatlands_paleodesert_joshua_sapling.png", wield_image = "livingfloatlands_paleodesert_joshua_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_paleodesert_joshua_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "livingfloatlands:paleodesert_joshua_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "livingfloatlands_paleodesert_joshua_wood", "livingfloatlands:paleodesert_joshua_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"livingfloatlands_paleodesert_joshua_wood.png"}, S("Joshua Stair"), S("Joshua Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "livingfloatlands_paleodesert_joshua_trunk", "livingfloatlands:paleodesert_joshua_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"livingfloatlands_paleodesert_joshua_trunk_top.png", "livingfloatlands_paleodesert_joshua_trunk_top.png", "livingfloatlands_paleodesert_joshua_trunk.png"}, S("Joshua Trunk Stair"), S("Joshua Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "livingfloatlands:gate_joshua_wood", { description = S("Joshua Wood Fence Gate"), texture = "livingfloatlands_paleodesert_joshua_wood.png", material = "livingfloatlands:paleodesert_joshua_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "livingfloatlands:fence_joshua_wood", { description = S("Joshua Fence"), texture = "livingfloatlands_paleodesert_joshua_fencewood.png", inventory_image = "default_fence_overlay.png^livingfloatlands_paleodesert_joshua_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^livingfloatlands_paleodesert_joshua_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "livingfloatlands:paleodesert_joshua_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "livingfloatlands:fence_rail_joshua_wood", { description = S("Joshua Fence Rail"), texture = "livingfloatlands_paleodesert_joshua_fencewood.png", inventory_image = "default_fence_rail_overlay.png^livingfloatlands_paleodesert_joshua_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^livingfloatlands_paleodesert_joshua_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "livingfloatlands:paleodesert_joshua_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) minetest.register_decoration({ name = "livingfloatlands:paleodesert_joshua_tree", deco_type = "schematic", place_on = {"livingfloatlands:paleodesert_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00013, biomes = {"livingfloatlands:paleodesert"}, y_max = 3000, y_min = 3, schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_joshua_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:paleodesert_joshua_tree2", deco_type = "schematic", place_on = {"livingfloatlands:paleodesert_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00013, biomes = {"livingfloatlands:paleodesert"}, y_max = 3000, y_min = 3, schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_joshua_tree2.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:paleodesert_joshua_tree3", deco_type = "schematic", place_on = {"livingfloatlands:paleodesert_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00013, biomes = {"livingfloatlands:paleodesert"}, y_max = 3000, y_min = 3, schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_joshua_tree3.mts", flags = "place_center_x, place_center_z", rotation = "random", }) -- New paleodesert paleopine tree local function grow_new_paleodesert_paleopine_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 5, y = pos.y - 0, z = pos.z - 5}, modpath.."/schematics/paleodesert_paleopine.mts", "0", nil, false) end if minetest.get_modpath("bonemeal") then bonemeal:add_sapling({ {"livingfloatlands:paleodesert_paleopine_sapling", grow_new_paleodesert_paleopine_tree, "soil"}, }) end -- pine trunk minetest.register_node("livingfloatlands:paleodesert_paleopine_trunk", { description = S("Paleopine Trunk"), tiles = { "livingfloatlands_paleodesert_paleopine_trunk_top.png", "livingfloatlands_paleodesert_paleopine_trunk_top.png", "livingfloatlands_paleodesert_paleopine_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- pine wood minetest.register_node("livingfloatlands:paleodesert_paleopine_wood", { description = S("Paleopine Wood"), tiles = {"livingfloatlands_paleodesert_paleopine_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "livingfloatlands:paleodesert_paleopine_wood 4", recipe = {{"livingfloatlands:paleodesert_paleopine_trunk"}} }) minetest.register_node("livingfloatlands:paleodesert_paleopine_leaves", { description = S("Paleopine Leaves"), drawtype = "allfaces_optional", waving = 1, visual_scale = 1.0, tiles = {"livingfloatlands_paleodesert_paleopine_leaves.png"}, special_tiles = {"livingfloatlands_paleodesert_paleopine_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'livingfloatlands:paleodesert_paleopine_sapling'}, rarity = 50, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'livingfloatlands:paleodesert_paleopine_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("livingfloatlands:paleodesert_paleopine_sapling", { description = S("Paleopine Sapling"), drawtype = "plantlike", tiles = {"livingfloatlands_paleodesert_paleopine_sapling.png"}, inventory_image = "livingfloatlands_paleodesert_paleopine_sapling.png", wield_image = "livingfloatlands_paleodesert_paleopine_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_paleodesert_paleopine_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "livingfloatlands:paleodesert_paleopine_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "livingfloatlands_paleodesert_paleopine_wood", "livingfloatlands:paleodesert_paleopine_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"livingfloatlands_paleodesert_paleopine_wood.png"}, S("Paleopine Stair"), S("Paleopine Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "livingfloatlands_paleodesert_paleopine_trunk", "livingfloatlands:paleodesert_paleopine_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"livingfloatlands_paleodesert_paleopine_trunk_top.png", "livingfloatlands_paleodesert_paleopine_trunk_top.png", "livingfloatlands_paleodesert_paleopine_trunk.png"}, S("Paleopine Trunk Stair"), S("Paleopine Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "livingfloatlands:gate_paleopine_wood", { description = S("Paleopine Wood Fence Gate"), texture = "livingfloatlands_paleodesert_paleopine_wood.png", material = "livingfloatlands:paleodesert_paleopine_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "livingfloatlands:fence_paleopine_wood", { description = S("Paleopine Fence"), texture = "livingfloatlands_paleodesert_paleopine_fencewood.png", inventory_image = "default_fence_overlay.png^livingfloatlands_paleodesert_paleopine_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^livingfloatlands_paleodesert_paleopine_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "livingfloatlands:paleodesert_paleopine_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "livingfloatlands:fence_rail_paleopine_wood", { description = S("Paleopine Fence Rail"), texture = "livingfloatlands_paleodesert_paleopine_fencewood.png", inventory_image = "default_fence_rail_overlay.png^livingfloatlands_paleodesert_paleopine_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^livingfloatlands_paleodesert_paleopine_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "livingfloatlands:paleodesert_paleopine_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) minetest.register_decoration({ name = "livingfloatlands:paleodesert_paleopine", deco_type = "schematic", place_on = {"livingfloatlands:paleodesert_litter"}, place_offset_y = -1, sidelen = 16, fill_ratio = 0.00021, biomes = {"livingfloatlands:paleodesert"}, y_max = 3000, y_min = 3, schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_paleopine.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:paleodesert_rockformation", deco_type = "schematic", place_on = {"livingfloatlands:paleodesert_litter"}, place_offset_y = -3, sidelen = 16, fill_ratio = 0.00007, biomes = {"livingfloatlands:paleodesert"}, y_max = 3000, y_min = 1, schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:paleodesert_rockformation2", deco_type = "schematic", place_on = {"livingfloatlands:paleodesert_litter"}, place_offset_y = -3, sidelen = 16, fill_ratio = 0.00007, biomes = {"livingfloatlands:paleodesert"}, y_max = 3000, y_min = 1, schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation2.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:paleodesert_rockformation3", deco_type = "schematic", place_on = {"livingfloatlands:paleodesert_litter"}, place_offset_y = -3, sidelen = 16, fill_ratio = 0.00007, biomes = {"livingfloatlands:paleodesert"}, y_max = 3000, y_min = 1, schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation3.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "livingfloatlands:paleodesert_rockformation4", deco_type = "schematic", place_on = {"livingfloatlands:paleodesert_litter"}, place_offset_y = -3, sidelen = 16, fill_ratio = 0.00007, biomes = {"livingfloatlands:paleodesert"}, y_max = 3000, y_min = 1, schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation4.mts", flags = "place_center_x, place_center_z", rotation = "random", }) if minetest.get_modpath("bonemeal") then bonemeal:add_deco({ {"livingfloatlands:paleodesert_litter", {"livingfloatlands:paleodesert_fern", "", "", "", "livingfloatlands:puzzlegrass_top"}, {}} }) end