# This file contains settings for Asuna [Content Pack: Nutrition] # Grants players movement speed, sprinting, healing over time, and poison # resistance when they have eaten enough food. The effects of not eating food # cannot harm players and cannot cause starvation unless specifically enabled # by the starvation setting. asuna.content.nutrition.enabled (Enable Nutrition?) bool true # The amount of exhaustion points that a player must accumulate before their # food nutrition is reduced by one point. Higher values cause players to # remain satiated for longer while lower values cause players to become # hungry more quickly. # # Requires: asuna.content.nutrition.enabled asuna.content.nutrition.exhaustion_level (Exhaustion Level) float 160 # Enabling this setting will cause players to lose health over time when # their food meter is empty. Disabling this setting will prevent players # from suffering health loss due to hunger. # # Requires: asuna.content.nutrition.enabled asuna.content.nutrition.starvation (Starvation) bool false [Content Pack: Wayfarer] # Provides a rich variety of special resources in your world such as loot # chests and teleportation gates. asuna.content.wayfarer.enabled (Enable Wayfarer?) bool true # Provides an array of awards that can be unlocked by fulfilling certain # conditions. Awards exist for various types of crafting, collecting, and # exploring. # # Requires: asuna.content.wayfarer.enabled asuna.content.wayfarer.awards (Awards) bool true # Enable loot chests which causes chests and other loot containers to # generate randomly throughout the world. These chests contain many useful # items and materials. # # Requires: asuna.content.wayfarer.enabled asuna.content.wayfarer.loot_chests (Loot Chests) bool true # Enable Worldgate, a randomly generated teleportation network that spawns # linked teleportation beacons throughout your world. # # Requires: asuna.content.wayfarer.enabled asuna.content.wayfarer.worldgate (Worldgates) bool true [Content Pack: Menagerie] # Provides a variety of mobs and monsters in your world. asuna.content.menagerie.enabled (Enable Menagerie?) bool true # Spawns animals such as birds, sheep, cows, and other familiar animals in # the wild. Animals can be tamed, and many animals will drop useful resources # such as meat and bones. # # Requires: asuna.content.menagerie.enabled asuna.content.menagerie.animals (Animals) bool true # Spawns living slimes throughout the world. Some slimes are docile while # others are aggressive. Their slime can be used to create slime blocks. # # Requires: asuna.content.menagerie.enabled asuna.content.menagerie.slimes (Slimes) bool true [Content Pack: Research] # Enables an earned creative mode for your world whereby items can be # permanently destroyed in order to earn infinite duplication of those items. asuna.content.research.enabled (Enable Research?) bool true [General Settings] # The amount of decorative particles to show. These particles are only a # visual feature; this setting not affect gameplay. More particles may cause # performance issues. asuna.settings.particles.amount (Particles amount) enum less maximum,more,less,none # Installed mods that Asuna already bundles will override Asuna's version of # those mods, and because this can cause issues, Asuna will generate warnings # when this happens. These warnings can be disabled if you're absolutely sure # that you want to override Asuna's mods. asuna.settings.mod_override_warnings.enabled (Enable mod override warnings) bool true # In creative mode players are able to dig all kind of blocks nearly # instantly, and have access to unlimited resources. # Some of the functionality is only available if this setting is present # at startup. creative_mode (Creative mode) bool false # Flammable nodes will be ignited by nearby igniters. Spreading fire may # cause severe destruction. # Spreading fire nodes will disappear when fire is disabled, but # 'permanent_flame' nodes are unaffected. enable_fire (Fire) bool true # Enable flame sound. flame_sound (Flame sound) bool true # Enable lavacooling. enable_lavacooling (Lavacooling) bool true # If enabled, steel tools, torches and cobblestone will be given to new # players. give_initial_stuff (Give initial items) bool false # If enabled, players respawn at the bed they last lay on instead of normal # spawn. # This setting is only read at startup. enable_bed_respawn (Respawn at bed) bool true # If enabled, the night can be skipped if more than half of the players are # in beds. enable_bed_night_skip (Skip night when sleeping) bool true # If enabled, fences and walls cannot be jumped over. enable_fence_tall (Tall fences and walls) bool false # When TNT explodes, it destroys nearby nodes and damages nearby players. # This setting is disabled by default on servers. enable_tnt (TNT) bool true # The radius in which nodes will be destroyed by a TNT explosion. tnt_radius (TNT radius) int 3 0 # Sets the behaviour of the inventory items when a player dies. # bones: Store items in a bone node but drop items if inside protected area. # drop: Drop items on the ground. # keep: Player keeps items. bones_mode (Bones mode) enum bones bones,drop,keep # The time in seconds after which the bones of a dead player can be looted # by everyone. # Setting this to 0 will disable sharing of bones completely. share_bones_time (Bones share time) int 1200 0 # How much earlier the bones of a dead player can be looted by # everyone if the player dies in a protected area they don't own. # 0 to disable. By default it is "share_bones_time" divide by four. share_bones_time_early (Earlier bones share time) int 300 0 # Inform player of condition and location of new bones. bones_position_message (Inform player about bones) bool false # Replaces old stairs with new ones. Only required for older worlds. enable_stairs_replace_abm (Replace old stairs) bool false # If enabled, use the engine's spawn search which does not check for a # suitable starting biome. engine_spawn (Use engine spawn search) bool false # Whether river water source nodes create flowing sounds. # Helps rivers create more sound, especially on level sections. river_source_sounds (River source node sounds) bool false # Enable cloud and shadow intensity variation by the 'weather' mod. # Non-functional in V6 or Singlenode mapgens. enable_weather (Enable weather) bool true # If enabled, non-player actions are logged log_non_player_actions (Log non-player action) bool false