local papi = {} local models = {} function papi.register_model(name, def) models[name] = def end function papi.set_model(player, model_name) local model = models[model_name] if not model then return end player:set_properties({ mesh = model_name, textures = model.textures, visual = "mesh", visual_size = model.visual_size, stepheight = model.stepheight }) end function papi.get_animation(_) --stub to keep from crashing end function papi.get_textures(player) return player:get_properties().textures end function papi.set_textures(player, textures) player:set_properties({textures = textures}) end function papi.set_animation(player, anim_name, speed, loop) player:set_animation(fl_player.animations[anim_name], speed, 0, loop) end local metatable = { __index = function (_, key) return fl_player.ignore[key] end, __newindex = function (_, key, value) rawset(fl_player.ignore, key, value) end } papi.player_attached = {} setmetatable(papi.player_attached, metatable) return papi