livingslimes.register_slime("Grass",{ -- Mob Properties color = "#0A1:180", size = 5, aquatic = false, max_health = 14, damage = 2, speed = 3.25, tracking_range = 13, behaviors = { "wander", "attack", "dig", "eat", "digest", }, diet = { ["group:sword"] = 10, ["group:pickaxe"] = 9, ["group:axe"] = 8, ["group:shovel"] = 7, ["group:hoe"] = 7, ["group:grass"] = 3, ["group:flora"] = 3, ["group:leaves"] = 3, ["group:food"] = 2, any = 1, }, -- Spawning properties spawn_chance = livingslimes.settings.spawn_chance_hostile, spawn_cap = 1, spawn_biomes = { "grassland", "grassytwo", "junglee", "grassytwo", "dorwinion", "prairie", "grove", "alpine", "deciduous_forest", "japanese_forest", "japaneseforest", "meadow", "cherry", "sakura", "bamboo", "bambooforest", "bamboo_forest", "Plains", "SunflowerPlains", "Forest", "FlowerForest", "BirchForest", "BirchForestM", "mediterranean", "naturalbiomes:bushland", "naturalbiomes:heath", }, spawn_nodes = { "group:soil", }, min_height = 0, max_height = 31000, min_light = 0, max_light = 16, min_group = 1, max_group = 1, -- Drops properties edible = 2, harmful = 0, drops = (function() local d = {} if livingslimes.dependencies.default then d[#d + 1] = { name = "default:grass_1", min = 1, max = 1, chance = 10, } end if livingslimes.dependencies.mcl_flowers then d[#d + 1] = { name = "mcl_flowers:tallgrass", min = 1, max = 1, chance = 10, } end return d end)(), })