-- All possible light levels for i=1, minetest.LIGHT_MAX do minetest.register_node("cozylights:light"..i, { description = "Light Source "..i, paramtype = "light", light_source = i, --tiles ={"invisible.png"}, drawtype = "airlike", walkable = false, sunlight_propagates = true, is_ground_content = false, buildable_to = true, pointable = false, groups = {dig_immediate=3,not_in_creative_inventory=1}, floodable = true, use_texture_alpha="clip", }) end -- two separate loops to keep content ids in order for i=1, minetest.LIGHT_MAX do minetest.register_node("cozylights:light_debug"..i, { description = "Light Source "..i, paramtype = "light", light_source = i, tiles ={"default_glass.png"}, drawtype = "glasslike", walkable = false, sunlight_propagates = true, is_ground_content = false, buildable_to = false, pointable = true, groups = {dig_immediate=3,not_in_creative_inventory=1}, floodable = true, use_texture_alpha="clip", }) end