[**Global Node Sources] # if none given, this default value will be used cozylights_default_size (Default chat command radius) int 40 5 120 # max brightness of surrounding light. does not affect a light_source node base value. attention: if light is too bright, the scene can lose nuance cozylights_brightness_factor (Global ambient light source brightness modifier) float 3.0 -10.0 10.0 # affects max radius of the light but only when its bright enough, if its very dim the setting will do nothing cozylights_reach_factor (Global ambient light source reach factor) float 4.0 0.0 10.0 # how fast light dims further away from the source, higher means farther dim lights will persist for longer cozylights_dim_factor (Global ambient light source dim factor) float 9.0 0.0 10.0 # -1 means wielded light is disabled # 0 means only one node is affected, so it basically acts like typical wielded light in Minetest # if it's more than 0 then it's a sphere in which light will spread cozylights_wielded_light_radius (Cozy wielded light radius) int 19 -1 30 # sets all light sources to 1 so that the engine will not render anticlimactic squares for torches # and such. if a player removes cozylights from a world while this is set to true, fixmap mod for existing lights will be required, therefore default is set # to false, so you will need to enable it yourself after you decide that you like cozylights more. cozylights_override_engine_lights (Override engine light sources) bool false # makes all edges stop lights properly, cozylights algo is much faster without it enabled, so if for example # you need to first place a lot of lights all over the place, it would be easier to first place those lights and then run # /fixedges manually cozylights_always_fix_edges (Override engine light sources) bool false # if higher, then it will update slower and stress potato CPU less cozylights_step_time (Cozy Lights Global Step time) float 0.1 0.01 1.0