-- entity for locked emotes (attached to nodes, etc) local attacher = { description = "Attachment entity for emotes", physical = false, visual = "upright_sprite", visual_size = {x = 1/16, y = 1/16}, spritediv = {x = 1/16, y = 1/16}, collisionbox = {-1/16, -1/16, -1/16, 1/16, 1/16, 1/16}, textures = {"emote_blank.png"}, static_save = false, init = function(self, player) self.player = player end, } function attacher:on_step() if not minetest.is_player(self.player) then self.object:remove() return end local ctrl = self.player:get_player_control() if ctrl and ctrl.jump then self:detach() end end function attacher:detach() emote.attached[self.player] = nil if not minetest.is_player(self.player) then return end self.player:set_detach() self.object:remove() emote.stop(self.player) end minetest.register_entity("emote:attacher", attacher)