return function(award) local goals = { target = 50, show_locked = false, } for node,def in pairs(minetest.registered_nodes) do local groups = def.groups if def.is_ground_content and groups and groups.stone and groups.stone > 0 then table.insert(goals,{ id = node:gsub(":","_"), description = "Mine " .. def.description, trigger = { type = "dig", target = 1, node = node, }, }) end end return { title = "Rock On", description = "Mine " .. goals.target .. " different types of stone", difficulty = 180, icon = "[inventorycube{default_stone.png{default_stone.png{default_stone.png", goals = goals, } end