local S = minetest.get_translator("naturalbiomes") local modname = "naturalbiomes" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") minetest.register_node("naturalbiomes:mediterran_litter", { description = S("Mediterranean litter with grass"), tiles = {"naturalbiomes_mediterran_litter.png", "default_dirt.png", {name = "default_dirt.png^naturalbiomes_mediterran_litte_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_node("naturalbiomes:mediterran_rock", { description = S("Mediterranean Rock"), tiles = {"naturalbiomes_mediterran_rock.png"}, groups = {cracky = 3, stone = 1}, legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("naturalbiomes:mediterran_ruin", { description = S("Mediterranean Ruin"), tiles = {"naturalbiomes_mediterran_ruins.png"}, groups = {cracky = 3, stone = 1}, legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("naturalbiomes:mediterran_ruin2", { description = S("Mediterranean Ruin Column"), tiles = {"naturalbiomes_mediterran_ruins2.png"}, groups = {cracky = 3, stone = 1}, legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_biome({ name = "naturalbiomes:mediterranean", node_top = "naturalbiomes:mediterran_litter", depth_top = 1, node_filler = "naturalbiomes:mediterran_rock", depth_filler = 50, node_riverbed = "default:gravel", depth_riverbed = 2, node_dungeon = "default:sandstone", node_dungeon_alt = "default:desert_stonebrick", node_dungeon_stair = "stairs:stair_desert_stone", y_max = 100, y_min = 5, heat_point = 58, humidity_point = 30, }) -- Tree generation -- -- New olive tree local function grow_new_olive_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 5, y = pos.y - 0, z = pos.z - 5}, modpath.."/schematics/naturalbiomes_olive_tree2_0_90.mts", "0", nil, false) end -- olive trunk minetest.register_node("naturalbiomes:olive_trunk", { description = S("Olive Trunk"), tiles = { "naturalbiomes_mediterran_olive_trunk_top.png", "naturalbiomes_mediterran_olive_trunk_top.png", "naturalbiomes_mediterran_olive_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- olive wood minetest.register_node("naturalbiomes:olive_wood", { description = S("Olive Wood"), tiles = {"naturalbiomes_mediterran_olive_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "naturalbiomes:olive_wood 4", recipe = {{"naturalbiomes:olive_trunk"}} }) minetest.register_node("naturalbiomes:olive_leaves", { description = S("Olive Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"naturalbiomes_mediterran_olive_leaves.png"}, special_tiles = {"naturalbiomes_mediterran_olive_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'naturalbiomes:olive_sapling'}, rarity = 50, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'naturalbiomes:olive_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("naturalbiomes:olive_sapling", { description = S("Olive Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes_mediterran_olive_sapling.png"}, inventory_image = "naturalbiomes_mediterran_olive_sapling.png", wield_image = "naturalbiomes_mediterran_olive_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_olive_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:olive_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "naturalbiomes_mediterran_olive_wood", "naturalbiomes:olive_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_mediterran_olive_wood.png"}, S("Olive Stair"), S("Olive Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "naturalbiomes_mediterran_olive_trunk", "naturalbiomes:olive_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_mediterran_olive_trunk_top.png", "naturalbiomes_mediterran_olive_trunk_top.png", "naturalbiomes_mediterran_olive_trunk.png"}, S("Alder Trunk Stair"), S("Alder Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "naturalbiomes:gate_olive_wood", { description = S("Olive Wood Fence Gate"), texture = "naturalbiomes_mediterran_olive_wood.png", material = "naturalbiomes:olive_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "naturalbiomes:fence_olive_wood", { description = S("Olive Fence"), texture = "naturalbiomes_olive_fence_woode.png", inventory_image = "default_fence_overlay.png^naturalbiomes_mediterran_olive_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^naturalbiomes_mediterran_olive_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:olive_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "naturalbiomes:fence_rail_olive_wood", { description = S("Olive Fence Rail"), texture = "naturalbiomes_olive_fence_woode.png", inventory_image = "default_fence_rail_overlay.png^naturalbiomes_mediterran_olive_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^naturalbiomes_mediterran_olive_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:olive_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) minetest.register_decoration({ name = "naturalbiomes:olive_tree", deco_type = "schematic", place_on = {"naturalbiomes:mediterran_litter"}, place_offset_y = -2, sidelen = 16, fill_ratio = 0.00105, biomes = {"naturalbiomes:mediterranean"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_olive_tree2_0_90.mts", flags = "place_center_x, place_center_z", rotation = "random", }) -- Tree generation -- -- New pine tree local function grow_new_pine_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 9, y = pos.y - 0, z = pos.z - 8}, modpath.."/schematics/naturalbiomes_med_pinetree_0_90.mts", "0", nil, false) end -- pine trunk minetest.register_node("naturalbiomes:pine_trunk", { description = S("Mediterranean Pine Trunk"), tiles = { "naturalbiomes_mediterran_pine_trunk_top.png", "naturalbiomes_mediterran_pine_trunk_top.png", "naturalbiomes_mediterran_pine_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- pine wood minetest.register_node("naturalbiomes:pine_wood", { description = S("Mediterranean Pine Wood"), tiles = {"naturalbiomes_mediterran_pine_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "naturalbiomes:pine_wood 4", recipe = {{"naturalbiomes:pine_trunk"}} }) minetest.register_node("naturalbiomes:pine_leaves", { description = S("Mediterranean Pine Leaves"), drawtype = "allfaces_optional", waving = 1, tiles = {"naturalbiomes_mediterran_pine_leaves.png"}, special_tiles = {"naturalbiomes_mediterran_pine_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/50 chance items = {'naturalbiomes:pine_sapling'}, rarity = 50, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'naturalbiomes:pine_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("naturalbiomes:pine_sapling", { description = S("Mediterranean Pine Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes_mediterran_pine_sapling.png"}, inventory_image = "naturalbiomes_mediterran_pine_sapling.png", wield_image = "naturalbiomes_mediterran_pine_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_pine_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:pine_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) stairs.register_stair_and_slab( "naturalbiomes_mediterran_pine_wood", "naturalbiomes:pine_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_mediterran_pine_wood.png"}, S("Mediterranean Pine Stair"), S("Mediterranean Pine Slab"), default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "naturalbiomes_mediterran_pine_trunk", "naturalbiomes:pine_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"naturalbiomes_mediterran_pine_trunk_top.png", "naturalbiomes_mediterran_pine_trunk_top.png", "naturalbiomes_mediterran_pine_trunk.png"}, S("Mediterranean Pine Trunk Stair"), S("Mediterranean Pine Trunk Slab"), default.node_sound_wood_defaults() ) doors.register_fencegate( "naturalbiomes:gate_pine_wood", { description = S("Mediterranean Pine Wood Fence Gate"), texture = "naturalbiomes_mediterran_pine_wood.png", material = "naturalbiomes:pine_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() } ) default.register_fence( "naturalbiomes:fence_pine_wood", { description = S("Mediterranean Pine Fence"), texture = "naturalbiomes_medpine_fence_woode.png", inventory_image = "default_fence_overlay.png^naturalbiomes_mediterran_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^naturalbiomes_mediterran_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:pine_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) default.register_fence_rail( "naturalbiomes:fence_rail_pine_wood", { description = S("Mediterranean Pine Fence Rail"), texture = "naturalbiomes_medpine_fence_woode.png", inventory_image = "default_fence_rail_overlay.png^naturalbiomes_mediterran_pine_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^naturalbiomes_mediterran_pine_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "naturalbiomes:pine_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() } ) minetest.register_decoration({ name = "naturalbiomes:pine_tree", deco_type = "schematic", place_on = {"naturalbiomes:mediterran_litter"}, place_offset_y = 0, sidelen = 16, fill_ratio = 0.00115, biomes = {"naturalbiomes:mediterranean"}, y_max = 31, y_min = 1, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_med_pinetree_0_90.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:pine_treesmall", deco_type = "schematic", place_on = {"naturalbiomes:mediterran_litter"}, place_offset_y = 0, sidelen = 16, fill_ratio = 0.00105, biomes = {"naturalbiomes:mediterranean"}, y_max = 31, y_min = 1, schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_med_pinetree_small_0_90.mts", flags = "place_center_x, place_center_z", rotation = "random", }) -- Cypress Bush -- New cypress tree local function grow_new_cypress_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x - 2, y = pos.y - 0, z = pos.z - 2}, modpath.."/schematics/naturalbiomes_cypress_0_90.mts", "0", nil, false) end minetest.register_decoration({ name = "naturalbiomes:med_bush", deco_type = "schematic", place_on = {"naturalbiomes:mediterran_litter"}, place_offset_y = 1, sidelen = 16, noise_params = { offset = -0.004, scale = 0.02, spread = {x = 100, y = 100, z = 100}, seed = 3876, octaves = 3, persist = 0.4, }, biomes = {"naturalbiomes:mediterranean"}, y_max = 31000, y_min = 3, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_cypress_0_90.mts", flags = "place_center_x, place_center_z", }) minetest.register_node("naturalbiomes:med_bush_stem", { description = S("Cypress Bush Stem"), drawtype = "plantlike", visual_scale = 1.41, tiles = {"naturalbiomes_mediterran_cypress_stem.png"}, inventory_image = "naturalbiomes_mediterran_cypress_stem.png", wield_image = "naturalbiomes_mediterran_cypress_stem.png", paramtype = "light", sunlight_propagates = true, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}, }, }) minetest.register_node("naturalbiomes:med_bush_leaves", { description = S("Cypress Bush Leaves"), drawtype = "allfaces_optional", tiles = {"naturalbiomes_mediterran_cypress_leavese.png"}, paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1, winleafdecay = 3}, drop = { max_items = 1, items = { {items = {"naturalbiomes:med_bush_sapling"}, rarity = 25}, {items = {"naturalbiomes:med_bush_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) minetest.register_node("naturalbiomes:med_bush_sapling", { description = S("Cypress Bush Sapling"), drawtype = "plantlike", tiles = {"naturalbiomes_mediterran_cypress_stem.png"}, inventory_image = "naturalbiomes_mediterran_cypress_stem.png", wield_image = "naturalbiomes_mediterran_cypress_stem.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_cypress_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "naturalbiomes:med_bush_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) minetest.register_decoration({ name = "naturalbiomes:med_flower1", deco_type = "simple", place_on = {"naturalbiomes:mediterranean_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.15, spread = {x = 100, y = 100, z = 100}, seed = 4602, octaves = 4, persist = 1, }, y_max = 30000, y_min = 1, decoration = "naturalbiomes:med_flower1", spawn_by = "naturalbiomes:mediterran_litter" }) minetest.register_node("naturalbiomes:med_flower1", { description = S"Mediterranean Flower", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_mediterran_flower1.png"}, inventory_image = "naturalbiomes_mediterran_flower1.png", wield_image = "naturalbiomes_mediterran_flower1.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:med_flower2", deco_type = "simple", place_on = {"naturalbiomes:mediterran_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.15, spread = {x = 100, y = 100, z = 100}, seed = 4602, octaves = 4, persist = 1, }, y_max = 30000, y_min = 1, decoration = "naturalbiomes:med_flower2", spawn_by = "naturalbiomes:mediterran_litter" }) minetest.register_node("naturalbiomes:med_flower2", { description = S"Mediterranean Flower", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_mediterran_flower2.png"}, inventory_image = "naturalbiomes_mediterran_flower2.png", wield_image = "naturalbiomes_mediterran_flower2.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:med_flower3", deco_type = "simple", place_on = {"naturalbiomes:mediterran_litter"}, sidelen = 16, noise_params = { offset = -0.03, scale = 0.15, spread = {x = 100, y = 100, z = 100}, seed = 3602, octaves = 4, persist = 1, }, y_max = 30000, y_min = 1, decoration = "naturalbiomes:med_flower3", spawn_by = "naturalbiomes:mediterran_litter" }) minetest.register_node("naturalbiomes:med_flower3", { description = S"Lavender", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_mediterran_flower3.png"}, inventory_image = "naturalbiomes_mediterran_flower3.png", wield_image = "naturalbiomes_mediterran_flower3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:med_grass1", deco_type = "simple", place_on = {"naturalbiomes:mediterran_litter"}, sidelen = 16, fill_ratio = 0.075, y_max = 30000, y_min = 1, decoration = "naturalbiomes:med_grass1", spawn_by = "naturalbiomes:mediterran_litter" }) minetest.register_node("naturalbiomes:med_grass1", { description = S"Mediterranean Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_mediterran_grass.png"}, inventory_image = "naturalbiomes_mediterran_grass.png", wield_image = "naturalbiomes_mediterran_grass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:med_grass2", deco_type = "simple", place_on = {"naturalbiomes:mediterran_litter"}, sidelen = 16, fill_ratio = 0.075, y_max = 30000, y_min = 1, decoration = "naturalbiomes:med_grass2", spawn_by = "naturalbiomes:mediterran_litter" }) minetest.register_node("naturalbiomes:med_grass2", { description = S"Mediterranean Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"naturalbiomes_mediterran_grass2.png"}, inventory_image = "naturalbiomes_mediterran_grass2.png", wield_image = "naturalbiomes_mediterran_grass2.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16}, }, }) minetest.register_decoration({ name = "naturalbiomes:med_ruin1", deco_type = "schematic", place_on = {"naturalbiomes:mediterran_litter"}, place_offset_y = 1, sidelen = 16, noise_params = { offset = -0.004, scale = 0.008, spread = {x = 100, y = 100, z = 100}, seed = 137, octaves = 1, persist = 0.1, }, biomes = {"naturalbiomes:mediterranean"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_medruin1_0_90.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:med_ruin2", deco_type = "schematic", place_on = {"naturalbiomes:mediterran_litter"}, place_offset_y = 1, sidelen = 16, noise_params = { offset = -0.004, scale = 0.008, spread = {x = 100, y = 100, z = 100}, seed = 137, octaves = 1, persist = 0.1, }, biomes = {"naturalbiomes:mediterranean"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_medruin2_0_90.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "naturalbiomes:med_ruin3", deco_type = "schematic", place_on = {"naturalbiomes:mediterran_litter"}, place_offset_y = 1, sidelen = 16, noise_params = { offset = -0.004, scale = 0.008, spread = {x = 100, y = 100, z = 100}, seed = 137, octaves = 1, persist = 0.1, }, biomes = {"naturalbiomes:mediterranean"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_medruin3_0_90.mts", flags = "place_center_x, place_center_z", rotation = "random", }) -- Olives minetest.register_node("naturalbiomes:olives", { description = S("Fresh Olives"), drawtype = "plantlike", tiles = {"naturalbiomes__fresholives.png"}, inventory_image = "naturalbiomes__fresholives.png", wield_image = "naturalbiomes__fresholives.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31} }, groups = { fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 1, leafdecay_drop = 1, winleafdecay_drop = 1, winleafdecay = 3, eatable = 6 }, drop = "naturalbiomes:olives", on_use = minetest.item_eat(6), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer) if placer:is_player() then minetest.set_node(pos, {name = "naturalbiomes:olives", param2 = 1}) end end })