--This creates the livingfloatlands object. naturalbiomes = {} --This creates the naturalbiomes.settings object, and fills it with either the menu selected choices as defined in settingtypes.txt, or default values, (In this case, false). naturalbiomes.settings = { clear_biomes = minetest.settings:get_bool("livingfloatlands.clear_biomes") or false, clear_decos = minetest.settings:get_bool("livingfloatlands.clear_decos") or false, clear_ores = minetest.settings:get_bool("livingfloatlands.clear_ores") or false, } if naturalbiomes.settings.clear_biomes then minetest.clear_registered_biomes() end if naturalbiomes.settings.clear_decos then minetest.clear_registered_decorations() end if naturalbiomes.settings.clear_ores then minetest.clear_registered_ores() end local modname = "livingfloatlands" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") -- Load support for intllib. local path = minetest.get_modpath(minetest.get_current_modname()) .. "/" local S = minetest.get_translator and minetest.get_translator("livingfloatlands") or dofile(path .. "intllib.lua") mobs.intllib = S -- Check for custom mob spawn file local input = io.open(path .. "spawn.lua", "r") if input then mobs.custom_spawn_livingfloatlands = true input:close() input = nil end -- Animals dofile(path .. "carnotaurus.lua") -- dofile(path .. "nigersaurus.lua") -- dofile(path .. "deinotherium.lua") -- dofile(path .. "mammooth.lua") -- dofile(path .. "gastornis.lua") -- dofile(path .. "woollyrhino.lua") -- dofile(path .. "velociraptor.lua") -- dofile(path .. "triceratops.lua") -- dofile(path .. "smilodon.lua") -- dofile(path .. "parasaurolophus.lua") -- dofile(path .. "gigantopithecus.lua") -- dofile(path .. "wildhorse.lua") -- dofile(path .. "entelodon.lua") -- dofile(path .. "oviraptor.lua") -- dofile(path .. "stegosaurus.lua") -- dofile(path .. "ankylosaurus.lua") -- dofile(path .. "lycaenops.lua") -- dofile(path .. "tyrannosaurus.lua") -- dofile(path .. "cavebear.lua") -- dofile(path .. "rhamphorhynchus.lua") -- dofile(path .. "coldsteppe.lua") -- dofile(path .. "paleodesert.lua") -- dofile(path .. "giantforest.lua") -- dofile(path .. "coldgiantforest.lua") -- dofile(path .. "paleojungle.lua") -- dofile(path .. "dye.lua") -- dofile(path .. "crafting.lua") -- dofile(path .. "leafdecay.lua") -- dofile(path .. "hunger.lua") -- -- Load custom spawning if mobs.custom_spawn_livingfloatlands then dofile(path .. "spawn.lua") end print (S("[MOD] Mobs Redo Animals loaded"))