-- A geothermal EU generator -- Using hot lava and water this device can create energy from steam -- The machine is only producing LV EUs and can thus not drive more advanced equipment -- The output is a little more than the coal burning generator (max 300EUs) minetest.register_alias("geothermal", "technic:geothermal") local S = technic.getter local mat = technic.materials minetest.register_craft({ output = 'technic:geothermal', recipe = { {'technic:granite', mat.diamond, 'technic:granite'}, {'basic_materials:copper_wire', 'technic:machine_casing', 'basic_materials:copper_wire'}, {'technic:granite', 'technic:lv_cable', 'technic:granite'}, }, replacements = { {"basic_materials:copper_wire", "basic_materials:empty_spool"}, {"basic_materials:copper_wire", "basic_materials:empty_spool"} }, }) minetest.register_craftitem("technic:geothermal", { description = S("Geothermal @1 Generator", S("LV")), }) local check_node_around = function(pos) local node = minetest.get_node(pos) if node.name == mat.water_source or node.name == mat.water_flowing then return 1 end if node.name == mat.lava_source or node.name == mat.lava_flowing then return 2 end return 0 end local run = function(pos, node) local meta = minetest.get_meta(pos) local water_nodes = 0 local lava_nodes = 0 local production_level = 0 local eu_supply = 0 -- Correct positioning is water on one side and lava on the other. -- The two cannot be adjacent because the lava the turns into obsidian or rock. -- To get to 100% production stack the water and lava one extra block down as well: -- WGL (W=Water, L=Lava, G=the generator, |=an LV cable) -- W|L local positions = { {x=pos.x+1, y=pos.y, z=pos.z}, {x=pos.x+1, y=pos.y-1, z=pos.z}, {x=pos.x-1, y=pos.y, z=pos.z}, {x=pos.x-1, y=pos.y-1, z=pos.z}, {x=pos.x, y=pos.y, z=pos.z+1}, {x=pos.x, y=pos.y-1, z=pos.z+1}, {x=pos.x, y=pos.y, z=pos.z-1}, {x=pos.x, y=pos.y-1, z=pos.z-1}, } for _, p in pairs(positions) do local check = check_node_around(p) if check == 1 then water_nodes = water_nodes + 1 end if check == 2 then lava_nodes = lava_nodes + 1 end end if water_nodes == 1 and lava_nodes == 1 then production_level = 25; eu_supply = 50 end if water_nodes == 2 and lava_nodes == 1 then production_level = 50; eu_supply = 100 end if water_nodes == 1 and lava_nodes == 2 then production_level = 75; eu_supply = 200 end if water_nodes == 2 and lava_nodes == 2 then production_level = 100; eu_supply = 300 end if production_level > 0 then meta:set_int("LV_EU_supply", eu_supply) end meta:set_string("infotext", S("@1 (@2% Efficiency)", S("Geothermal @1 Generator", S("LV")), production_level)) if production_level > 0 and minetest.get_node(pos).name == "technic:geothermal" then technic.swap_node (pos, "technic:geothermal_active") return end if production_level == 0 then technic.swap_node(pos, "technic:geothermal") meta:set_int("LV_EU_supply", 0) end end minetest.register_node("technic:geothermal", { description = S("Geothermal @1 Generator", S("LV")), tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, technic_lv=1, axey=2, handy=1}, is_ground_content = false, _mcl_blast_resistance = 1, _mcl_hardness = 0.8, paramtype2 = "facedir", legacy_facedir_simple = true, sounds = technic.sounds.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", S("Geothermal @1 Generator", S("LV"))) meta:set_int("LV_EU_supply", 0) end, technic_run = run, }) minetest.register_node("technic:geothermal_active", { description = S("Geothermal @1 Generator", S("LV")), tiles = {"technic_geothermal_top_active.png", "technic_machine_bottom.png", "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"}, paramtype2 = "facedir", groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, technic_lv=1, not_in_creative_inventory=1, axey=2, handy=1}, is_ground_content = false, _mcl_blast_resistance = 1, _mcl_hardness = 0.8, legacy_facedir_simple = true, sounds = technic.sounds.node_sound_wood_defaults(), drop = "technic:geothermal", technic_run = run, }) technic.register_machine("LV", "technic:geothermal", technic.producer) technic.register_machine("LV", "technic:geothermal_active", technic.producer)