local S = technic.getter local moretrees = minetest.get_modpath("moretrees") local dye = minetest.get_modpath("dye") local mat = technic.materials -- sawdust, the finest wood/tree grinding local sawdust = "technic:sawdust" minetest.register_craftitem(sawdust, { description = S("Sawdust"), inventory_image = "technic_sawdust.png", }) minetest.register_craft({ type = "fuel", recipe = sawdust, burntime = 6 }) technic.register_compressor_recipe({ input = {sawdust .. " 4"}, output = mat.wood }) -- tree/wood grindings local function register_tree_grinding(name, tree, wood, extract, grinding_color) local lname = string.lower(name) lname = string.gsub(lname, ' ', '_') local grindings_name = "technic:"..lname.."_grindings" if not minetest.registered_craftitems[grindings_name] then local inventory_image = "technic_"..lname.."_grindings.png" if grinding_color then inventory_image = inventory_image .. "^[colorize:" .. grinding_color end minetest.register_craftitem(grindings_name, { description = S("@1 Grinding", S(name)), inventory_image = inventory_image, }) minetest.register_craft({ type = "fuel", recipe = grindings_name, burntime = 8, }) end technic.register_grinder_recipe({ input = { tree }, output = grindings_name .. " 4" }) technic.register_grinder_recipe({ input = { grindings_name }, output = sawdust .. " 4" }) if wood then technic.register_grinder_recipe({ input = { wood }, output = grindings_name }) end if extract then technic.register_extractor_recipe({ input = { grindings_name .. " 4" }, output = extract}) technic.register_separating_recipe({ input = { grindings_name .. " 4" }, output = { sawdust .. " 4", extract } }) end end local rubber_planks = moretrees and "moretrees:rubber_tree_planks" local default_extract = dye and "dye:brown 2" -- https://en.wikipedia.org/wiki/Catechu ancient brown dye from the wood of acacia trees local acacia_extract = dye and "dye:brown 8" -- Specific recipes for acacia and rubber trees register_tree_grinding("Acacia", mat.acacia_tree, mat.acacia_wood, acacia_extract) register_tree_grinding("Rubber Tree", "moretrees:rubber_tree_trunk", rubber_planks, "technic:raw_latex 2") register_tree_grinding("Rubber Tree", "moretrees:rubber_tree_trunk_empty", nil, "technic:raw_latex") -- Group recipe for all other trees register_tree_grinding("Common Tree", "group:tree", "group:wood", default_extract)