EinsDreiDreiSieben/mods/biomes/badland/nodes.lua
2025-05-04 16:01:41 +02:00

328 lines
9.6 KiB
Lua

local modpath = minetest.get_modpath("badland")
minetest.register_node("badland:badland_grass", {
description = "Badland Grass",
tiles = {"badland_grass.png", "default_dirt.png",
{name = "default_dirt.png^badland_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("badland:badland_leaves", {
description = "Spooky Badland Leaves",
drawtype = "allfaces_optional",
waving = 1,
tiles = {"badland_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"badland:badland_sapling_1"}, rarity = 20},
{items = {"badland:badland_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("badland:badland_leaves_2", {
description = "Haunted Badland Leaves",
drawtype = "allfaces_optional",
waving = 1,
tiles = {"badland_leaves_2.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"badland:badland_sapling_2"}, rarity = 20},
{items = {"badland:badland_leaves_2"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("badland:badland_leaves_3", {
description = "Dusky Badland Leaves",
drawtype = "allfaces_optional",
waving = 1,
tiles = {"badland_leaves_3.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"badland:badland_sapling_3"}, rarity = 20},
{items = {"badland:badland_leaves_3"}},
},
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("badland:badland_tree", {
description = "Badland Tree",
tiles = {"badland_tree_top.png", "badland_tree_top.png",
"badland_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("badland:badland_wood", {
description = "Badland Wood",
tiles = {"badland_wood.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
stairs.register_stair_and_slab(
"badland_wood",
"badland:badland_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"badland_wood.png"},
"Badland Wood Stair",
"Badland Wood Slab",
default.node_sound_wood_defaults(),
true
)
doors.register_trapdoor("badland:badland_trapdoor", {
description = "Badland Trapdoor",
inventory_image = "badland_trapdoor.png",
wield_image = "badland_trapdoor.png",
tile_front = "badland_trapdoor.png",
tile_side = "badland_trapdoor_side.png",
gain_open = 0.06,
gain_close = 0.13,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
})
doors.register("badland_door", {
tiles = {{ name = "doors_badland_door.png", backface_culling = true }},
description = "Badland Door",
inventory_image = "doors_item_badland.png",
groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
gain_open = 0.06,
gain_close = 0.13,
recipe = {
{"badland:badland_wood", "badland:badland_wood"},
{"badland:badland_wood", "badland:badland_wood"},
{"badland:badland_wood", "badland:badland_wood"},
}
})
doors.register_fencegate("badland:gate_badland", {
description = "Badland Wood Fence Gate",
texture = "badland_wood_fence.png",
material = "badland:badland_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
default.register_fence("badland:fence_badland_wood", {
description = "Badland Wood Fence",
texture = "badland_wood_fence.png",
inventory_image = "default_fence_overlay.png^badland_wood_fence.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^badland_wood_fence.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
material = "badland:badland_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("badland:fence_rail_badland_wood", {
description = "Badland Wood Fence Rail",
texture = "badland_wood_fence.png",
inventory_image = "default_fence_rail_overlay.png^badland_wood_fence.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^badland_wood_fence.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "badland:badland_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node("badland:badland_grass_1", {
description = "Badland Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"badland_grass_1.png"},
-- Use texture of a taller grass stage in inventory
inventory_image = "badland_grass_3.png",
wield_image = "badland_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1},
max_items = 1,
items = {
{items = {"farming:seed_wheat"}, rarity = 5},
{items = {"badland:badland_grass_1"}},
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("badland:badland_grass_" .. math.random(1,5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("badland:badland_grass_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end,
})
for i = 2, 5 do
minetest.register_node("badland:badland_grass_" .. i, {
description = "Badland Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"badland_grass_" .. i .. ".png"},
inventory_image = "badland_grass_" .. i .. ".png",
wield_image = "badland_grass_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "badland:badland_grass_1",
groups = {snappy = 3, flora = 1, attached_node = 1,
not_in_creative_inventory = 1, grass = 1, flammable = 1},
max_items = 1,
items = {
{items = {"farming:seed_wheat"}, rarity = 5},
{items = {"badland:badland_grass_1"}},
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
},
})
end
-- Aliases for X Farming nodes
minetest.register_alias("badland:scarecrow","x_farming:scarecrow")
minetest.register_alias("badland:pumpkin_lantern","x_farming:pumpkin_lantern")
minetest.register_alias("badland:pumpkin_block","x_farming:pumpkin_block")
--[[
Trees
]]
local trees = {
{
name = "Spooky",
grow_function = function(pos)
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, modpath.."/schematics/badland_tree_1.mts", "0", nil, false)
end,
},
{
name = "Haunted",
grow_function = function(pos)
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x-3, y = pos.y, z = pos.z-2}, modpath.."/schematics/badland_tree_3.mts", "0", nil, false)
end,
},
{
name = "Dusky",
grow_function = function(pos)
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x-3, y = pos.y, z = pos.z-2}, modpath.."/schematics/badland_tree_4.mts", "0", nil, false)
end,
},
}
local mod_bonemeal = minetest.get_modpath("bonemeal")
for index,def in ipairs(trees) do
local sapling = "badland:badland_sapling_" .. index
local image = "badland_sapling_" .. index .. ".png"
local leaves = "badland:badland_leaves_" .. index
-- Register sapling
minetest.register_node(sapling, {
description = def.name .. " Badland Sapling",
drawtype = "plantlike",
tiles = {image},
inventory_image = image,
wield_image = image,
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = function(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
else
def.grow_function(pos)
end
end,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
sapling,
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
-- Register sapling crafting recipe
minetest.register_craft({
output = sapling,
recipe = {
{"", leaves, ""},
{leaves, "default:stick", leaves}
},
})
-- Add bonemeal integration if supported
if mod_bonemeal then
bonemeal:add_sapling({
{sapling, def.grow_function, "soil"},
})
end
end