EinsDreiDreiSieben/mods/biomes/nightshade/nodes.lua
2025-05-04 16:01:41 +02:00

286 lines
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8.7 KiB
Lua

local modpath = minetest.get_modpath("nightshade")
local function grow_new_nightshade_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(300, 1500))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, modpath.."/schematics/nightshade_tree_1.mts", "0", nil, false)
end
minetest.register_node("nightshade:nightshade_dirt_with_grass", {
description = "Nightshade Dirt With Grass",
tiles = {"nightshade_nightshade_grass.png", "default_dirt.png",
{name = "default_dirt.png^nightshade_nightshade_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("nightshade:nightshade_leaves_1", {
description = "Nightshade Leaves",
drawtype = "allfaces_optional",
waving = 1,
tiles = {"nightshade_tree_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"nightshade:nightshade_sapling_1"}, rarity = 40},
{items = {"nightshade:nightshade_sapling_2"}, rarity = 40},
{items = {"nightshade:nightshade_leaves_1"}} -- ~95% chance for leaves
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("nightshade:nightshade_glowin_leaves_1", {
description = "Nightshade Glowing Leaves",
drawtype = "allfaces_optional",
waving = 1,
tiles = {"nightshade_tree_glowing_leaves.png"},
paramtype = "light",
is_ground_content = false,
light_source = 15,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"nightshade:nightshade_glowin_leaves_1"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("nightshade:nightshade_tree", {
description = "Nightshade Tree",
tiles = {"nightshade_tree_top.png", "nightshade_tree_top.png",
"nightshade_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("nightshade:nightshade_wood", {
description = "Nightshade Wood",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"nightshade_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("nightshade:nightshade_lamp", {
description = "Nightshade Lamp",
drawtype = "glasslike",
tiles = {"nightshade_lamp.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
light_source = default.LIGHT_MAX,
})
minetest.register_node("nightshade:nightshade_grass", {
description = "Nightshade Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.5,
tiles = {"nightshade_grass.png"},
inventory_image = "nightshade_grass.png",
wield_image = "nightshade_grass.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, junglegrass = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
})
stairs.register_stair_and_slab(
"nightshade_wood",
"nightshade:nightshade_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"nightshade_wood.png"},
"Nightshade Wood Stair",
"Nightshade Wood Slab",
default.node_sound_wood_defaults(),
true
)
doors.register_trapdoor("nightshade:nightshade_trapdoor", {
description = "Nightshade Trapdoor",
inventory_image = "nightshade_trapdoor.png",
wield_image = "nightshade_trapdoor.png",
tile_front = "nightshade_trapdoor.png",
tile_side = "nightshade_trapdoor_side.png",
gain_open = 0.06,
gain_close = 0.13,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
})
doors.register("nightshade_door", {
tiles = {{ name = "doors_nightshade_door.png", backface_culling = true }},
description = "Nightshade Door",
inventory_image = "doors_item_nightshade.png",
groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
gain_open = 0.06,
gain_close = 0.13,
recipe = {
{"nightshade:nightshade_wood", "nightshade:nightshade_wood"},
{"nightshade:nightshade_wood", "nightshade:nightshade_wood"},
{"nightshade:nightshade_wood", "nightshade:nightshade_wood"},
}
})
doors.register_fencegate("nightshade:gate_nightshade", {
description = "Nightshade Wood Fence Gate",
texture = "nightshade_wood_fence.png",
material = "nightshade:nightshade_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
default.register_fence("nightshade:fence_nightshade_wood", {
description = "Nightshade Wood Fence",
texture = "nightshade_wood_fence.png",
inventory_image = "default_fence_overlay.png^nightshade_wood_fence.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^nightshade_wood_fence.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
material = "nightshade:nightshade_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("nightshade:fence_rail_nightshade_wood", {
description = "Nightshade Wood Fence Rail",
texture = "nightshade_wood_fence.png",
inventory_image = "default_fence_rail_overlay.png^nightshade_wood_fence.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^nightshade_wood_fence.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "nightshade:nightshade_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
local modpath = minetest.get_modpath("nightshade")
local leaves = "nightshade:nightshade_leaves"
local stick = "default:stick"
local trees = {
{
name = "Short",
recipe = {
{"", leaves, ""},
{leaves, leaves, leaves},
{"", stick, ""},
},
grow_function = function(pos)
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x-6, y = pos.y, z = pos.z-5}, modpath.."/schematics/nightshade_tree_2.mts", "0", nil, false)
end,
},
{
name = "Tall",
recipe = {
{"", leaves, ""},
{leaves, stick, leaves},
{"", stick, ""},
},
grow_function = function(pos)
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, modpath.."/schematics/nightshade_tree_1.mts", "0", nil, false)
end,
},
}
local mod_bonemeal = minetest.get_modpath("bonemeal")
for index,def in ipairs(trees) do
local sapling = "nightshade:nightshade_sapling_" .. index
local image = "nightshade_sapling_" .. index .. ".png"
-- Register sapling
minetest.register_node(sapling, {
description = def.name .. " Nightshade Sapling",
drawtype = "plantlike",
tiles = {image},
inventory_image = image,
wield_image = image,
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = function(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
else
minetest.remove_node(pos)
def.grow_function(pos)
end
end,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
sapling,
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
-- Register sapling crafting recipe
minetest.register_craft({
output = sapling,
recipe = def.recipe,
})
-- Add bonemeal integration if supported
if mod_bonemeal then
bonemeal:add_sapling({
{sapling, def.grow_function, "soil"},
})
end
end
minetest.register_alias("nightshade:nightshade_sapling","nightshade:nightshade_sapling_2")